Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
Craving some comic book action? Look up in the sky! Actually, don't... Look inside this book instead!This book has a Custom Roleplaying System that new players and veterans of other systems alike can quickly pick up. It has a proprietary system that focuses on a set of 12 Character Stats and a Resistances instead of proficiencies and a lot of bothersome skills. This is built for storytellers who like having a LOT of different options.Included in this book is a set of full rules, details for nearly 200 Powers & Abilities, 50 Weaknesses, and all the rules you need for Magic, Psionics, and Combat!Take your character from level 1 to 20, growing in power and refining your super powers as you go! Enjoy role-playing with an extremely extensive set of powers and weaknesses, giving you the options to make just about any character you can imagine or to emulate just about any character ever seen in any comic universe!
big brains, little Blocks is a critical thinking block puzzle game. Use the provided pieces in the block bank to fill the white squares in the puzzle grid. You must fill each square, with no overlapping or overhang. There may be multiple solutions for every puzzle. Time yourself and challenge your friends!This game is great for classrooms, homeschool, gifted and talented education, brain breaks, and other thinking exercises. Children and adults of all ages can have fun fitting the colorful blocks into the puzzle grids. And, if one has you stumped, check out the solutions!Each of the 50 puzzles can be cut out and laminated for longer use.
This is a fan-made fantasy adventure module for 5th edition Dungeons & Dragons or other d20-based roleplaying system.It contains 7 pre-made characters with unique skills and abilities, 7 custom bad guys with evil beasts of their own, the setting and storyline, plus all of the maps and floor plans of major buildings you will need to carry out all 3 acts of the story. It offers storyline arcs and options in exhaustive detail! It also has additional story ideas and maps if you want to stretch this adventure into a campaign.NOTE: MediaStream Press and Andrew Frinkle have no affiliation with Dungeons & Dragons or Wizards of the Coast.
Board Game in a Book is a whole board game in a printed color book! All you need to play is the book, scissors, tape or glue, and people to play! Assembly is quick, and playing is fun! Zombie Brain Busters is an easy-to-play custom quiz game. It comes with 108 blank quiz cards in 6 different colors. Adapt this to any grade level or subject. Roll the dice to move your character. If you hit a brain square you have to answer a question of that color! The first one home wins! Optional rules add more fun.
Before you start creating your SUPER awesome COMICS: This book is meant as a guide, not to draw in. Cut out the layouts and copy them, or scan the layouts onto your computer to create digital art. You can also create the art on other pages, then cut and paste it to fit on the panels on these layouts. This book contains: *over 100 different page layouts, all based on popular comic books and graphic novels from ALL the major companies! *cut-and-paste panels to make your own design layouts *exclamations, sound effect words, and dialogue bubbles & boxes!
Launch rocket tokens with your finger or a pencil eraser at targets on the game board. Disable UFO's, land rockets on distant planets, and play interplanetary war! Play alone or against other players! THIS COMPLETE GAME BOOK INCLUDES: Game Rules & Examples 38 Levels of Puzzles All the Game Pieces you need to play! Blank Templates to Create More Levels Note that for extended play and replay, you will need to cut pieces out and laminate.
Board Game in a Book is a whole board game in a printed color book! All you need to play is the book, scissors, tape or glue, and people to play! Assembly is quick, and playing is fun! Doggie Dash is an easy-to-play kid's game. Roll dice and use those movement points to move from square to square. This game teaches basic addition and subtraction skills, and can be used in the classroom or at home!
You've got the Super Power System - Roleplaying Guide, and now you want to expand your action! This add-on volume adds examples and in-depth explanations for character creation and leveling up. It also has custom NPC characters for your adventures, character blocks for NPC's, and more!Also included are the NEW Leadership Abilities based off of your Social Block skills for higher-level characters and leaders of Super Teams! Still not enough? Check out the pre-made Magic Abilities, Psionic Abilities, and our collection of Gear! Use ours or make your own to further customize your super characters!Get more out of your Super Power System!
