Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
Welcome once more, friends...back to Berth, back to Lauria, and back to Elsewhere where the spirits ever flow, the insanity comes in healthy doses, and the adventures remain weird, and possibly weirder when time allows. It is Elsewhere after all. And you're back. Again. Admit it, you're not here for the booze. And so, with grit, spit, and warmish cheer, we return to the misadventures of Percival Pratchet, our sometimes loveable bard school dropout and more or less "heroic" patron of the mysticalish pub of Elsewhere. This time around finds Percival leaning well into his lot as entertainer and occasional doer of deeds that could be construed as good. It is Percival after all, he gloriously walks a fine line. And despite his good cheer, the bard will be thrust once more into the thick of a wild misadventure, full of rampant danger, seedy shenanigans, shameless shagging, and glorious misunderstandings. For yet again, Percival shall display his innate ability to hack people off with the greatest of ease and flair. And this time, he does so to the wrong person, and it's suddenly and officially personal. Now, with a hefty price on his head, Percival will have to use his wits to clear his somewhat good name before he's killed outright. Joining him this time is Fenn, the mysteriously dashing rogue and the bard's most loyal drinking partner. Together the duo will have to avoid mercenaries, fortune seekers, and earnest goobers in hopes of living another day. With the pressure rising, Percival and Fenn will be forced to face the music where victory means life and failure means being completely and royally screwed. And not in the good way, mind you.
The Vallance War Series continues with book two. Five years have passed since the fall of Bannar. Vallance is still reeling from Thorne's assaults and hold to their unity by a thread. Lead by General Nathaniel Cresul, Thorne is ready to strike the final blow and end the war once and for all. Now a diplomat for Vallance, Serra Landring struggles to unify a nation slipping further and further into darkness. But through the turmoil, she receives hope in the form of a cryptic message: Norryn Ashener may still be alive. Against all odds, Serra becomes part of a small search party intent on discovering the truth. The stakes are high as they tread a road full of countless dangers. Alive or dead, Serra will seek out Norryn at any cost. And as Thorne closes in around them, Serra and her group place all hope on a missing heir. Failure is not an option and the end of the road could spell the difference between Vallance standing true or falling forever in the echoes of a broken bloodline.
Mathias Engleborn was rarely considered a normal boy by any standards. A dreamer at heart, his endless imagination made Mathias a joy for some, a curiosity to most, and an outright nightmare for the local librarian. But all the enthusiasm and creativity in the world cannot prepare him for the day that he discovers Crescent Moon, an ancient book full of reluctant secrets and exciting adventures. Through the pages of Crescent Moon, he is introduced to Lunaria, a magical world of forgotten lore, dreams made real and untold possibility. Mathias is quickly taken upon a journey with the Prophet, a mysterious figure who calls upon fate to gather champions for the next chapter of an ageless battle between good and evil, darkness and light. Heroes rise, and destiny is shaped as Lunaria prepares for the inevitable conflict, holding to the hope that their greatest champion shall soon return. But until then, Lunaria must endure at all costs as every moment becomes more precious than the next. And as the story unfolds, Mathias realizes that the magic of Crescent Moon extends far beyond the confines of its aging pages. Somehow, he has become part of something bigger and this is only the beginning of the growing tale.
