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In middle part of Taiwan, interactively narrative interviews were conducted by face-to-face mode, in four classes, during 2015-2016 and in one in 2021. Its procedures were recorded by camera in the classrooms set up by the schools. In two university of middle west Taiwan, a technology school and a formal school, college students as well as the students were taught to speak in English, using the author¿s as well as their teacher¿s YouTube channels containing teaching and learning materials. In college English courses at two schools (N=51+49+89=189, 2015-2016 & N=98 2020-2021 in two school, in four classes using more than two years) in Yunlin and Changhwa, of Taiwan, and one sophomore class and courses (2020-2021, N=98) in Yunlin, this research project by YouTube channels of the instructor as well as the author, has discovered its efficiency and effectiveness. In the five classes in two periods, the university students in two universities were decidedly motivated to participate and accept to use the updated way of learning and teaching. Most adult students believed they have more study intention by using cell phones and they tended to support this updated pedagogy of teaching.
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer ¿mixed with language¿ (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western Taiwan, the researchers had collected data to explore the effectiveness of students¿ language learning and oral presentation improvements.
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