Hyperspace is a geometric strategy game. Arm yourself with a ruler and a pen, pencil, or colored pencil, and explore space and defeat 50 different missions where the rules are always changing! In each mission, you will connect the dots in a certain way, depending on the classification of the dots, which each have their own rules as to how they connect. Some have range restrictions. Others can only connect a certain number of times. Still others might only connect to a certain type of other dot. Many levels are open-ended, for great replay factor. You can also design your own levels with the 8 blank templates in the back. Photocopy them and draw in your own missions!
Super hero problems is an irreverent look at comic books and the lives of super heroes, written by an avid comic book fan and all-around geek. throw in some questionable humor, numerous pop culture references, social awkwardness, and some general silliness, and you have a visual treat in store for you! (your results may vary) When you've finished laughing your well-muscled backside off, draw a few characters of your own in the pages provided. You know you want to read this. The front cover already insulted your physique, and the back cover just referred to your posterior... NOTE: Unlike my other books, this one is more appropriate for late elementary, middle school, and up.
1000 Trivia Questions for Kids in 50 High-Interest Topics split across 6 Color-Coded Categories!Great for Academic Clubs, Gifted and Talented Education, or Fun Review in the Classroom!Also comes with Blank Question Set Sheets and Player & Team Score Sheets! Each question set is rated from 1-5 stars according to difficulty, helping you to choose the best questions for your kids. Get great question sets like: Math FactsUS PresidentsSports Team NamesIrregular VerbsChristmas SongsLeast Common MultiplesFamous Scientistsand MANY MORE!
Get these 5 fun REMIXES of the classic card game GO FISH! Each version has 36 themed cards: 18 pairs of different cards. The Fruits one has an extra 9 pairs, too! Rules are included. Laminating can prolong the life of the cards after you cut them out. In this set, you get 5 GAMES! Go Farming (Veggies) Go Hunting (Forest Animals) Go Picking (Fruit) Go Safari (African Wild Animals) Go Fishing (Marine Creatures)
MediaStream Press LLC is proud to present our latest gaming release: 2772 2772 is a unique, strategy card game where positioning is everything. The object of the game is to play all 27 of your cards in a 3x9 grid and score the full score of 72 points. 27 cards, 72 points = 2772. The problem is, you can only put down cards in certain orders, and the cards all have abilities to help or hinder you or your opponents! Timing and strategy are required. When someone fills their grid or runs out of cards, the game is over and tally up the scores. This game is for 2-3 players. If you want more players, you will need a second set of cards, but everything is here for 2-3 players to make decks. This card game in a book comes with 104 cards with full color backs, 16 blank cards for you to make your own, card playing mats for 3 players, and the full rules you need to play the game!
Nazca is a geometric strategy game. Arm yourself with a set of colored pens, pencils, or markers, and dive into 50 different levels where the rules are always changing!In each level, you will trace a path from the outside starting point or points to the central goal. Rules for each mission vary, and levels grow more challenging as more objectives are added.Many levels are open-ended, for great replay factor. Optional rules are also included for multiplayer! You can also design your own levels with the blank templates in the back. Photocopy them and draw in your own levels!
Big Bang is a simple math pattern game very similar to dominoes. You have to place adjacent triangles in such a way that they are always just 1 number off from their neighboring pieces. 3's can go next to 2's or 4's, but not 5's. The problem is, there are more of the big numbers, and not many of the smaller numbers! This game gets you thinking and requires some strategy. Play alone or play with a partner and see who is fastest! It's a great critical thinking and problem solving game!
Card Game in a Book is a card game in a printed color book! All you need to play is the book, scissors, and people to play! Assembly is quick, and playing is fun! Princess Pairs is an easy-to-play card game in which you have to be the first to get enough pairs to win the crown! Different pairs are more common and are worth more or less points, so try to make the valuable pairs first. Magic cards like Gnomes, Fairies, Dragons, and Witches can help you or slow down your opponents! This game helps with basic skills, like: *Taking Turns *Matching *Counting *Following Rules *Strategy
Board Game in a Book is a whole board game in a printed color book! All you need to play is the book, scissors, tape or glue, and people to play! Assembly is quick, and playing is fun! Treasure Hunt is an easy-to-play board game. It comes with 8 characters and 6 dice. Roll the dice to move your character. Move from island to island, collecting treasure while you race to get to the finish! Optional rules add more fun.
