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Secret treasures and otherworldly dangers await a band of adventurers in the second book of this fantasy series set within the Arcane Ascension universe.After the Tortoise Spire climb claims three members of Team Guiding Star Legacy, surviving combat experts Nieve and Hane?teammates by chance if not by choice?cope with their losses by joining another delving group to ascend Tiger Spire. Allied with bickering siblings Rose and Mason, an Architect and a Transmuter, and the Biomancer Lief, they're led by Odette, an Analyst, who has meticulously studied the spire's scenarios to locate the mythical Vault of Shadows and claim its priceless treasures.Their quest takes them aboard a train transporting rare cargo, but their mission is vague. Odette believes they're either supposed to protect the cargo or capture someone. As the team splits into factions to solve the mystery, they encounter the notorious thief known as the Magpie. Sa'rhi Nereux is a Controller, commanding powerful minions to help them steal a creature capable of granting life or death with a single bite.Even if the adventurers are victorious, greater threats await them within the spire if they're to unearth the Vault of Shadows. Nieve, still grieving her lost companions, wants to befriend her new team to face these threats together. But Hane prefers distance, even from Nieve, leaving her to bond instead with a being of unimaginable power . . . Praise for Crystal Awakening ?Nicol's fantasy novel offers a promising start to a new spinoff series, set in former role-playing game designer Rowe's popular Arcane Ascension world. . . . Surprising elements and shocking twists [lead] to a harrowing final life-and-death battle and [set] up an intriguing premise for a continuing series. . . . Fans of anime, RPGs, and the authors' previous work will be eager to follow Guiding Star Legacy's further adventures.? ?Kirkus Reviews
For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.She might not be a Hero-but if she can fake it long enough, she might still be able to save the world.***This book is an affectionate parody of classic Japanese games like The Legend of Zelda, Final Fantasy, and Dragon Quest. It's also a work in the LitRPG/GameLit subgenres. Game mechanics exist in the world of the story and characters are aware of their existence.
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
The immortal sorcerers - three legendary figures that toppled the empire of Xixis. Each has lived for over a hundred years, leaving a powerful legacy in their wake. But their children do not share their renowned immortality - and when the firstborn son of Edrick Theas is killed, the sorceress Lydia Hastings is called to investigate the murder. When she discovers a sorcerous trail left by a creature of unfathomable power, she quickly realizes she needs outside help. And while Jonan Kestrian - a spy for a rival military power - might not be Lydia's first choice for an ally, she knows that he has the knowledge and skills that she needs. While Lydia and Jonan trace the assassin's trail, Taelien undergoes the Trials of Unyielding Steel, a series of tests to ensure his entry into the Paladins of Tae'os. As he trains for his trials, Taelien faces his fiercest rival yet - Velas Jaldin, a former member of Orlyn's Queensguard with the power to manipulate motion at her whim. With skills far beyond those of an ordinary soldier, the former Queensguard might be the killer that Lydia seeks - or the assassin's next victim.
After concluding their first year at Lorian Heights, Corin and his friends catch a train from their native Valia to the distant country of Caelford. For most, this would be a simple vacation. Corin has other plans.-Meet Anabelle Farren, the eccentric owner of Farren Labs, and learn about artificial attunements.-Seek out Warren Constantine, a previous Arbiter, for training and a potential alliance.-Find the visage Ferras herself to seek a cure for Sera's condition.Of course, Corin is Corin, and there's absolutely no chance he's going to be able to stick to a list....And even if Corin miraculously developed a sense of focus, he isn't the only one with plans.The Blackstone Bandit.Everyone's favorite mysterious book entity.The aforementioned Farren.A vacationing professor.The mirror of a figure from Keras' past.When their plots intersect, Corin and his friends are, predictably, stuck at the center.It's going to be a long vacation.
It's been almost a year since the Trials of Unyielding Steel.When Lydia gets a lead on the whereabouts of Jonathan Sterling, she concludes her training with a legendary immortal sorcerer and puts a plan in motion for his capture.Near Selyr, Taelien reunites with an old friend - Wrynn Jaden, the legendary Witch of a Thousand Shadows - and meets with Jonan to make a deal.Jonan, of course, has other concerns. His master, the legendary Lady of Thieves herself, has given him a new assignment - one that hints at world-shaping events, if he can survive the mission. He'll partner with Velas, but she has her own problems to deal with, including a revelation that will test where her loyalties truly lie.
