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A latticework creates a mesmerising pattern, to please the eye and draw the onlooker closer. Emotional lattices connect strands to amplify the human experience; our melancholy, our mistakes, and our residual power. Fourteen lattices by a diverse author makes Latticework an occult treat, worthy of fans who dip into the disturbing and diabolical. This collection of soulful tales embodies the macabre and the metaphysical, with insights so serrated it cuts to the marrow.
Every great story has hidden depths. Read Song of the Spaces as either a teaser ... or because you're a huge fan and simply must know more about the LORE Series. Discover in this OMNIBUS EDITION the insights and the fantastical woven from the Lore of Arcana/Reaume/Sanctum Series. From natural rainbows to portals into other realms, from worlds off the track to giant planets swerving in space, these are the extras compiled into one volume: The Rainbows of PilanThe Life-Wheels of PendulimThe History of ArdosiaThe Arcana MythA World without LightThe Wolves of ValarisThe Tower of StairsThe Glittering DarknessThe Beyond for VannisFlatlandAncient LuvanorAvior's DoorsSong of the SpacesInto the Forbidden Zone
Come, reader, join the great march today ... According to legend, a paradise awaits across the plains, a sanctuary that has survived every impact and every battle. Known as Arc, it is a place of isolation, a place to restart civilisation. A fireball grows ever larger in the skies and ancient enemies wing through the spaces; the world Massin is the gathering place for every omen of disaster. Every resident soul faces a choice. Time now to march south to the sanctuary, from the eastern highlands and the western seas, there to escape apocalypse, and the renewal of the war between the Ilfin and Glonu, or stay behind, hoping for a miracle. An Elemental will find the sanctuary - Lyra is gifted - a Warrior will defend the dispossessed - the boy Horin will grow up fast - and a Marsh Devil will lead them - Damin spends years preparing for this epic event - but it is also true that a sanctuary is not always a haven. Has the legend lied? Will Arc protect them? Prepare for an adventure that will journey from ancient ways of living into high-tech environments. Ilfin of Arc is a dystopian Fantasy tale that flies into star filled spaces - strap in!
Step over the threshold at your peril! The real truth about the Valleur through the ages is uncovered when exploiters delve the green hills of Echolone for gold. After an ancient door is discovered in the bowels of the earth, it serves to unmask the hidden power Elianas carries within, a power that places him on the same pedestal Torrullin, as Elixir, already inhabits. The two men swerve through different realms unravelling what now lies between them and every step reverberates in reality. As loved ones pay the ultimate price, old enemies again step forward to challenge their right to rule, particularly Nemisin, First Father of the Valleur. Nemisin desires above all else to be the One and will do everything in his power to wrest the title from Torrullin, even using his daughter against Elianas, thereby unsettling a powerful partnership. In this he is not alone, for Tymall, Warlock, seeks to sunder that connection as well. In a time when all seers' visions and dreams cease, revelations are given to those who have never before experienced them at the site of a mysterious door in a mine. Here is a mystery and it requires solving, but the answers will change the future, in reality and realms. Greed is able to create massive chaos. It will unbalance everything. Delving deep is able to construct fissures in time. It will release hidden truth. It will also shatter sacred space.
From the realms of prophecy and reincarnation to the reality of ancient dragons, feathered magicians and Darak Ors, from dreams to the scrying bowl, from thrones to forest clearings, this epic Sci-Fi/Fantasy Omnibus Edition journeys through, and finely weaves, fact and fantasy. Part One includes The Kallanon Scales, and The Nemisin Star. A city of stone is discovered in a place forbidden to all. An ancient map leads them there and it changes the future. Ancient kingdoms are exposed, as well as shadowy spheres of influence. While objects of power come forth to manipulate and threaten, among them the Dragon Taliesman, the mighty Valleur Throne, the sword called Catharsis, and the mysterious blue and green blades of prophecy, the true connection is Torrullin, Keeper of the Dragon, the ultimate architect and harbinger of change. He is Lifegiver and Destroyer. Torrullin will face the truth of his twin sons, and the incredible power his wife, Saska, will become when she flees to save her life ...