Movers & Shakers is a fun, simple game designed to get kids engaged and moving. Use it to stimulate minds and get blood pumping. Play a set amount of cards, play for set amount of time, or just play until everyone is energized and ready to continue the lesson! This makes a great preschool and kindergarten activity, as well as a really fun rainy day P.E. game! It's simple. Flip over a card, and follow the directions. Movers Cards get you moving doing easy or funny actions. Shakers Cards change the rules to make things more interesting! Have a student read the directions on the card, or get involved with them. The variety of cards makes playing again and again a great thing!
Movers & Shakers is a fun, simple game designed to get kids engaged and moving. Use it to stimulate minds and get blood pumping. Play a set amount of cards, play for set amount of time, or just play until everyone is energized and ready to continue the lesson! This makes a great preschool and kindergarten activity, as well as a really fun rainy day P.E. game! It's simple. Flip over a card, and follow the directions. Movers Cards get you moving doing easy or funny actions. The NEW Feelings Cards have you act out feelings and emotions. The Shakers Cards change the rules to make things more interesting! Have a student read the directions on the card, or get involved with them. The variety of cards makes playing again and again a great thing! THIS IS THE SECOND EXPANSION SET FOR THE FUN CARD GAME!
So you bought the Core Rulebook or other manuals to help you play in the world of the Super Power System. You might even be looking at the Setting Guide, trying to decide what kind of mission to start with. Look no further! Action Packs are your solution! Included in this manual, you will find some custom characters you can play with, some adventure scenarios, and a few quick missions. Keep in mind, you can always play with your own characters, but this is a great starting point for any super adventures! The only question is... will be you a hero or a villain?In this mission pack, you'll be journeying to the industrious Motor City, where gangs run the streets, and it's not safe to be a hero or a villain! Happy gaming!
This full-color 8.5x8.5 inch volume is a graphic science fiction adventure. On a dying world, something unknown falls from the sky. One man sees it and feels compelled to go to it. His journey will change the destiny of his world.
Happy Learning Hangul is a writing practice and penmanship workbook for beginning learners in Korean. While the focus is certainly on handwriting and getting to know the characters, added notes about syllables, writing techniques, and grammar help make it an invaluable resource for beginning learners. Look for future volumes that expand upon the concepts of vocabulary, grammar, and more! This first volume contains resource pages and practice on these concepts: Consonant Pronunciation Keys (Initial & Final Sounds) Individual Character Profile & Practice Pages for all Consonants Collected Characters Consonant Practice Pages Double Consonant Profile & Practice Pages Consonant Digraphs Practice Pages Vowel Pronunciation Keys (All Vowels, Y-Sound, & W-Sounds) Individual Character Profile & Practice Pages for all Vowels Vowel Combinations Profile & Practice Pages Collected Characters Vowel Practice Pages Syllables Resource Pages Syllable Types Examples with Pronunciations Vowel Placement Resource Page Syllable Writing Practice Pages Whole Word Practice Pages Writing Your Name in Korean Simple Sentences
Magecrafters is a competitive game for apprentice and master mages. Choose your wand commissions. Then find the materials you need to create magical wands. Speak the works of incantation to create magic to win! Play alone or challenge fellow Mages & Wizards to see who is the true Master and who is the Apprentice! This book contains the entire Core Game Set, including: * Single-Player Rules * Multiplayer Rules (Two Game Styles) * 30 Magic Wands to Create * 6 Blank Wand Templates to Make Your Own * 54 Unique Materials * Hundreds of Extra Materials for Game Play This Game is an accompaniment for the MageCrafters book series by Andrew Frinkle