A young swordsman must retrieve a magical blade--and learn the truth about his past--in this fantasy adventure set within the Arcane Ascension universe. A young man lives among the trees of a primeval forest, raised by a wizened old sage and friend to the faeries and spirits of his home. He bears only half a name--Lien, an ancient word meaning "blade" or "edge"--and no knowledge of his heritage. As he grows, so too does his need for independence and answers. Thus, he begins his adventure, seeking a shattered sword and the truth behind the mysterious mark on his right hand. To earn his freedom from his adoptive grandfather, Lien will seek to complete the trials of Anathema, a long-hidden weapon of devastating power. To succeed, he must master his own burgeoning power, learning swordplay and magic from fractured figments of ancient legends. Though his training will push him to the brink, failure comes at an even greater cost. For only with his talents fully forged will Lien stand a chance against his true foe: destiny itself. Set within New York Times-bestselling author Andrew Rowe's Arcane Ascension universe, and inspired by Japanese manga and role-playing games, Edge of the Woods is the first volume of an epic new fantasy series perfect for fans of The Legend of Zelda. "Edge of the Woods is an incredibly unique and interesting look into Andrew Rowe's world that manages to completely capture the whimsical charm of a fairy tale, the heart of found family stories, and the vibrancy of an enchanted forest in one charming book. [It] serves as an amazing introduction to a new continent and characters and may just be Andrew's best work yet!" --Tobias Begley, author of the Journals of Evander Tailor series "My friends and family are probably pretty tired of me relentlessly recommending Andrew Rowe's books to them. But . . . well, they're about to get another Rowe recommendation with Edge of the Woods, which absolutely rocks. [It] has everything: old school Zelda nostalgia and vibes, sword magic, badass action scenes, more sword magic, an amazing new setting, even more sword magic. . . . Did I mention the sword magic? I really like the sword magic. Swoooooorrrd maaaaaaggggggiiiiiiiccccc." --John Bierce, author of the Mage Errant series Praise for Andrew Rowe "Rowe's world building is extraordinary and it comes as no surprise that he is a video game designer by trade. . . . I will look forward to watching Rowe's literary career." --Fantasy Literature on Sufficiently Advanced Magic "One of the things I think Rowe does very well is giving us battles that are filled with tension. . . . The fight sequences are highly enjoyable." --Fantasy Book Review on Six Sacred Swords
A team of adventurers enters an epic trial of wits, magic, and monsters in this thrilling new fantasy series set within the Arcane Ascension universe. Parties attempting to claim the treasures of the Tortoise Spire of Dalenos are usually composed of six professional climbers. But following a near-disastrous climb, Team Guiding Star Legacy finds itself two challengers short. With Nieve as the frontline fighter, Sage as the strategist, Lani as the healer, and Emiko as the spellcaster, they need a couple powerful allies to round out the squad. The first new recruit, Hane, is a fighting and stealth specialist, while the second, Aldis, has quite the talent for teleportation magic. Though their individual reasons for scaling the spire vary?wealth, fame, favor?the team's shared goal is thus: fight, win, ascend, and repeat. All in the hopes of one day making it to the top, where the goddess awaits to grant them the objects of their deepest desires. To achieve this goal, they must master escalating levels of fire and ice, dangerous creatures, and confounding illusions. Whether facing a threat to their bodies, their magic, or their minds, each of the climbers accepts the risks. And bending the rules is part of the challenge. Some call this cheating; others call it winning. But no test is ever straightforward. Because Guiding Star Legacy is being judged, and their next contest is one they aren't meant to survive. Ascend or fall, the quest is only just beginning. ?Nicol's fantasy novel offers a promising start to a new spinoff series, set in former role-playing game designer Rowe's popular Arcane Ascension world. . . . Surprising elements and shocking twists [lead] to a harrowing final life-and-death battle and [set] up an intriguing premise for a continuing series. . . . Fans of anime, RPGs, and the authors' previous work will be eager to follow Guiding Star Legacy's further adventures.? ?Kirkus Reviews
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