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Året er 2045 og verden er i forfald. Wade Watts søger tilflugt i det globale onlinespil OASIS, et virtuelt utopia med mere end 10.000 planeter og uendelige muligheder ... Et sted i dette virtuelle slaraffenland har skaberen af OASIS, James Halliday, skjult en række gåder og udfordringer, som alle relaterer til 1980’erne. Den person som først løser dem arver Hallidays enorme formue og kontrollen over OASIS! Men gåderne er svære. En dag efter mange års søgen løser Wade endelig den første gåde, og så starter spillet om OASIS ...
Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets.
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could.Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Subtitle in pre-publication: A mostly true tall tale about the weirdest town in Texas.
For use in schools and libraries only. At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut-part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
EN UVENTET QUEST. TO VERDNER PÅ SPIL. ER DU KLAR?Få dage efter han har vundet OASIS-skaberen James Hallidays konkurrence, opdager Wade Watts noget som vil ændre alt. En teknologisk anordning ligger skjult i Hallidays arkiv og venter på at hans arving skal finde den. Den kan gøre OASIS tusind gange mere fantastisk … og afhængighedsskabende … end Wades vildeste fantasier.Med anordningen kommer en ny gåde og en ny quest: et sidste påskeæg fra Halliday der nævner en mystisk belønning.Og en uventet, meget kraftfuld og farlig fjende står på lur. En som ikke har noget imod at dræbe millioner af mennesker for at få hvad han vil have.Wades liv og OASIS’ fremtid er igen på spil. Men denne gang hænger menneskeheden også i en tråd.Ready Player Two – Spillet om Sirenen er fortsættelsen til Ready Player One – Spillet om OASIS og tager dig på endnu et opfindsomt, sjovt og tempofyldt eventyr i en spændingsfyldt fremtid.
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called "Armada "in which gamers just happen to be protecting the earth from alien invaders. "" No, Zack hasn t lost his mind. As impossible as it seems, what he s seeing is all too real. And his skills as well as those of millions of gamers across the world are going to be needed to save the earth from what s about to befall it. It s Zack s chance, at last, to play the hero. But even through the terror and exhilaration, he can t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn t something about this scenario seem a little familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, "Armada "is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you ve ever read before one whose every page is infused with the pop-culture savvy that has helped make "Ready Player One "a phenomenon."
_____________________The highly anticipated sequel to the beloved worldwide bestseller READY PLAYER ONE, the "ridiculously fun and large-hearted" (NPR) near-future adventure that inspired the blockbuster Steven Spielberg film.
La novela cibernética que ha inspirado la gran producción de Warner Bros, a medio camino entre Avatar y Matrix.Nominada por los estadounidenses como una de las 100 mejores novelas en la serie de PBS The Great American Read.El libro clásico de culto, que pronto será llevado al cine por el director Steven Spielberg.Estamos en el año 2044 y, como el resto de la humanidad, Wade Watts prefiere mil veces el videojuego de OASIS al cada vez más sombrío mundo real.Se asegura que esconde las diabólicas piezas de un rompecabezas cuya resolución conduce a una fortuna incalculable. Las claves del enigma están basadas en la cultura de finales del siglo XX y, durante años, millones de humanos han intentado dar con ellas, sin éxito.De repente, Wade logra resolver el primer rompecabezas del premio, y, a partir de ese momento, debe competir contra miles de jugadores para conseguir el trofeo.La única forma de sobrevivir es ganar; pero para hacerlo tendrá que abandonar su existencia virtual y enfrentarse a la vida y al amor en el mundo real, del que siempre ha intentado escapar.Reseñas:«Una fascinante novela cibernética, tan traviesa como imaginativa, llamada a convertirse en un éxito.» Booklist«Disfruté con cada página de esta novela.» Charlaine Harris, autora de Muerto hasta el anochecer«Una inyección de adrenalina, una búsqueda a través de un mundo virtual con la suficiente dosis de nostalgia de la década de 1980 para complacer a los más devotos seguidores de John Hughes.» Publishers Weekly«Un billete de lotería hacia el éxito.» New York Daily NewsENGLISH DESCRIPTIONThe bestselling cult classic-soon to be a major motion picture directed by Steven Spielberg.In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines-puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win-and confront the real world he's always been so desperate to escape.
Nominated as one of America's best-loved novels by PBS's The Great American ReadThe worldwide bestsellernow a major motion picture directed by Steven Spielberg.In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as theOASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confinespuzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to winand confront the real world he's always been so desperate to escape.
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