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An IT-worker-turned-interdimensional-adventurer contends with deadly dungeons, relationship woes, and office ennui in the third book of this madcap series. You might think a month away from fighting sentient cubical supplies in a threatening alt-reality office would mean a break for James Lyle. But . . . you'd be wrong. Even though James has taken a beat from adventuring into the dungeon hidden within the stairwell of his workplace, he's been dealing with plenty of stress-inducing issues, from raising a recently corporeal infomorph to navigating his newly minted relationship with his best friends, fighting his own depression, and wrestling with the moral implications of his burgeoning powers. Meanwhile, James, Anesh, and Alanna are searching for other dungeons to explore?to worrying results. While they've been seeking out more of the magical zones, it seems those very places have been looking for them in return. Now it's time for James and his crew to go back into the office dungeon, no matter the danger. Because it appears the latest world they've stumbled upon is starting to fight back?and they might be the only ones standing between humanity and some rather gruesome deaths. The brilliant, hilarious, and moving blend of slice of life, role-playing games, progression fantasy, world-building, and office snark continues with the unputdownable third entry in the Daily Grind series.
Romance, drudgery, and dungeons collide in the second book of this inventive progression-fantasy series blending office humor and RPGs. Ever since James Lyle found an alternate dimension hidden in the stairwell of his workplace, things have been, well, weird. For one thing, when he's not working the night shift, he's battling killer mail carts and ravenous swarms of sticky notes. For another, he's dealing with some very complex and intense emotions for several of his friends. Meanwhile, his parents have offloaded his younger sister on him, a minor annoyance in the grand scheme of things but it certainly doesn't help. As if all this weren't enough, James's voyages into the dungeon world seem to be having a strange effect on the world in which he actually lives. His memories are disappearing, changing?to the point where people he knows should exist somehow seem to have been wiped from reality. Logic would say he and his questing mates should maybe, I don't know, stop heading into the eerie maze of seemingly endless cubicles and dubiously useful skill orbs? But if James is going to set his plane of existence right, he'll need to defeat the corporate darkness he's uncovered . . . Blending slice of life with snarky working-class humor, brilliant role-playing mechanics, and irresistible world-building, The Daily Grind 2 is a pitch-perfect continuation of an epic series, guaranteed to charm anyone who's ever dealt with the nine-to-five slog.
In this inventive and heartfelt take on a dystopian space opera, humanity's last hope comes complete with a space station, an attitude, and . . . whiskers? Civilization has fallen. The solar system is blanketed with the automated weapons of ancient wars, engineered plagues, hazardous waste, rogue AI, monsters from outside our dimension, artificial disasters, and nuclear climate change. Every moment of life on Earth is a brutal fight for survival. The people of Sol carry on, but hope is at a premium. They need something more. Someone with a plan, a savior, a hero. What they get is Lily. Owner of the last functional battle station for the last four hundred years by right of being the last living soul on it, Lily ad-Alice has spent all that time struggling to save lives, fend off loneliness, and operate human-made weapons controls with paws and meows. Four centuries of establishing protocols, figuring out how to utilize an irresponsibly large arsenal of orbital weaponry, and scraping by with what life support still functions. Lily doesn't have a plan. She can't even tell how haunted her home is. Every day is an endless stream of alarms and crises?it's a lot for a lone desperate housecat to handle herself. But being the proprietor of the last piece of working orbital infrastructure in existence is a responsibility and duty she's accepted anyway. Now things are changing again. Something big is looming, and everything Lily has scrambled for hundreds of years to achieve is at risk. But if she's quick, maybe she can do some good. If she's cunning, maybe she can adapt. If she's smart, maybe she can build something that lasts this time. And if she's very, very lucky, maybe she won't have to do it alone.
An IT worker explores an alternate dimension in his office in the first book of a fun and fast-paced series blending cubical life and dungeon fantasy. Working as overnight tech support, James Lyle has long said he'd do anything to escape the boredom. But his commitment to excitement is tested when a slight coincidence one shift sends him to a different part of his office building . . . and he discovers a stairwell that contains not stairs but rather a landscape of seemingly infinite cubicles against a distant horizon. Unwilling (and unable) to stay away, James and a few of his trusted friends begin to explore this endless maze of supernatural business ennui, a few minutes in the real world turning into eight hours of encounters with strange creatures and even stranger interior design choices. But in a realm that allows them to level up in fax machine repair and provides them with enough cash to pay the rent, there are also adversaries that are quickly becoming dangerous?and potentially lethal. As James, along with his companions, delves ever deeper into this extraordinary place, he starts to realize that animate staplers and time dilation might not be the biggest challenges they face, and those challenges might not stop at the entrance . . . The Daily Grind is the epic beginning to a slice-of-life urban fantasy that effortlessly blends wry commentary on office life with intricate character- and world-building.
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