Dog and Go have faithfully served the Emperor for years, if only to get back to his daughter. Now that he's finally been reassigned to duty in the capitol city, will things work out with her the way he plans? And what of the schemes of her uncle and the assassination attempts? Will he be able to have the life he wants? Written as part of the National Novel Writing Month competition of 2020, this is the second half of The Heartfire Saga. EXCERPT: My first memories of Nokomi were of her warm eyes, her fine linen clothes, and her feet dirtied by treading in the filthy streets where I lived. They were of a pomegranate shared between us, the quiet peace of listening to her voice, and our comingled blood dripping in that alleyway. I could never forget our first meeting. I had been nothing more than a street urchin with a wild dog at my side, and she had been a kind, beautiful girl about my age. We'd bonded that day, sharing fruit while she told her stories that we couldn't understand, and later as we'd fought the desert cat. By accident, her fire-filled blood had worked its way into the wounds that the cat had inflicted upon me; I feel it still in my forehead when my emotions run high. And then Dog had licked my wounds clean and transferred some of that same blood into his own wounds when he cleaned his own torn flesh with his tongue. The three of us had become a pack in that moment, and everything I'd done since then was to get back to her. That perfect day had ended when soldiers arrived with her father, who I'd later learned was the Emperor. Seeing how I had been covered with blood, they'd made the snap judgement that I had been a threat to the princess. I understand it, but it had made Dog and I part from Nokomi. We'd fled and ran to hide, though it had been like tearing off a limb to separate from ourselves from her. Years had passed, years with her unnaturally severed from our pack, but always on our minds. I'd learned words, enough to speak at least, and I'd taken to working at the side of a blacksmith, growing more human to better understand Nokomi's world. We'd done our best at growing and learning until we happened across her once more in the Bazaar, the city's great market. She had grown and changed as we had, but we knew her immediately. The bond between us had not broken or faded, even if we had been apart. Our second meeting was one that Dog and I hadn't been able to escape from. Instead, we'd been taken away as captives to work in the Kennel - a school for special boys like me with an affinity for beasts. You see, Dog and I were special. We weren't just a kid and a dog living in the streets together. We were a pack in more than just the social sense. We shared everything, from scents and feelings to food. I could taste what he tasted, feel what he felt, and hear what he heard. We shared pain, the excitement of the hunt, and thoughts. We were two creatures with one soul, and the bond made each of us more than what we would have been alone. There was no truer thing than that. Without Dog, I would've died in those alleys as a small child. Without me, Dog would have been caged and killed in the fighting pits, made to fight animals until he finally lost a match and his life. Together, we survived, grew, and connected to each other on a level that went beyond thought and life. So it was that the two of us, a wild dog and an even wilder boy of the streets, came to that special school. We changed things there, too. Changes have always swirled about us, intentional or not. We created a single pack out of the dozens of boys and dogs there, taking the splintered pieces and forging them as a whole. After all, that was what the Emperor had wanted... All I'd done, I'd done in the hope of returning to Nokomi's side. We were pack, after all.
Little Bible Stories is 10 short stories and activities designed to teach important lessons from the Bible in an engaging way. Each activity is designed for grades K-2, with simplified language and fun art skills. Get 10 Classic Stories Including: *The Creation *Adam & Eve *Moses *The 10 Commandments *Lot's Wife *The Exodus *Daniel in the Lions' Den *Jonah in the Whale *David & Goliath *Noah's Ark Look for more Little Bible Stories in other volumes!
