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I couldn't feel Kirym's token's. Deep down I felt ... I knew. She was dead!Meeting a terrifying monster sends Kirym on a quest unlike anything she has encountered.The shocking glimpse of an old adversary brings many questions. Only Kirym can find the answers. When her journey takes her to a place where secrets have been kept for a thousand winters or more, her life is endangered. The exciting continuation of Kirym's adventure will leave you sitting on the edge of your seat.
A flood, an ancient map and a new adventure.Separated from her family, Kirym leads a small group of her friends north. When she finds an old map, she ventures further into the land to search for clues to its author. However, the quest leads them into new danger and raises as many new questions as answers for Kirym's people
In an earth-like world where a civilisation lies on the brink of disaster, a new leader emerges in the shape of a girl. Kirym is the youngest daughter of the tribe's headman, but she proves up to the task of leading her people to safety when they are forced to abandon the land they have settled.Young and headstrong, Kirym possesses wisdom beyond her years and has an affinity with the mysterious tokens that guide their lives. But will that be enough? When their journey takes them far beyond the land's borders into unknown perils, Kirym must hold firm to her belief that sanctuary lies on the other side.
The poison in Oak's system is so strong, there is doubt he will live, especially now Ubree can no longer help them. A mysterious message was found in the burl just before disaster hit the Green Valley family, but now, the burl has closed. The message is still in there. Now someone must find Halavash, investigate, and right perceived wrongs. But what is Halavash, and where can it be found? Are there more clues to find? After the disaster they have lived through, who could lead the quest? Long unanswered questions about the dragons arise, but where can they find the answers?
Kirym's dream of gathering all of the people of the land together, may be in jeopardy. Some have their own agenda, a peaceful gathering is not part of their plans. Meeting two unusual strangers sends Kirym on a rescue journey to the sandy desert of Valythia.The unforgiving land hides secrets, mysteries that could ruin her search before it begins. Despite help from an unexpected source, it's possible she'll be too late anyway.
Faltryn murdered. Veld and nine others are kidnapped. War is declared on The Green Valley. Kirym balances the life of her beloved papa, against the things she values. If she hands the tokens and weapons to Gynbere as he demands, will she save Veld's life, or will he and those with him die anyway? Gynbere wants her dead. Without the weapons and tokens, can she protect herself? With so many of those she relies on gone, she struggles with the decisions, and faces the possibility of losing everything she values.
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