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A quantum revelation that could reshape the world. A shadow government ready to kill to keep it secret. Scientist James Lockwood has made a groundbreaking discovery in the realm of quantum physics. A discovery that could revolutionize travel and trade, and disrupt entire industries to the tune of tens of trillions of dollars. A discovery simple enough to replicate and understand, but in the wrong hands, could destroy the world. Before James can even finish his academic paper on the subject, let alone publish it, he and his sister Isabel have their lives upended. He soon learns the military industrial complex will stop at nothing to get a hold of his discovery, regardless of how many people have to die along the way. And it's not just the lives of James and Isabel at stake. His incredible breakthrough could expose a decades-long government cover-up and disinformation campaign, a breathtaking historical truth that could unravel the deepest secrets of existence and consciousness, changing humanity forever. Because you see, James and Isabel have also attracted the attention of something... else. The stakes have never been higher. Prepare for a thrill ride that barrels through the knife edge of science and survival.
Rade and his team are sent to investigate a disturbance on a Sino-Korean colony. Apparently, someone tipped off the Sino-Koreans, because the moment his team lands they find themselves under attack.Separated from his men, he discovers the source of the disturbance, and witnesses the release of an ancient, alien power. When that power focuses its wrath on the colony's civilians, Rade must decide whether he will gather his platoon and intervene, or retreat to fight another day. Staying could mean the loss of all his men. But if he runs, thousands of innocents could die.Follow Rade's adventures in this sequel to the best-selling Mech and Mech 2!
Will one squad's desperate stand against a robot uprising save the human race from the brink of extinction?Logan Asher and his elite squad emerged from the ashes of the old world to wage a guerrilla war against the machines. Every day brings them new recruits, and yet for every man Logan has, the machines have ten. When the squad discovers a seeming rival faction of robots under the control of a mysterious man who calls himself the Progenitor, Logan believes he's found the secret to saving humanity.It will require convincing the Progenitor to help them. And leading Logan's men into the hell of a machine nexus once more. The task certainly won't be easy: the robots have been upgrading. Generation Two bots have better firepower, better armor, and better tactics. Can Logan overcome his demons in time to complete the mission, and more importantly, can he save his rifle squad? World War R 2: the end of the world was just the beginning.
Three women. One man. A whole lot of monsters.Malem is a Breaker. He breaks the minds of beasts, exerting the steel vise of his will over their own, bending them to his wishes. His ability is severely limited in terms of the types of creatures he can control, and how many. Most monsters have always been beyond him.And then one day he accidentally breaks a monster girl. Doors begin to open for him faster than he thought possible... Note: this book contains harem elements. The main character certainly isn't shy around women, and the magic system is unique in ways you might not expect. Also, the story can get a tad dark in places.
The war against the Link Empire continues.Jain and the Void Warriors struggle to secure the allegiance of the Banthar and Tyrnari. Without these key alien allies, the war will be lost, as humanity lacks the resources to face the empire alone.Unfortunately, the Link has no intention of allowing humanity to form such an alliance, and the leaders of the malevolent empire will do everything in their power to subvert him.It's going to take some sly political maneuvering on Jain's part to see the alliance through. Not to mention a few well-placed plasma blasts. Book two of a full-length military science fiction trilogy, The Alliance ends in a cliffhanger. Book three will be available next week.
They are everywhere. Your workplace, your house, your street. And now they are coming for you...Logan Asher and his elite squad are sent to the Red Sea to put an end to a terrorist cell. It's meant to be a simple in and out mission. His rangers have the edge. Better training. Better firepower. Better gear. Plus a slew of support bots.But then all of their tech turns on them. Their smart goggles go dark. Their weapons jam. The machines that once fought at their sides now shoot at them. Cut off from HQ, Logan and his men fight for their lives to get home. No matter where they turn, the machines hunt them. On land, sea, and air. They must rely upon their wits, their training, and their very humanity to survive, knowing that even if they make it back, the Land of the Free might not be so free anymore...
An alien-infested colony. A trapped platoon. The one man who will stop at nothing to lead his unit to safety.Rade Galaal and his team of special operators are deployed to a colony under attack by a strange new alien race. Their mission: find the extraterrestrial base and destroy it. The operation should be easy, given that his men pilot Brigand mechs: massive, 25-foot-tall war machines armed to the teeth with electrolasers, rockets, incendiary throwers, and more.But it's not easy. Rade and his team soon find themselves in over their heads. Surrounded by an entire world of enraged aliens, they must rely on their wits, their training, and their mechs to survive. Because their only way out is each other.
Rade and his team have been sent deep behind enemy lines. Their mission: capture a high-ranking Sino Korean official and escape to the extract zone before all hell breaks loose. They almost make it. But then aliens decide to show up. Now Rade and his team are fighting not just for their lives, but for the lives of every man, woman and child on Earth.Not that Rade minds: he lives for this.Featuring the new Jupiter class of mechs--fearsome war machines equipped with experimental plasma cannons known as stingrays, capable of delivering thrice the stopping power of a typical heavy laser. Enemies of humanity, you have been warned.
