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For nearly 25 years this best seller has been the go-to guide for JavaScript programmers. The seventh edition is fully updated to cover the 2020 version of JavaScript, and new chapters cover classes, modules, iterators, generators, Promises, async/await, and metaprogramming.
Suitable for anyone interested in bouldering whether a complete beginner looking to learn the basics, an indoor climber keen to start bouldering outdoors or an experienced boulderer who wants to explore more advanced topics, this book includes chapters on: The Basics; Equipment; Staying Safe; Movement; Dynamics; Indoors; and Destinations.
JavaScript is the ubiquitous programming language of the Web, and for more than 15 years, JavaScript: The Definitive Guide has been the bible of JavaScript programmers around the world. Ideal for JavaScript developers at any level, this book is an all-new excerpt of The Definitive Guide, collecting the essential parts of that hefty volume into this slim yet dense pocket reference.The first 9 chapters document the latest version (ECMAScript 5) of the core JavaScript language, covering:Types, values, and variablesOperators, expressions, and statementsObjects and arraysFunctions and classesThe next 5 chapters document the fundamental APIs for using JavaScript with HTML5 and explain how to:Interact with web browser windowsScript HTML documents and document elementsModify and apply CSS styles and classesRespond to user input eventsCommunicate with web serversStore data locally on the user's computerThis book is a perfect companion to jQuery Pocket Reference.
This is the only guidebook to document Irish Climbing in a single volume. It focuses on the best routes at the best crags and includes areas and routes that have never been documented in a modern guidebook before
"e;As someone who uses jQuery on a regular basis, it was surprising to discover how much of the library Im not using. This book is indispensable for anyone who is serious about using jQuery for non-trivial applications."e;-- Raffaele Cecco, longtime developer of video games, including Cybernoid, Exolon, and StormlordjQuery is the "e;write less, do more"e; JavaScript library. Its powerful features and ease of use have made it the most popular client-side JavaScript framework for the Web. Ideal for JavaScript developers at all skill levels, this book is jQuery's trusty companion: the definitive "e;read less, learn more"e; guide to the library.jQuery Pocket Reference explains everything you need to know about jQuery, completely and comprehensively. You'll learn how to:Select and manipulate document elementsAlter document structureHandle and trigger eventsCreate visual effects and animationsScript HTTP with Ajax utilitiesUse jQuery's selectors and selection methods, utilities, plugins and moreThe 25-page quick reference summarizes the library, listing all jQuery methods and functions, with signatures and descriptions.
Canvas is clearly the most exciting feature of HTML5's graphics resolution, and this pocket reference provides the essentials you need to put this element to work.
Offers comprehensive coverage of ECMAScript 5 and also the APIs introduced in HTML5. This book features the chapters on functions and classes. It includes a chapter that covers language extensions and subsets.
Provides an overview of the important pieces of the Java Foundation Classes (JFC), such as the Swing components and Java 2D. The book includes compact reference material on all the GUI- and graphics-related classes in the numerous java.awt packages. Covers Java 1.2.
The author of the best-selling Java in a Nutshell has created an entire book of real-world Java programming examples that you can learn from. If you learn best "e;by example,"e; this is the book for you.This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs.Java Examples in a Nutshell is a companion volume to Java in a Nutshell, Java Foundation Classes in a Nutshell, and Java Enterprise in a Nutshell. It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn't hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs.Java Examples in a Nutshell contains examples that demonstrate:Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflectionDesktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and soundEnterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMIThe book begins with introductory examples demonstrating structured and object-oriented programming techniques for new Java programmers. A special index at the end of the book makes it easy to look up examples that use a particular Java class or accomplish a desired task. In between, each chapter includes exercises that challenge readers and suggest further avenues for exploration.
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