Need an activity to go with your Sunday school lesson on Noah's Ark? This card game takes a lot of hints from simple card games like 'Go Fish' and 'Old Maid' but makes them fresh, new, and Bible Story Themed! Be the first player to get at least 4 pairs of animals on your ark. Then, you have to play the Olive Branch and Dove before anyone else. Play multiple rounds and keep score. With 20 cute and fun animals to match, this game will be fun whether or not you're at Sunday School.: )
A street boy with a special connection to his dog befriends the Emperor's daughter and rescues her from a wild animal's attack. Their friendship gets put on hold when the Emperor's advisor, recognizing his special talents, attempts to capture him to put him to work for the Emperor. Years later, when the boy and his dog meet the daughter once again, will he be as lucky to escape? How will that fateful meeting change their lives and the destiny of the entire kingdom? Written as part of the National Novel Writing Month competition of 2019, this is the first volume of The Heartfire Saga. EXCERPT: My first memories are smells, sounds, and tastes. I remember these as flashes, like dog dreams. They blend together in a constant stream of what made up my early life: nibbles of castoff meat, a crust of bread, a short nap in the warm sun, the sharp tartness of pomegranate not quite yet ripe, the taste of blood running from my split lip to my tongue, the sting of rocks, a howl, warm fur, and dark eyes. Odors that I found normal, others may find repulsive, but they were an ever-present element of my early life. They were the scents of too many people crammed into too small an area, a competing maelstrom of odors coming from food, industry, and waste. The spicy smells of roasting meats drifted down from the markets and cafes. I lived in a warren of streets, a virtual maze between brick and mud buildings that towered far above my small head. Dark stains streaked the walls and the alley between them. Brick, clay, and mud buildings had been thrown together haphazardly, with little planning for expansion. They melded together, the next one using the previous one's walls to start. Most were two or three stories tall, and a network of walkways, awnings, overhangs, and clotheslines obscured sight of the sky from the ground level. These narrow alleyways were teeming with life, mostly of the unwanted and disposable sort. Rats navigated these narrows with ease, along with other scavengers and children as well. Children, unwanted or unaffordable, were left to the streets to fend for themselves. Clothed in rags if they were lucky, the children were overlooked and forgotten unless they offended you with their begging or got in the way of your caravanning wagons and animals. Then, anger, fists, and sticks might be brought against them. The street children were a rabid, sorry lot. They fought like animals over moldy crusts of bread. The weak ones died quickly of illness, but this may have been a mercy. The slow ones were caught or trapped to be taken away like vermin. The prettiest of them were taken to be servants in rich houses, used as free slaves, or worse. The fastest of their kind made their way into the circles of cutpurses and thieves. They made good lookouts for the criminal sort that stalked the city, or they worked as flash looters, overwhelming market stalls with their sheer numbers. It was a dangerous way to live. You never knew when a truncheon would fall upon your head or maim you. No one cared. You were one of the unclaimed. You were better off struck dead than maimed. Maimed, you were a target. I could always gauge the remaining life of a wounded one by the severity of the infirmity. You could measure life in hours or days, like sand running through clenched fingers. I was barely old enough to walk, a sorrowful creature destined to die in days. Then I'd met Dog. From that moment on, we were as one. We were a team.
Card Game in a Book is a card game in a printed color book! All you need to play is the book, scissors, and people to play! Assembly is quick, and playing is fun! Ten, Nine, Ape! is an easy-to-play card game in which you have to be the first to put all of your monkeys in order. Make a line of numbers from 12 to 0 using as many Ape wild cards as you can gather. Do it before anyone else, and use those Go Bananas! Cards to slow down your opponents! This game helps with basic skills, like: *Taking Turns *Counting *Following Rules *Strategy
1000 Trivia Questions for Kids in 50 High-Interest Topics split across 6 Color-Coded Categories!Great for Academic Clubs, Gifted and Talented Education, or Fun Review in the Classroom!Also comes with Blank Question Set Sheets and Player & Team Score Sheets! Each question set is rated from 1-5 stars according to difficulty, helping you to choose the best questions for your kids. Get great question sets like: Matching Countries to ContinentsAddition, Subtraction, Multiplication, DivisionUS State CapitalsBones of the BodyPlanetsMoons of the Solar SystemParts of Speechand MANY MORE!
1000 Trivia Questions for Kids in 50 High-Interest Topics split across 6 Color-Coded Categories!Great for Academic Clubs, Gifted and Talented Education, or Fun Review in the Classroom!Also comes with Blank Question Set Sheets and Player & Team Score Sheets! Each question set is rated from 1-5 stars according to difficulty, helping you to choose the best questions for your kids. Get great question sets like: Math FactsSports LingoCities of the WorldCounting in Foreign LanguagesReligious HolidaysMarsupialsNursery Rhymesand MANY MORE!
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.