As the war for Vallance grows, the seed of a new struggle is sown. Spans away, through the skies, the Five-Points have become a haven for those who have forsaken the ground to find solace in the clouds. Massive towns soar free, bastions to gallant ships of merchants, adventurers, and pirates hungry for fortune and glory. For generations there has been peace, the skies ever protected by an order born from the need for justice. These defenders captain the mightiest of ships, and their name holds sway across the span of the Five-Points.They are simply known as the Sky Guard.However, their days of glory are fading, for the once great defenders are now corrupt. Taxing the towns to the breaking point, the Sky Guard now expect compensation for their protection, less they leave you to the hands of brigands and killers. The skies further darken as the name and scourge of the infamous dread pirate Nikolae Savario forces the hand of travelers, for none are foolhardy enough to chance fate between the Points alone.Except for one.Carilienne Esteele rebels against those who would taint the skies. A former member of the Sky Guard, Captain Esteele uses her frigate, the Equinox, against her former allies, standing fast against greed and villainy. And as her fame swells, so do the ranks of those who wish her put to death. With the Sky Guard at her heels, Captain Esteele soon gains the attention of Captain Savario, a man who craves nothing more than to see her bloodline wiped from existence. And as she tries to stay one step ahead of her enemies, Carlienne must accept the help of a mysterious stranger from another land, one who could prove to be a true blessing or a fatal curse. Against insurmountable odds, the captain and her crew will put their skills, wits, and lives to the test, for their destiny is clear: Live free. Fly free.Or die trying
The Vallance War Series resumes with Book Five. The return of war has taken its toll on Vallance. Assailed by an unrelenting enemy, the country's thinly spread forces are pushed past their limits. General Darius Cresul leads his swelling armies deep into the heart of Vallance, offering no quarter as he aims for the total obliteration of his enemies. Yet, through the darkness and turmoil, the people of Vallance stand ready to take the fight back to a formidable, if not unstoppable, enemy. With his choice made, Norryn Ashener ventures forth to bring Serra Landring home at any cost. Standing in his way is his Rhoneck, who longs to finally face his brother and tempt the fates. Wyndall of the Jacoi clans attempts to buy time for the young heir, using his skills to distract Cresul and draw him into a bloody clash. Yet even Wyndall cannot be prepared for the revelations to come. Elsewhere, Voltaire of the Achylles clans is charged with a daring rescue mission to Shintieu, a mission fraught with peril as the Ro'Nihn faces his darkest thoughts and deepest doubts at once. And amidst the unfolding chaos, Trennon Raymses and his group attempt to uncover a secret Thorne installation creating weapons of untold power. With everything on the line, Trennon will have to use every trick he holds to succeed, for failure will spell the ultimate end of Vallance. For Norryn and his country, the stakes have never been higher. Heroes will rise. Heroes will fall. And in the end, only one thing remains certain: The price for victory or defeat shall be heavily paid in blood.
The Comedy of Horrors returns. So...what now, you ask? Well it's time for some unmentionables to hit the fan, that's for sure. Somehow, Brandon Andrew Morgan survived the Omega Vaccine and the total collapse of society that followed it. And yes, he's just as surprised about it as you are. But while his brother is off to unknown adventures, Brandon has decided to stick around, make a life for himself, and care for his best buds as they transition to their new lives as vampires. Along with Josh and Sarah, the trio have embraced their new existence, progressing to a calmer, semi-normal sort of life.Just when things are looking up, our lovable goober finds himself again in a pickle. A drunken mishap wrought by his pals changes Brandon's life forever. In an instant, Brandon is sharing in Josh and Sarah's fate as a proverbial bloodsucker. It's everything he never wanted and more. Brandon realizes that to live, he is now dependent on drinking the thing he fears most in life, and for him that's a bloody problem.So now Brandon is a vampire and he's discovering that being at the top of the food chain isn't all that it's cracked up to be. Living forever seems highly overrated. Wannabe Slayers want his head on a pole. And now he must try and convince the girl of his dreams he's one of the good guys before she kills him herself. Could things get any worse? You betcha. Let's just say that through all the commotion, a sleeping Goddess has awakened, and she is none too happy about mankind's recent exploits. Her prognosis for humanity is simple: Eradicate every damn one of them with extreme prejudice and a side of repressed rage. Now buckle your seat belts and hold on to your hats, cause things for Brandon and his friends are about to get much, much weirder.
So...this is it.Really.All stories must come to an end, even the strange ones. Despite overcoming every adversity placed before him, Brandon Andrew Morgan can't seem to catch a break for long. At the very moment he's feeling at the top of the world, fate intervenes with a hearty dose of misfortune plus interest. In a stunning turn of events, Brandon is ditched at the altar, unceremoniously single, and forced to run Haven on his own without so much as an explanation. Suffice to say, he doesn't take it well. Yet the time to wallow in such things is cut short, for a new danger to Haven and the entire world sets upon him with every inconvenience. Aliens. Well, the Allfather to be exact. A literal shaper of worlds, the godlike being has come to Earth to evaluate his children's creations and their experiment of free will. And boy, does he not like what he sees. He's so annoyed in fact, that the Allfather decrees that it's high time to wipe Earth's slate clean and start anew, despite Adam and Eve's strenuous objections. With a jerk of a commander and legions of aliens at his disposal, the Allfather will stop at nothing to see the world's life eradicated from existence, even if it is mostly out of spite. Supreme beings can be fickle too, after all. With Armageddon looming on the horizon, the heroes of Earth must answer the call in a last ditch, end-all-be-all fisticuffs for the right to live. With everything at stake and nothing to lose, Brandon and his friends will make one last stand for all the marbles. Yet even with Adam and Eve at mankind's side, the odds couldn't be more stacked against them. Despite this, mankind won't down without a fight, and you can bet your buns that win or lose, Brandon and his friends will go out their way...which probably means it's going to be weird, wild, and wonky. So hold on to your seats, cause one way or the other, the end is near. No, seriously this time.
