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Khor is a goat. Goats are not generally known for their patience, and Aspen is late. What's a ruminant meant to do with goblins, spiders, giant bees, ducks, a vampire, a magic Tree, and a gaggle of giddy girls under his hooves? Apparently, he's supposed to wait. It sure would be nice if someone told that to all the monsters. Rouge and Aspen are on the run. Again. It seems like someone's always trying to kill them, and eventually you have to ask yourself if it was something you said. They're heading home, complete with a host of orphans, former prisoners, refugees, and a few very odd critters to round out their menagerie. They're outnumbered and quite probably outclassed. Can they stay one step ahead of their enemies, or are they doomed to fail? Fortunately, they have a Goddess or two on their side, and the playing field is about to be leveled.
Aspen and Rouge are finally on the move, whether they like it or not. Someone has sent assassins after Aspen, and he is forced to leave the comfort of his farm in order to keep the rest of his newfound family safe. They'll make new friends, encounter dangerous adversaries, and discover clues to the identity of their mysterious enemy, but will they manage to survive their foray into the hive of villainy that is Bloodhaven? Perhaps more importantly, will Codswallop finally get his cinnamon rolls?
Aspen, Rouge, and friends have finally arrived in Bright. Aspen hopes to wrap up a few loose ends and head home as quickly as possible. Rouge still has a quest she needs to complete - a quest that will lead to murder, cultists, and... another quest? Can Aspen confront his enemies and his memories without losing everything he's gained? Meanwhile, in the real world, events take a deadly turn. Zoey discovers that not everyone at Veritas Corporation is playing fair, or even playing with a full deck. When games meet reality, things get a little hinky, and our heroine has to wonder if she's already in over her head. If so, who should she trust in a game of mo' money and morality?
In the VRMMORPG, Veritas Online, things are getting a little stale. Since the game launched, only one world- wide event has occurred, and that was a year ago.. The players are still having fun, but everyone agrees it's about time for something big to happen. Everybody tends to forget that big things grow from small things, and little things are always changing in Veritas. The human country of Quarternell is at peace for the first time in... ever. Aspen, a former war hero, feels like he's earned a quiet life together with his animal companions. They're tired of fighting, and other people in general. They plan to live peacefully, far away from the city. As soon as Aspen figures out this farming thing out, he's never going to go anywhere again. Unfortunately for Aspen, his country and his goddess aren't quite done with him yet. Rouge the Rogue is a casual gamer in Veritas Online. She's just a kid, and her focus is supposed to be on school and hanging out with friends. Emphasis on 'supposed to'. She's already pretty good at the school thing, and she doesn't actually have that many friends. What she really loves is exploring all the cool ways the developers of Veritas found to make their game unique and realistic. Then she's offered a very special quest, and an opportunity to go beyond the average player. She's never been that much of a rule follower anyway.... Clearing is appropriate for most ages. It has minimal foul language, no sex, and some violence. It is LGBTQ+ friendly.
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