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Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles.
Surveys both the theory and practice of a fast-growing, yet relatively new disciplinary area. Mapping the commercial process of videogame production from pre-production to games journalism, this book demystifies the language of technical production processes by offering the reader a review of key production roles.
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