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The series that brought grittiness to Fantasy and became a bestseller in the US finally comes to the UK
Marching south after the ghastly battle at the Tower of Charm, the Black Company is hounded by shadowy figures every inch of the way.The game is on: the Company versus the Shadowmasters, deadly creatures that deal in darkness and sorrow.When hope dies, there's still survival. And there's still the Black Company. The Book of the South is the second omnibus of novels from one of the greatest fantasy epics of our age, Glen Cook's Black Company series-collecting Shadow Games, Dreams of Steel, and The Silver Spike.
"e;Let me tell you who I am, on the chance that these scribblings do survive. . . "e;I am Murgen, Standardbearer of the Black Company, though I bear the shame of having lost that standard in battle. I am keeping these Annals because Croaker is dead, One-Eye won't, and hardly anyone else can read or write. I will be your guide for however long it takes the Shadowlanders to force our present predicament to its inevitable end. . ."e;The Many Deaths of the Black Company comprises the novels Water Sleeps and Soldiers Live-the fourth and final omnibus volume of Glen Cook's Chronicles of the Black Company, one of the greatest fantasy epics of our age.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"Let me tell you who I am, on the chance that these scribblings do survive. . . "I am Murgen, Standardbearer of the Black Company, though I bear the shame of having lost that standard in battle. I am keeping these Annals because Croaker is dead, One-Eye won't, and hardly anyone else can read or write. I will be your guide for however long it takes the Shadowlanders to force our present predicament to its inevitable end. . ."The Return of the Black Company comprises the novels Bleak Seasons and She is the Darkness-the third omnibus volume of Glen Cook's fantasy epic Chronicles of the Black Company.
The first three books in a classic urban fantasy series. Garrett is a private investigator with a diverse clientele-from damsels in distress to elves, trolls, and sorcerers. Together for the first time are the first three books in the long-running, groundbreaking series: In Sweet Silver Blues, Garrett fights vampires and centaurs as he tracks down a woman with a fortune. In Bitter Gold Hearts, Garrett is hired by a powerful sorcerer to find her kidnapped son. In Cold Copper Tears, Garrett takes a case for a woman so gorgeous it can only spell trouble.
Garrett is a private investigator who always gets his man-or elf, troll, or sorcerer. In the magical city of TunFaire, he's the first name in paranormal detection. Garrett Takes the Case collects three of his adventures in one volume.In Old Tin Sorrows, Garrett is hired to figure out if someone is poisoning a wealthy, retired General, but quickly finds that the man's employees are dying off at a far faster rate; in Dread Brass Shadows, a trio of redheads plunge Garrett straight into the chase for The Book of Shadows, a sorceror's tome holding secrets no mortal was ever meant to master; and in Red Iron Nights, Garrett is hired to track down a serial killer who's preying on the high born young ladies of TunFaire.
Garrett is a human detective in the fantastical city of TunFaire. And now he's getting tangled up in the worst sort of laws...In-laws. Garrett is set to stow his wandering heart with his fiancée, Strafa Algarda. But for Garrett, even true love comes with its share of headaches—namely, the Algarda family.Strafa's family needs Garrett's unique skills in the worst way. Rumors are spreading that someone is organizing a Tournament of Swords—a brutal contest that magically compels the children of sorcerers to battle until only one is left alive. The winner will absorb the power from those he has killed and thus become a demigod.Strafa and her family want to protect her daughter, Kevans, from being forced to take part in the lethal contest...and they've asked Garrett to find out who is organizing the tournament and nip it in the bud. The only problem is that finding the culprit is most likely impossible. But the Algardas are used to getting what they want....
For Garrett, P.I., loyalty and love come a close second to survival... Garrett's attempt at domestic bliss with the fiery Tinnie Tate is sidetracked when he waylays a pair of home intruders and learns they've been paid by an unknown source to kidnap Tinnie. But as Garrett rushes to find out who is trying to push his buttons, his best friend is attacked. Now, Garrett has to track down both malefactors. Unless they're really one and the same-in which case Garrett might be next...