Grief-stricken over losing his wife in childbirth, Karydor commands that his son be drowned. Carers choose to hide the new-born instead. The child, when his father realises his terrible mistake, vanishes without a trace. Ages later, suffering cycles of rebirth to walk in the same time as his son, Karydor discovers the identity of the man his son becomes and, in need of atonement, sets out to ease his path through life, hoping for a future when he will be able to look him in the eye without guilt. On Farochin, a world where the terraform is about to fail, Karydor, Kristyn, Echayn and Fletcher team up, hoping to save the world from the influences of FARA, the godhood responsible for the failure. A god, however, is not easily undermined.A world is not effortlessly rescued. A father will step into that arena, though, because of the love he bears his son. This is Karydor Danae's atonement.
From a sterile world reclaimed to a heartworld in danger, from the deep places hiding a magical door to the embodiment of a golden throne, accumulated traditions and beliefs of every sentient being in the multiverse is unveiled. This visionary Lore of Sanctum Omnibus Edition: Part One includes The Nemesis Blade and The Echolone Mine. With the energy that connects an ancient sword and throne, a man steps forth to entirely alter the future. Waiting for him is Torrullin Valla, but another is in the wings and wishes to negate the bliss of the Light, sinking into depravity and dragging all with him into a pit of psychic darkness. Wielding the Lumin Sword and a blade that is all about Catharsis, with Nemesis at his side, The Valla strides through Time itself, scattering behind him both the light and the dark. While battling memory of ages past, he steps onto a path that will once more subjugate him. Only one factor can now save him: sacred space. Such sacredness is about sanctuary and it delves into the truth resident in souls.
His name is Elianas. Torrullin's sanctuary is invaded by a desperate call through the spaces. Someone has stolen the Xenian seer Lowen Dalrish, and he suspects Agnimus, the draithen who nearly annihilated his world and then vanished without a trace. It is time for the Animated Spirit to stand forth. Meanwhile three Valla heirs await the rising of the Valleur Throne; only one will be chosen as Vallorin. When a prophecy is uncovered about Three Kingdoms and rumours of an army secretly building to prevent it, Torrullin realises the three heirs to the Throne are in danger, for the warmongers believe he will carve out three kingdoms, one for each heir. It is time to deploy Nemesis, the mighty blade forged of two, of both darak and lumin. As activity becomes frenetic in the spaces, the dark man of Torrullin's visions and dreams stirs and becomes aware of the newness in the ether. He now seeks release from his long incarceration. He knows how to find the missing seer; more than that, he is the catalyst to releasing long-suppressed memory. It is time for Torrullin's Nemesis to stand forth. His name is Elianas.
Fantasy with a twist; akin to an alternate Assassin's Creed, where tarot cards are the weapons.Bronwyn, a woman scorned, loses her honour, status, and her leg, and now the time has come to exact retribution.Zanderin, a sorcerer bound to her, waves his magic over the attention seeking cards, each with a name attached, and every card becomes a symbol of doom. This is a cosmic deck, dealing in fate. Via his swift carriage, hooded and cloaked, he is the harbinger and assassin.Terra meets her betrothed, Rhodry, when Zanderin gifts his first card. Rhodry and Zanderin are connected, and everyone linked to them is on Bronwyn's list of names.TINSAL is about bloodlines, secrets, and a controlled society. As the cards are dealt, death follows, until the endgame moves to Castle Tinsal itself.
An eternal connection comes with a price. Alayna lives as a recluse in the giant redwood forest far from prying eyes. When intruders break into her home with the intention of robbing and using her, a man with vivid green eyes becomes an unlikely saviour. The instant they see each other, their fates are sealed. Ben and Alayna have the kind of attraction that reeks of a celestial mandate. She realises what Ben truly is, but he's too young to know his real self. She sends him away to discover his destiny, telling him to play the music able to move stars, and awaits his return. Their attraction, though, is so visceral and overwhelming that Ben comes back again and again, each time finding it harder to leave the only woman who has ignited his soul. Alayna feels it too, because Ben possesses a kiss able to break worlds. His green eyes are an ethereal magnificence amid the redwoods, lighting the way for love, music, dreams and destiny to mark their paths, but such a connection has a price.
