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"At AuroroTech, we record your actions and your words, then transform that data into a lifelike simulation. After that, the possibilities are endless. Imagine meeting yourself, being able to experience what others truly see and hear when they talk to you. Imagine if your friends and family could always keep in touch, no matter how busy you are. Imagine if in a hundred years from now, a part of you remains for future generations to interact with."When Persephone Kilard signed up and strapped on the miniature recorder, all she wanted was a social networking service that would take the actual work of socializing off of her hands. Fringe religious groups could wax poetic about deeper meanings and universal truths; she just wanted to make her life a little easier.After all, the simulation was only supposed to be her reflection, not her soul.But there was one small glitch. Suddenly Persephone's digital profile has a mind of its own. Face to face with herself, Persephone is forced to confront questions about the nature of identity that she'd rather avoid. She'd better figure it out quickly, though, because hers isn't the only mind lurking in AuroroTech's drives and networks.Somewhere, hidden in the code, a simulated ghost is watching her while the border between reality and replica unravels. The virtual danger is becoming all too real, and both versions of Persephone need to uncover the truth if either is going to have a chance to survive.
A New Land. A New Gate. An Age of Steel and Blood. Alaji has seen impossible wonders and faced incredible dangers in places beyond imagination. She has already traveled in time over a thousand years, but she is about to learn that is less than a heartbeat in the life of the world. To reach the Citadel of the Last Gathering, her journey will need to take on a far grander scale, one where geology changes like the seasons, where nothing is constant. Now she finds herself in an era where imperious wizards create powerful monsters and unleash them upon the lands of their enemies. But these threats may be nothing compared to the men and women who are able to thrive in such harsh times. A Tide of Ice continues the story begun in A Count of Five. It is the second novel in the series, The Citadel of the Last Gathering.
One for the gods of our people Two for the plants they seeded into the earth Three for the animals they gave gifts of magic Four for the men who serve the gods Five for the spirit that sustains everything Five numbers. Five gods. Five spells for men and five for women. Five ages before the end. Since history began, this knowledge has defined the world for Alaji's people, who live along the shores of five holy lakes. But now an army has ridden out of the north led by a powerful and cunning warlord. This, Alaji is told, could mark the end of the last age. The end of men and of time itself. Alaji has more to fear than invaders. She has learned the five spells of women. But she knows one more: a spell beyond those given to mortals. A spell that that gives her power over time. To learn a spell of the gods is to challenge them. If discovered, the penalty is death. But harnessing such power may allow Alaji to save her family, or may start her on a journey ranging farther than they could have ever imagined. A Count of Five is the first novel in a new series, The Citadel of the Last Gathering, exploring a fantasy world on a massive scale.
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