Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
Accessible to a wide range of readers, from artists to commuters to nature lovers and beyond, who wish to expand their understanding of walking.
Walking as Artistic Practice lays out foundational information about the history of walking and its development as an artistic practice, making it accessible to readers of all backgrounds. It also provides guidance on how to analyze and discuss walking artworks, with vocabulary support, over three hundred examples, and over seventy-five exercises. The chapters offer a variety of topical approaches, allowing readers and instructors to craft an experience most suited to their interests and needs. Themes include observational and sensory experience, leading versus following, who walks where (identity and positionality), rituals, place, activism, connections to drawing, and embodiment. Appendices include information on documentation, sample syllabi, readings and resources, brainstorming tips, community engagement guidance, and tips for travel-based study. Instructors will appreciate this text because it has so many resources to direct students to when they have questions about analysis, history, community engagement, or documentation approaches. It's the type of book that students will hang onto long after the course is done because it is so practical and useful.
Elements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design. Through a range of exercises and activities, students will hone improvisation, brainstorming, and critical thinking skills while gaining experience in a range of technologies related to 4D design such as simple video and audio recording and editing. Visit www.oup.com/us/mueller for additional material, including: - Interviews, videos, and audio files for a selection of examples cited throughout the text- Links and suggestions for online technical resources related to DSLR camera use, video editing, audio recording and editing, and stop-motion animation - Links to additional resources on artists and art for more in-depth learning
This succinct book articulates a clear framework for remixing in drawing at intermediate and advanced levels.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.