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In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday's Playing at Narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game. Returning to terms such as narrator, setting, event, character, and world, Playing at Narratology reveals new ways of thinking about these basic narrative concepts-concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the story's setting? Playing at Narratology guides us through the evolution of narrative in new media without abandoning the field's theoretical foundations.
Develops a rigorous theory of narrative as apost-deconstructive model for interpretation.
By examining how some of the best fiction writers have taken up the challenge of film, television, video games, and hypertext, Daniel Punday offers an enlightening look into the current status of such fundamental narrative concepts as character, plot, and setting. Writing at the Limit explores what it really means to be writing at print's media limit.
In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday''s Playing at Narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game. Returning to terms such as narrator, setting, event, character, and world, Playing at Narratology reveals new ways of thinking about these basic narrative concepts-concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the story''s setting? Playing at Narratology guides us through the evolution of narrative in new media without abandoning the field''s theoretical foundations.
What does it mean to be awriter today? Is writing code for an app equivalent to writing a novel? Shouldwe change how we teach writing? Computing as Writing ponders both theimplications and contradictions of the common metaphor that equates computingand writing, from "notebook" computers to "writing" code.
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