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A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems.For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games.The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.
Finite model theory,as understoodhere, is an areaof mathematicallogic that has developed in close connection with applications to computer science, in particular the theory of computational complexity and database theory.
This book offers a comprehensive treatment of the classical decision problem of mathematical logic and of the role of the classical decision problem in modern computer science. The text presents a revealing analysis of the natural order of decidable and undecidable cases and includes a number of simple proofs and exercises.
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