Once upon a time, the galaxy was at peace. All the spacefaring races lived in harmony and shared their resources. Interstellar Conflict was a thing of the past.And then the Link came.In the hundred years since, the galaxy has known only war.But now humanity's Mind Refurbs have forged an alliance not only amongst themselves, but with several former Link members. Jain and the Void Warriors, Eric and the Bolt Eaters, and Jason and the War Forgers have joined forces with the Banthar, the Tyrnari, and the Mimics. They intend to bring the fight to the Link.If they win, humanity will be part of a new galactic hegemony, leading an empire built upon peace. If they fail, Earth will be blown back to the stone ages. Assuming it survives at all.
Jain thought he'd never go back.Ten years had passed since he last had dealings with humans and their machines. He was happy. He'd built a base for himself and his Void Warriors around the barren moon of a gas giant, where they planned to live out their immortal days in peace. And then humanity came looking for them.Hunting them.Now they have no choice but to return.But what they find waiting for them in human territory will make them wish they'd never left their new home.
A rescue mission gone horribly wrong. An alien race hellbent on galactic domination. The lone platoon standing between them and absolute victory.Rade and his Argonauts journey to the outer reaches of known space on a mission to rescue a VIP. When aliens show up to crash the party, Rade and his team find themselves in far over their heads. The hunters have become the hunted. The strong, the weak. Now they're just trying to survive.Can they get out in time with the VIP, and more importantly, their own lives?Catch up with Rade and his team today in this thrilling sci-fi adventure!
Desperate times call for desperate measures. But what about end times?Logan Asher and his elite squad have sheltered from the machines beneath the ruins of humanity's greatest city. Their numbers continue to grow daily as refugees seek out and join them.Unfortunately, Logan knows it's only a matter of time until the machines track them down.The Progenitor has deserted them, and the untethering technique the man taught no longer works. Logan and his squad can no longer reprogram robots to join their army. They will have to make do with what they have as Logan and the last remnants of humanity plot their final assault against their robot overlords. Unfortunately, the machines strike first. World War R 3: it's time for humanity to make its final stand. Download and read the thrilling conclusion today!
Synchronic: 13 Tales of Time Travel introduces 13 varied and original takes on the pitfalls and paradoxes of time travel-from some of today's most talented voices. From Michael Bunker's story of a father, a son, and the legendary Santa Anna Gold, to Jason Gurley's heart-wrenching tale of an astronaut forever torn from his young wife and daughter, these stories will keep you on the edge of your seat, and often have you guessing right up until the final word. You'll meet a prison therapist who treats his patients by going back and preventing their crimes; a woman who can't stop reliving her life, no matter how much it hurts; a space marine suffering from a time-altering brain injury; a woman who will betray the man she loves to correct a horrible mistake; a vengeful soul from ages past; and a time cop charged with preserving the timelines of multiple universes. You'll experience a world where time travel is so common, reality itself hangs by a thread; a love story that overcomes the unforgiving barriers of time; a thrilling encounter with a pack of T. rex; a historian's efforts to alter Roman history; and the first manned mission to the Red Planet-or is it? So sit back and enjoy. Just be sure you've got plenty of time.
Jain, a former SEAL whose mind is now the AI core of an advanced alien warship, has agreed to broker peace between humanity and the extraterrestrial race known as the Mimics.Unfortunately, a new breed of alien has decided to crash the party. These newcomers, part of the hostile Link empire, aren't very happy humanity is trying to coax a former member species into signing a treaty. Jain and the Void Warriors have to fight off this new threat while struggling to salvage the smoldering ruins of the peace talks. Things certainly don't look good, not just for themselves, but humanity: if they can't secure allies against the Link, Earth will eventually be crushed.Some days, having your mind stored in the AI core of a starship just isn't all it's cracked up to be. Contains no sex scenes, one curse word, lots of space battles, some hacking, and an uncomfortable first date.
Malem's back, and he's free of Vorgon and all things demon.It's time to enjoy the fruits of his labor. His newly acquired army is building a city for him and his companions in the forest. He hasn't figured out how he's going to pay his soldiers, but he's confident things will work out: he has a few princesses and queens serving on his personal advisory board, after all, and they have some experience in nation building (among other special talents).He also has a couple of new women who've recently joined his team, and they need to be brought up to speed, in more ways than one. But it isn't all fun and games in the Kingdom of Malem. Building a new city in the heart of monster territory is bound to attract some attention, and not the good kind. So when he faces a large-scale attack from an unknown enemy, it doesn't really come as a surprise.To stave off this latest threat, Malem must once more don his Breaker's hat and return to the fray with his lovely companions.Featuring hot women, ugly monsters, a good old-fashioned dungeon crawl, and a massive battle between armies.
