Vi bøger
Levering: 1 - 2 hverdage
Forlænget returret til d. 31. januar 2025

Bøger af James Lee

Filter
Filter
Sorter efterSorter Populære
  • af James Lee
    128,95 kr.

    Each puzzle consists of a 9x9 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 9 appear exactly once in each row, column and 3x3 box.

  • af James Lee
    88,95 kr.

    A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 9 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.

  • af James Lee
    88,95 kr.

    Binary (also known as "Binairo Puzzle", "Takuzu", "Tohu wa Vohu") is played on a rectangular or square grid. The goal is to fill in the grid with digits "0" and "1" according to the following rules: Each box should contain a zero or a one.No more than two similar numbers next to or below each other are allowed.Each row and each column should contain an equal number of zeros and ones (or one more for odd sized grids).Each row is unique, and each column is unique.

  • af James Lee
    88,95 kr.

    Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.

  • af James Lee
    128,95 kr.

    Each puzzle consists of a 9x9 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 9 appear exactly once in each row, column and 3x3 box.

  • af James Lee
    88,95 kr.

    Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.

  • af James Lee
    88,95 kr.

    The rules of Jigsaw Sudoku are similar to standard Sudoku, since you must place each of the numbers 1 to 9 (or 1 to whatever the size of the puzzle is) into each of the rows and columns. However whereas standard Sudoku also has rectangular boxes that must each contain every number, in Jigsaw Sudoku these boxes are replaced by different bold-lined shapes that must each contain every number instead.

  • af James Lee
    88,95 kr.

    The solver is given a 9x9 grid, partially divided by black cells into compartments. Each compartment, vertically or horizontally, must contain a straight - a set of consecutive numbers, but in any order. For example: 7, 6, 4, 5 is valid, but 1, 3, 8, 7 is not. Like sudoku, the solver must fill the remaining white cells with numbers 1 to 9 (or 1 to n in puzzles with N cells per side) such that each row and column contains unique digits. Whereas Sudoku has the additional constraint of 3x3 boxes, in Str8ts rows and columns are divided by blacks cells. Additional clues are set in some of the black cells - these numbers remove that digit as an option in the row and column. Such digits do not form part of any straight.

  • af James Lee
    88,95 kr.

    A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 9 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.

  • af James Lee
    88,95 kr.

    The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.

  • af James Lee
    88,95 kr.

    Heyawake (from Japanese, "divided rooms") is played on a rectangular grid. The grid is divided into rectangular "rooms".A rectangle, bordered by bold lines, is called a "room". Fill in cells under the following rules. The numbers indicate how many painted cells there are in a room. Rooms with no number may have any number of painted cells. White cells cannot stretch across more than two rooms in a straight line. Painted cells cannot be connected horizontally or vertically. White cells must not be separated by painted cells.

  • af James Lee
    143,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af James Lee
    143,95 kr.

    Yajilin is played on a rectangular grid of squares. At the beginning, cells are either indicative (containing a number and an arrow pointing "up," "down," "left," or "right") or empty. Black cells, an additional cell type, may be discovered during the solving process.The goal is to draw a single continuous non-intersecting loop that passes through each cell that is neither black nor indicative. The loop must "enter" each cell from the centre of one of its four sides and "exit" from a different side; all turns are 90 degrees.For each indicative cell, its number indicates the count of the black cells that lie in that row or column in the direction of its arrow. Indicative cells can never be black, and do not count as a black cell for the purpose of satisfying other indicative cells, although the loop cannot pass through them.Every non-indicative cell is either black or contains a segment of the loop.Every indicative cell is accurate. For example, if an indicative cell has an arrow that points to the left and the number '3', there must be exactly 3 black cells to the left of that indicative cell in the same row.Black cells do not touch each other orthogonally (they do not share a side).There may be black cells that are not accounted for by the indicative cells.

  • af James Lee
    88,95 kr.

    Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.

  • af James Lee
    128,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.)

  • af James Lee
    88,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.

  • af James Lee
    88,95 kr.

    Place numbers of the given range in the grid 5x5 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af James Lee
    143,95 kr.

    Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.

  • af James Lee
    143,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af James Lee
    88,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.

  • af James Lee
    88,95 kr.

    Each puzzle consists of a 9x9 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 9 appear exactly once in each row, column, diagonal and 3x3 box.

  • af James Lee
    88,95 kr.

    The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.

  • af James Lee
    143,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af James Lee
    88,95 kr.

    Heyawake (from Japanese, "divided rooms") is played on a rectangular grid. The grid is divided into rectangular "rooms".A rectangle, bordered by bold lines, is called a "room". Fill in cells under the following rules. The numbers indicate how many painted cells there are in a room. Rooms with no number may have any number of painted cells. White cells cannot stretch across more than two rooms in a straight line. Painted cells cannot be connected horizontally or vertically. White cells must not be separated by painted cells.

  • af James Lee
    113,95 kr.

    MazesMaze is a puzzle consisting of a complicated network of paths or passages. The aim is to find a path between two selected points. CalcuDokuEach puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block. SudokuEach puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box. FutoshikiPlace numbers of the given range in the grid 4x4 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af James Lee
    128,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.)

  • af James Lee
    88,95 kr.

    The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.

  • af James Lee
    88,95 kr.

    Each puzzle consists of a 9x9 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 9 appear exactly once in each row, column, diagonal and 3x3 box.

  • af James Lee
    88,95 kr.

    Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.

  • af James Lee
    143,95 kr.

    Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.

Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.