This book is a collection of feelings, emotions, and reflections spanning over 25 years and expressed freely here without reservation. These pages hold more than 250 of David Partelow's works, including brand new material and the bulk of previous compilations. This book is meant to reveal the truer thoughts of a writer who often found his outlet through poetry and it is his joy to be able to share them with you now in their entirety. In this book you will not only find David's strive for expression, but ultimately the true wish for his writings: that you, the reader, shall instill your own feelings into the words that you read. He thanks you for letting him share these moments with you and hopes that you enjoy this exploration into the memories that became The Fires That Once Were.
Welcome to the world of Berth, a wondrous place of hilarious adventure, magical mayhem, cheeky shenanigans, and, above all things, insanity. Heavy on the insanity, mind you. It is here on Berth, in the realm of Lauria, that many a quest or misadventure begins or ends in a mythical pub known as Elsewhere. Elsewhere is a place of reverence and revelry, where maybe somebody knows your name, and they may or may not be pleased with your presence. It is here that a legend is born, one that will alter the very fate of Berth itself with a name and infamy that shall soon spread far and wide. For he is a bard...of sorts. An adventurer...in a way. And a hero...well, more or less, truth be told. Enter Percival Pratchet, a wildly handsome, sometimes dashing, yet mostly awkward bard school dropout and the newest of Elsewhere's entertainers. But when fortune and fame come knocking, Percival must answer the call in a very vain hope of paying off staggering college debt. Calamity and rotten luck await the bard at every turn as he faces a vast and powerful foe to reclaim a castle for a truly well-meaning and painfully dorky do-gooder. Oh, and to top it all off, there's a dragon too. Now Percival must decide which his worse, the insurmountable odds or the highly inept group of adventurers that are his comrades. Basically a lose/lose scenario in the end. It's a wild and crazy world, Berth, where anything goes. But one thing can be assured. Before it is all said and done, Percival will face great peril with his head held high, and undoubtedly make things weird. Really weird, in fact.Bards...
Welcome back to the world of Berth, that wonderous place of hilarious adventure, magical mayhem, cheeky shenanigans and...well, you get the idea. You've returned, have you not? Yada, yada, and all that sort of thing. Digression. So back to Elsewhere, that mythical-ish pub of some renown where legends are often not born, but forged from complete insanity and general, overall awkwardness. Just ask Percival Pratchet, who will likely have a song to sing and a thumb to bite in your general direction. But this tale isn't about a plucky bard school drop-out this time. No, this tale delves into something far more wicked and sinister, of a being with vast and great power who revels in the ways of the wicked and oft the wonky. Well, at least he did until he goofed and made a mess of things. Enter Bartameus the Blackheart, demon lord from a level or two of hell. A connoisseur of mayhem, a purveyor of violence, a sucker for a good time, Bartameus has made his way to Berth and the kingdom of Bussington, where he plans to unleash his wickedness near and far to stave off the growing boredom swelling within his black heart. Guided by his fury and hatred of inept minions, Bartameus throws caution to the wind as he carves a rather weird and sordid name for himself. Demons are a cheeky and unpredictable lot, you see. But his quest goes horribly awry when the demon lord, in his anger and frustration, frustrates Death herself. And now nothing is how it should be for the demon lord as he faces the proverbial music, whether he wants to or not. Ultimately changed, Bartameus is forced to walk a righteous path if he wishes to ever be wicked again. To make matters worse, he has been administered the worst of afflictions, feelings and the like, which is bad juju as far as demon lords are concerned. Now an instrument of good, Bartameus is forced to face his destiny as well as his former cohorts who are more than mildly inconvenienced by the whole affair. Good or ill, the demon lord will have to carve his own way through a journey that promises to be wildly wicked. And probably weird. Hells, it's always weird. Always.
