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Bøger af Eric Breitenbach

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  • - The Fightbook: A Treatise On The Techniques Of Combat By Master Thomas MacLeod With Notes From Other Masters At Arms.
    af Eric Breitenbach
    228,95 kr.

    FightbookA treatise on the techniques of combat.This volume is three distinct texts, compiled from the works of three masters of the combative arts.a Master at Arms, A Martial Artist and a Master MarksmanMaster Thomas MacLeod, first two-time master at arms and Knight of the Kingdom. Master Bear from his Monastery and martial arts center. Fabian Yaught Legendary Master Marksman. Here you find combat evolvedInterested in expanding your repertoire of moves?tired of losing to that guy who keeps throwinglong range pole strike or the crossover?your book has arrived. Inside this book you will findOver 100 new techniques for the Classic Styles.ten of the most common martial arts and their formsExpansive rules on artillery and siege enginesTips and training methods for improving your endowmentsand much more!

  • af Eric Breitenbach
    228,95 kr.

    Guild Book: Ordo ArbiterLaw and Order are basic needs in the Kingdom of Praelia and here we find those who help keep both needs available. The Ordo Arbiter are the Judges, Guards and Lawyers of the Kingdom. Inside this book you will findNew Aptitudes, Techniques Benefits and Drawbacks The Laws of the KingdomThe history of Altarius and the OrderThe infamous IscaraotesMost Wanted Criminals

  • - Faction Book Triad
    af Eric Breitenbach
    228,95 kr.

    The seas of Alluvium are the domain of the pirates, and no ship or fleet is as powerful as the Triad Armada! This is the sourcebook for onformation about the most powerful fleets around. Inside this book you will findNew Aptitudes, Techniques Benefits and Drawbacks The Secret history of TriadTriad only questsBackstories about the most influential members of the Triad Armada

  • - The Staff and Player's Guide
    af Eric Breitenbach
    173,95 kr.

    The Staff and Player's Guide to Melee is a must havesourcebook for anyone who wants to help make thierSports Reenactment organization grow and prosper. Within the structure of one kingdom, each colony can find customization options to fit their group. Also featuring Melee: Live Action Role Playing, the contact free platform for gaming in the Kingdom! Inside this book you will findTips and Tricks for organizing and running a practiceGuidelines for building a well balanced countyAlternative armor charts and noble titles to customizefor your local tastesrules for working within the Kingdom economy and how to grow your local group economyTons of battle ideas complete with options to customize them to create new games

  • - Guild Book Bardic Academy
    af Eric Breitenbach
    228,95 kr.

    In a world of factions and nobles vying for power, one can easily overlook the importance of the arts. The Bardic Academy serves the Kingdom with music, poetry, prose and when nobody is looking they change the course of the political landscape. You say you want a revolution, consult your local troubadour. Ultimately, it is the emotions of the people that are sculpted by the bards, and the reputations of everyone bend to their will.

  • - The Adventurer's Guide
    af Eric Breitenbach
    228,95 kr.

    The world is an amazing place. Adventure liesaround every corner. But you must be prepared.your rivals are already equipped!The Adventurer's Guide is a comprehensive charactercreation and expansion tool designedto help you make the most of your adventurer.If you want the best gear, the best abilitiesand the most up to date merchant reference in the landlook no further Adventurer!

  • - Culture, Crafts and Combat: 6th Edition (pocket field edition)
    af Eric Breitenbach
    173,95 kr.

    The World's first Multi Platform Live Action Role Playing Game The sixth edition of the Kingdom of Praelia's universal rulebook brings all of the information to get started with a sports reenactment group including tips on how to craft your own foam weapons and armor. The adventures in this LARP game can be linked to the larger Meleeworld. Designed to play interchangeably with the table top system, Melee: The Eternal Adventure, the adventures can go from the field to the tabletop and back seamlessly. Time to take your foam larp to the next level with Melee: Culture, Crafts and Combat. Welcome to the land of Alluvium, where people from myriad cultures, across the sea of time, find themselves lost in a land where death is not a permanent condition. In the Kingdom of Praelia the adventure is eternal. Inside this book you will find Culture: A comprehensive guide to persona development, citizens, nobility, factions and guilds as well as other societies within the Kingdom of Praelia. Crafting: Techniques mastered over 30 years to create safe and realistic sports weapons and equipment for a safe yet competative environment. Combat: Rules of engagement for safe contact sports reenactment that can be enjoyed by anyone - combative or otherwise This book is part of a series. This edition is the pocket sized field reference version.

  • - Faction Book House Valeeria
    af Eric Breitenbach
    193,95 kr.

    The source book for all things House Valeeria

  • - Chalice of Thought
    af Eric Breitenbach
    228,95 kr.

    The Faction source book for the Chalice of Thought. Part of Melee: The Eternal Adventure.

  • af Eric Breitenbach
    348,95 kr.

    The World's first Multiplatform Role Playing GameThe adventures in this table top game can be linked to the larger Meleeworld. Designed to play interchangeably with the Sports reenactment LARP system, Melee: Culture Crafts and Combat, the adventures can go from the field to the tabletop and back seamlessly. Inside this book you will findThe Fury System - the most realistic RPG system designed for PVE and PVP play - by Sports reenactors!A detailed history of the land of Alluvium and the Kingdom of Praelia including 20 of the most famous and powerful Factions and Guilds!Quests, Adventures and more great rewards!Stranded out of time. Forbidden to Leave. Cursed with ImmortalityWelcome to the land of Alluvium, where people from myriad cultures, across the sea of time, find themselves lostin a land where death is not a permanent condition.In the Kingdom of Praelia the adventure is eternal. Factions and rivals from ages untold battle each other for supremacy while the Guilds try to sieze their own power.All the while the nobles of the land make political maneuvers on a field where the games can last for centuries.

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