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Two years ago, Bentley Carmone's dad invented a deadly video game. Now, Bentley must team up with the hero of that game to fend off a new threat. This is the first book in the Adventures in a Video Game series, a new series by bestselling author, Dustin Brady, where each book contains its own adventure in a different type of thrilling video game. Bentley Carmone's twelfth birthday party has been--without question--his worst. For one thing, no one wanted to come. That wouldn't be so bad if those that did come had a good time, but everyone seems to be bored stiff. Finally, (and arguably most importantly), the entire party has just been captured by video game aliens. Now, Bentley must team up with Polly, a gas station girl mascot turned video game hero, to hunt down the aliens. Armed with a blaster and laser sword, Polly would be the perfect partner for this job if she could ever stop invading mini-golf courses and blowing up semi-trucks. Over time, Bentley learns that Polly may not only hold the key to saving his friends, but also solving a mystery that has haunted the Carmone family for years. Can Bentley get through to her before it's too late?
Archie Maloney's obsession with YouTube sensation Sir Hype has reached an all-time high. Sir Hype just announced that he's seeking contestants for his latest mountain challenge, which--thanks to a breakthrough in technology--is taking place inside of a video game. Archie will do whatever it takes to climb that mountain. This is the second book in the Adventures in a Video Game series, a new series by bestselling author, Dustin Brady, where each book contains its own adventure in a different type of thrilling video game. YouTube sensation Sir Hype is using groundbreaking technology to take his annual mountain challenge inside of a video game. One hundred contestants will battle digital monsters, glitching terrain, and backstabbing allies for a chance at fame and fortune atop the peak--or, at least, a chance to make it out alive. Thanks to some quick thinking and a willingness to bend the truth, Archie Maloney does make to the mountain. He also brings dozens of other contestants along for the ride, including his little cousin Mae, an ambitious girl named Naila, and the infamous Devil Doug. If the gang can survive a wild race to the mountain, fierce snowball fight against a robot yeti, and showdown with an avalanche, they'll discover that the real danger has just begun. On this mountain, you can't trust anyone.
With non-stop action, huge plot twists, and tons of humor, this book from bestselling author Dustin Brady is perfect for 8-12-year-old boys who hate reading.Jared Foreman just found a magic eight ball that has all the answers. Not just answers to "yes-or-no" questions, but all the answers. Answers to important questions like, "How can I embarrass the school bully?" "What should I do to impress the coolest girl in sixth grade?" and "How do I win that impossible carnival ring toss game?" Jared is having the time of his life with his newfound superpower. Unfortunately, he's also attracting the attention of some very bad people - people who will stop at nothing to get what they want. Can Jared save the day before time runs out?Superhero for a Day is the latest book from Dustin Brady, author of the popular Trapped in a Video Game series. Like that series, Superhero for a Day uses action and humor to get kids excited about reading.
"This year's Bark at the Park event at the Middleburg Red Dogs baseball stadium could not have gotten off to a worse start. The first pitch hasn't even been thrown yet, and there's already been a furry intruder, a dog stampede, and a kidnapped mascot. Now it's up to Leila and Kait, along with their dogs Nugget and Baxter, to rescue Red Dogs' mascot and save Bark at the Park. It's a race to solve the mystery before the final out!" -- page 4 of cover.
"Mr. T-- the world's best turtle-- has just gone missing. Fortunately, there's a new detective in town. Leila and her little dog, Nugget, must find Mr. T before the turtlenapper strikes again. But who could it be? Weirdly Beardly, the construction worker? The cranky, old neighbor lady? Or maybe, just maybe, it was an inside job..." -- Page [4] of cover.
Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games - and the people making those games - can be.With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter.Book 1: Trapped in a Video GameJesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book 2: The Invisible InvasionJesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book 3: Robots RevoltThe robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book 4: Return to Doom IslandIn this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book 5: The Final BossJesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game.
5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games.
Kids who love video games will love this new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters.
Kids who love video games will love this new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters.
Kids who love video games will love this new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters.
Kids who love video games will love this new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters.
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