Brandon Andrew Morgan wants and lives a normal life. Well, mostly anyway. Between his crazy roommates, slacker brother, and the intolerable customers that plague his job, Brandon certainly attempts to make the most of things. But Brandon's world is about to be turned upside down when mankind decides to face a possible doomsday event by doing what they do best: making it worse. MUCH worse in fact. Implementing the new Omega Vaccine as a preventative, let's just say the world is not prepared for the side-effects that weren't posted on the label.Soon Brandon and his friends find themselves trying to survive as society goes to hell in a haughty handbasket. Vengeful zombies want his brains. A selfish vampire wants his blood. And somewhere in the mix, Jesus has returned for a most awkward second coming. Things only get worse as Brandon and a lovable band of custodians try to be the heroes the world didn't know it needed. But can an endearing goober with a blood phobia and a group of janitors turned monster-slayers save the day? And if so, what the hell awaits them on the outside if they can even survive the mall?Buckle your seatbelt for the answer, cause it only gets weirder from here.
The Vallance War Series, now continues with book four. War has returned to the lands of Vallance. Lead by General Cresul, Thorne has pushed the limits to bring forth a massive army with the intention of annihilating its enemies. Amidst the resuming chaos, Norryn Ashener attempts to galvanize his people against an unrelenting foe. Yet as the young heir readies for battle, a perilous discovery threatens to overwhelm his nation. A new shadow looms as evidence reveals that Thorne is now in possession of a terrible weapon capable of decimating entire towns. As Norryn and his people rise to meet Thorne's challenge, the gravity of such a weapon weighs heavily upon the spirit of Vallance, for now even victory could still ultimately spell defeat.Armed with this knowledge and Ashener's Calling, Norryn enacts a plan to engage Cresul and his forces on all fronts. But even pressing every advantage he possesses, Norryn is plagued with doubts, wondering if he can be enough for his people to stand true. The stakes have never been higher as the Vallance leader fully understands the undeniable truth that grasps fully on his heart and soul.In the war with Thorne, there can only be absolute victory or certain death.
The Vallance War Series continues with book three. Norryn Ashener has returned. After five years of absence the young heir has emerged, turning the tides of battle and giving Vallance its first taste of real victory. With Nathaniel Cresul slain, the forces of Thorne have retreated. The people rejoice as the void of leadership is filled, bringing a sense of real hope. The country is afforded a brief respite and finally a chance to even the odds against an unrelenting foe.Thrust into the daunting role of restoring his nation, Norryn is torn between his overwhelming purpose and the need for Serra to understand. The young leader must now face the burden of his destiny. But as he attempts to find a way to set things right, a dark enemy emerges from the lands of Thorne, casting a shadow greater than Vallance has ever endured. While Vallance regroups, Trennon Raymses is sent to investigate a distress signal from Fort Owens in the region of Shayor. Accompanied by a small contingent of troops, Trennon and his men soon find themselves thrust in a viscous struggle for survival with a vengeful adversary. Cut off from all assistance and working to keep important allies alive, Trennon and the inhabitants of the fort must endure alone.With time running out to galvanize his people, Norryn will be forced to face his ultimate fate and the price of such a burden. Pushing himself to the limits, Norryn fights against the treachery that remains within his country's borders. But as looming evil threatens to enfold, it finds the young heir ready at last. And now, through the ashes and pain, the world watches on as Vallance begins to rise.
Kaysa enjoys a carefree life within the cozy village of Quenthell. She knows nothing of the world of Kel'Thara, or the great life tree Tharador, save for stories and legends told by the village elders. Born in peace and plenty, the young elf has no desire to see more than what the next day brings. Yet soon chance and circumstance will shatter Kaysa's world forever, and with it all she knows and loves. For Kaysa's entire life has been forged upon a great and terrible lie. As the truth is revealed, Kaysa's world comes crashing in as the reality of the outside world presses upon Quenthell with the promise of peril and doom. Intertwined with Kel'Thara's fate, Kaysa and her friends are thrust into an impossible quest to restore order before all is truly lost. With unknown dangers ahead and a mad king's army at her heels, Kaysa will be forced to press into an unknown, dangerous landscape in hopes of rekindling the life and will of Kel'Thara. For even she knows that, win or lose, the price of such a quest is death.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.