It's cold. The wells of power are weakening and the forces of Night grow strong. The gods are real, and still have some power, mostly to do harm. The Instrumentalities of the Night are the worst of these.Piper Hecht, born Else Tage, survived a battle with the Instrumentalities. Now he's Captain-General of the armies fighting a crusade for Patriarch Sublime V. Intrigues swirl around the throne of the Grail Empire, as the imperial family's enemy Anne of Menand raises money to help the perpetually indebted Patriarch finance his crusades. To reduce his own vulnerability, sickly young Emperor Lothar assigns his two half-sisters-his immediate heirs-to their own realms.Now Piper Hecht learns that the legendary sorcerer Cloven Februaren, referred to as the Ninth Unknown, is still alive, more than 100 years old, and on Piper's side. As the dynastic politics of the Empire become even more convoluted, it's clear that while the old gods may be fading, they're determined to do everything they can to bend the doings of men to their own advantage.Sieges, explosions, betrayals, Anti-Patriarchs, and suspicious deaths will ensue as the great chess game plays itself out, with Piper Hecht at the center of it all...In Lord of the Silent Kingdom, Glen Cook has created a complex and original sequel to The Tyranny of the Night, continuing this intriguing fantasy epic.
View our feature on Glen Cook's Cruel Zinc Melodies.Garrett uncovers the dark side of the fantasy city TunFaire, where no one is to be trusted especially beautiful women. When a pack of gorgeous women knock on his door, Garrett knows it's too good to be true. The leader of the group is Alyx Weider, the daughter of the largest brewer in town. Her father and friends are opening a new theater in TunFaire and the lovely ladies are there to persuade Garrett to help get rid of the paranormal parasites living in the new construction. Garrett agrees because after all, it means free beer and the company of these beautiful girls. What else could a man want? But Garrett doesn't realize the drama he's stepping into.
It should have been a simple job. But for Garrett, a human detective in a world of gnomes, tracking down the woman to whom his dead pal Danny left a fortune in silver is no slight task. Even with the aid of Morley, the toughest half-elf around, Garrett isn't sure he'll make it out alive from a land where magic can be murder, the dead still talk, and vampires are always hungry for human blood.
The Stormwarden's children have been kidnapped and Garrett, P.I. is on the case. But caught between the bewitching beauty of a half-elf and the fearsome power of a horde of ogres, Garrett has to think twice before sacrificing all for a fortune in gold-after all, even in this enchanted land, he's only human.
Riots between humans and trolls, elves, and other non-humans have plunged Tunfaire into near chaos. Garrett finds himself pulled into the game when a powerful gang of human rightists tries to shake down his employer and ends up caught in a conspiracy of hate that pits man against-everybody!
Glen Cook, the father of Grimdark, returns to the Chronicles of the Black Company with a military fantasy adventure in Port of Shadows.The soldiers of the Black Company don't ask questions, they get paid. But being "e;The Lady's favored"e; is attracting the wrong kind of attention and has put a target on their backs--and the Company's historian, Croaker, has the biggest target of all. The one person who was taken into The Lady's Tower and returned unchanged has earned the special interest of the court of sorcerers known as The Ten Who Were Taken. Now, he and the company are being asked to seek the aid of their newest member, Mischievous Rain, to break a rebel army. However, Croaker doesn't trust any of the Taken, especially not ones that look so much like The Lady and her sister...The Chronicles of the Black Company#1 The Chronicles of The Black Company#2 The Books of the South#3 The Return of The Black Company #4 The Many Deaths of the Black CompanyAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A series far ahead of its time, now back in print Anyone else would have learned by now: when trouble comes knocking, don't open the door. But there's a reason why Garrett's still in the P.I. business after all these years-he's not one to learn his lessons. Maybe that's why he lets himself get roped into being a bodyguard for Kip Prose, an obnoxious kid being threatened by creatures that can't quite be described. But before Kip Prose has a chance to explain what he's done to get on the hit list of some nameless nasties, the precocious Prose is abducted, and the chase begins...
Adrift in a world torn by sorcery gone wild, the Company is the last remnant of a once-great mercenary army. Led by Croaker, former physician and primary chronicler, they must search the world for the last ray of hope--the White Rose.
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