An impossible enemy. A fleet surrounded. One AI's struggle to save his machine brothers and sisters--and humanity itself--from complete destruction.Jain and his fleet of elite AI warships hurry to Earth's defense when an alien empire known as the Link stages an all-out attack. Though his fleet is equipped with the most powerful weapons tech ever developed, with enough firepower to raze an entire moon base, even Jain's mighty vessels prove no match for the enemy. When unexpected allies show up, the tide seems to turn in his favor. But will it be enough? Perhaps. The aliens were expecting to find a race of organics barely out of the stone ages.It must have come as quite a shock when they realized they faced a budding AI Empire. Book one of a full-length military science fiction trilogy, The Link ends in a cliffhanger. Book two, The Alliance, will be available next week.
A fleet of warships operated by the digitized minds of former humans. An unknown enemy lurking in the dark of space. The one man who hopes to conquer them both. Jain was the lieutenant commander of an elite SEAL team. He was accustomed to order and discipline, which he used to give the men under his command that particular brand of killer instinct his unit was known for. But one day that semi-comfortable, ordered life ended when he opened his eyes to find his body replaced by a starship. His mind had become its AI core. He is somewhere in deep space. Most of his systems are badly damaged. He has no memory of how he got here, or what his mission is. Evidence points to an attack by an unknown entity. He finds other damaged vessels in the vicinity and reactivates them. They, too, have no memory of the events leading up to their current situation. Jain, thrust into a leadership role, soon learns that commanding a fleet of starships isn't all that different from leading a platoon of SEALs. It helps that his database is chock-full of tactics and military strategies gleaned from every space battle humanity has ever fought. As he and his fleet explore their surroundings and slowly piece together what happened to them, they realize their attacker is not from any human system. And that any misstep means not only the loss of his fleet, but potentially all of humanity itself.
From USA Today Bestselling Author Isaac Hooke comes this fantastic tale of unexpected first contact. Indie Book of the Day Award Winner The world as we know it is about to end. Hoodwink Cooper has been sentenced to death. His crime? Attempting to blast a hole in the Forever Gate, the colossal wall that surrounds the city and protects the denizens from the uninhabitable Outside. There's only one problem - he isn't the one who planted the bomb. His daughter did, at the behest of a secretive society known as the Users. As the gols, the humanlike automata who have enslaved the humans, prepare to carry out Hoodwink's sentence, the Users plot even greater turmoil. If Hoodwink gives up the ghost without first extricating his daughter from their clutches, she will most likely join him in the afterlife. What Hoodwink and the Users don't realize is that they are all pawns in a greater game whose stakes are the very survival of humanity itself. Will Hoodwink escape in time to save his daughter? More importantly, will he break free of the invisible forces that guide him? Or will he succumb to the domination of his unseen masters and cause the breaking of the world, losing not just his daughter, but everything? >>>THE FOREVER GATE combines elements of science fiction & fantasy to evoke a unique setting entirely unlike anything you've ever read before. For fans of science fiction, fantasy, and LitRPG.
The epic conclusion to the Forever Gate saga. Hoodwink risks everything to destroy the Satori mothership in orbit. Tanner hunts down the rogue Children responsible for the upheaval on the Inside. Ari battles Amoch's army in a desperate last stand to save the city of Kismet. Three perilous paths. One death-defying journey to save us all.
Hoodwink reunites with Ari and Tanner as the Satori mothership bears down on Ganymede. Meanwhile, Amoch's army plots death and destruction on the Inside, drawing much needed resources away from the battle against the aliens. Desperate times require desperate plans. Are Hoodwink, Ari and Tanner up for the task? Of course they are. That is, until a few old enemies show up.
Hoodwink returns to Earth to find the world conquered by the alien race known as the Satori. The few humans who remain are oppressed, little more than slaves waiting to house the consciousnesses of their Satori masters. Robots patrol the streets and drones rule the skies, keeping the populace in check. More than anything Hoodwink wants to journey to Ganymede to help Ari and Tanner, but he is trapped on that bleak planet. So instead he assumes human form and joins other Satori surrogates in one of the conquered cities. Eventually he comes to terms with his new life and accepts that humanity cannot be saved. And then one day he meets a strange woman who changes everything.
Ari and Tanner investigate a series of peculiar occurrences in the virtual world of the Inside that point to the rebirth of One, the rogue AI that nearly destroyed them all in the last adventure. Soon Ari and Tanner find themselves embroiled in a plot that could lead to all out war on the Inside. Hibernating colonists begin to awaken en masse from the digital world, straining the already meager resources of the generation ship that houses them. If Ari and Tanner do not prevail, the last vestiges of humankind could be wiped from the galaxy, their sole legacy: a lifeless generation ship lying in pieces on the Jovian moon of Ganymede.
At the end of Book 4, Hoodwink returned to the Outside and departed in a small vessel, apparently abandoning Tanner and the rest of humanity to their fate. Now Tanner must fight alone against the threat raged by One, the rampant, seemingly invincible AI. Will Tanner find a way to defeat the AI before the world of the Inside is completely destroyed? Meanwhile, will Hoodwink save the daughter he gave up everything for and, more importantly, will he betray humanity to do it?
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