The stones of a dreamer are a soul labyrinth. As the Warlock Tymall steps up his murderous campaign against the Vallas, Torrullin vanishes into a realm created by dreams and need. Paramount is his search for the means to end his son's reign of terror, and the answer no longer lies in reality. He will suffer the labyrinth of his soul and negotiate the marker stones of his past. Torrullin must release his demons. To stand at the edge of the abyss, he must retrieve his innocence. He will not stand alone. Guiding him into and through another realm is Lowen Dalrish, the child-woman Torrullin saw as the nemesis of his future. Another arises, the Warlock's secret ally, a creature nursing vengeance since ancient days. After Margus breaks oath, this creature's manipulation is set free, and a new army invades. The animated spirit, according to legend, is the potion of forever, and his name is Elixir, embodied in one strong enough to see, hear, taste, smell and touch everything everywhere in order to mete out justice. If Torrullin survives the dream realm, does it mean he is strong enough to accept this duty? His world, his people and his loved ones require his strength, as he needs it to face the might of what lies beneath ancient Grinwallin. After all that went before, Torrullin will face the power of stones raised when time began, before he may bow from the arena. Torrullin prepares, after all, to meet the dark man of his visions. The time for meeting is now close.
From a nowhere space to a heartworld abandoned, from the purity of a unicorn to the hunt for the ultimate clock, the accumulated traditions and beliefs of every sentient being in the multiverse is unveiled. This visionary Lore of Sanctum Omnibus Edition: Part Two includes The Nowhere Sphere and The Master Mechanism. Aware of the terrible purpose that binds an ancient being and a device able to transcend Time, the partnership that is all-seeing knowledge and living energy seeks to find their noble purpose and the gift of legacy. Torrullin Valla and Elianas Danae will array themselves before an unforgiving Warlock and a cursed man who seeks to become the new Timekeeper. The Valleur - all races - deserve a future without shadows. Wielding the Lumin Sword and a blade that is all about Catharsis, with Nemesis at his side, The Valla strides through the realms forgotten, obscure, and also heartbreakingly familiar, seeking the light of noble purpose. The need for inviolate, sacred space is revealed ... as is the sacrifice of parting.
From the realms of prophecy and reincarnation to the reality of Warlocks, Witches, Darak Ors, from dreams to obscure tellings, from thrones to a crucible chamber, this epic Sci-Fi/Fantasy Omnibus Edition hurtles through, and carefully interlaces, fact and myth in realms present and elsewhere. Part Two includes The Sleeper Sword and The Dreamer Stones. A mist-ridden hill on an empty plain conceals an abyss able to swallow worlds, and is discovered in a place forbidden to all. Ancient beings and shadowy spheres of influence tell a new tale of what was and what is. While objects of power come forth to manipulate and threaten, among them the mighty Valleur Throne, the swords called Lumin, Catharsis and Nemesis, the true connection is the Maghdim Medaillon, a magical device thought forever lost. Realms entwine when slim fingers one day find the golden coin hidden in a sterile desert. One man strides through all Lore. Torrullin is the Pathfinder and elixir of life. He is a walker through realms, a wanderer through time and harbinger of change. Beware the Pathfinder ... and know he is not alone. Torrullin prepares for the ultimate future ...
Motionless seas. A two-faces clock. Lykan sees all. The Dark Ages reigns on a world separated from Time, where men prefer war and women are lesser. Writing is outlawed and city gates close against the night, for the legend of the Wer is frighteningly real. King Androdin sends his son Cadmus north to meet with his northern rival, Drakan of Caladin, and with him is Aris Delmann, leader of the army. Their journey takes an unexpected turn when they discover not only an enclave of women, but also powerful men from another world, among them Torrullin Valla and Elianas Danae. Meanwhile, in the south, traitors have summoned an army from a distant land, and soon the first city falls to their might. When the mages begin their own game of manipulation, using the two-faces clock, Lykandir becomes explosive. It needs but a spark and all hope will be lost. How dare they? Now is the time to stand together, is it not? Lykandir is about to suffer an overdue shake around and no one will escape it. Lykan sees all.
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