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Bøger af Jason Nelson

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  • - Advanced Spells I
    af Jason Nelson
    207,95 kr.

    Mythic Magic: Advanced Spells I completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Player's Guide. All of them. If it's not already in Pathfinder Roleplaying Game Mythic Adventures, it's right here, from absorbing touch to wrathful mantle and all spells in between. Whether you're an arcane or a divine caster, Mythic Magic: Advanced Spells I contains 235 mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like ball lightning, cacophonous call, and mass suffocation right alongside defensive magic like corruption resistance and life bubble, spells to aid your allies like gallant inspiration and bestow grace, and utility spells like amplify elixir and touch of the sea. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

  • - Aliens
    af Jason Nelson
    152,95 kr.

    The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed worlds with dangerous propagation, like the spiny lunarma or the towering moonflower, but others are far more sinister, like the apocalyptic akata plagues or the insidious incursions of intellect devourers. The brand-new qomok is an alien THING that can absorb and assimilate the aspects of virtually anything, taking the semblance of other living things long enough to invade and spread its deadly seed like an all-consuming virus. On top of these extraterrestrial enemies, Mythic Monsters: Aliens also introduces the alien subtype to help characterize creatures from planets beyond your own, notes on alien magic items, and 10 alien-themed spells (including mythic and non-mythic versions of the brand-new [i]identify technology[/i] spell to help make sense of those alien artifacts your PCs are bound to discover). The 13 alien beasts contained herein, ranging in CR from 1 to 17, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these massive menaces has its own unique and exciting new mythic abilities, from a mythic adaptoid's electrostunner and deflector screen to the cosmic awareness of a mythic flumph! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.

  • af Jason Nelson
    142,95 kr.

    A Hero Without A Name This book presents a brand-new mythic path for the Pathfinder Roleplaying Game: The Stranger! Folklore and legend is replete with tales of mysterious nomads, the last survivors of a fallen land or a dying race. They keep to themselves, hiding behind masks or aliases to avoid those who hunt them, or because they simply wish to be left alone. Strangers are often antiheros who play by their own rules and have little patience for working within organized structures of authority. They are men and women without a country or a home to call their own; whatever home they had, even if it still exists, has grown apart from them as they have grown apart from it. Most strangers live without allegiance except to their own code, and may be marked as heretics to their faith or traitors to their native land or people. They may be thinkers and thieves, philosophers and philanderers, some seeking the wisdom of the ancients to be found at the ends of the earth, others just looking for a fray. A stranger can work well with others and can form lasting bonds of friendship and alliance, but in their hearts they will always be free. Path of the Stranger includes advice on creating a concept for your mythic wanderer and suggested builds, but the heart of this product is over 60 mythic path abilities tailored specifically for the stranger's particular blend of sullen secrecy and simmering need for revenge. Whether your stranger is a charming smuggler or the last of his line, a flamboyant masquerader or a spirit of vengeance, you'll find all manner of abilities designed to keep him or her alive, like apparent demise and cling to life, while putting his enemies six feet under, like an eye for an eye, harrier, and roaring rampage of revenge. Your stranger can make her way in the world with a wink and a smile with skeptical eye, streetwise seeker, and flag of convenience, but she will be as ready with a devastating quip as a lethal thrust with carve your initials, nothing to say, and use your own words against you! Whether your stranger is a scruffy high plains drifter or a globe-trotting explorer who never stays put but brings a worldly detachment to everything he does, the Path of the Stranger brings you a wealth of rules to make your heroes as mysterious as they are mythic! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Pick up this supplement for today and Make Your Game Legendary!

  • - Mounts
    af Jason Nelson
    152,95 kr.

    The fourth volume in our new Mythic Monsters series, Mythic Monsters: Mounts brings you a full complement of amazing mounts for your heroes to tame, or to face bearing their greatest foes into battle. Fully TWENTY of your favorite mounts are here, updated for the mythic rules, and when we say updated we mean complete stat blocks. More than that, every noble steed has its own unique and exciting new mythic abilities, from a mythic pony's inexplicable survival to a mythic nightmare cauchemar's death's ride, from a the aerial aid of a mythic hippogriff to the unbridled glory of a mythic pegasus champion. This product includes mythic mounts of commonplace varieties like horses, camels, and riding dogs, as well as exotic mounts like the sleipnir, dragon horse, and triceratops, including advanced variants that take the basic creatures up to a whole new level, covering CRs from 1 to 15. In addition to these twenty mount stat blocks, Mythic Monsters: Mounts also includes mythic feats and path abilities geared toward mounted mythic characters and classes with mount-based abilities. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart - and that's just what you'll get with every installment in the Mythic Monsters series from Legendary Games!

  • af Jason Nelson
    177,95 kr.

    War in the Sea, Sky, and Beyond Ultimate War (5E) takes mass combat far beyond the battlefield! This incredible accessory for 5th Edition campaigns builds on the basic kingdom-building and warfare rules in Kingdoms (5E) and expanded in Ultimate Rulership (5E) and Ultimate Battle (5E), providing a richly immersive but still abstract integrated system for taking your traditional land battles into the skies above, across the seas beyond, and under the waves into the ocean depths without having to change systems. You'll find dozens of new vehicles, from traditional naval vessels like galleys and longships to ironclads and submersibles, alongside fantastic aerial vehicles from flying carpets and drogue wings to war rockets and solar sailers, with an array of specialized tactics and rules for dogfighting, ramming, strafing runs, flak, and more! We also bring you a ton of great material for siege warfare, including magical siege weapons and siege tactics from blockade to escalade! You'll also get exciting new command boons like cornucopia, surgical strike, and falling dusk, and a elegant new system of modular unit construction and interaction, allowing you to design combined arms units capable of a little bit of everything. Whether you're using the base rules in Kingdoms or the advanced kingdom and warfare options in Ultimate Rulership or Ultimate Battle, your heroes can stake their claim to power in the campaign world, daring anyone to stand against the forces they command! Grab this fantastic 46-page 5E supplement today and Make Your Game Legendary! You can pick up the companion volumes at makeyourgamelegendary.com, or right here at Amazon: KINGDOMS (5E) https: //www.amazon.com/Kingdoms-Kingdom-Building-5E-Mike-Kimmel/dp/1535518715/ref=pd_sim_14_1?_encoding=UTF8&pd_rd_i=1535518715&pd_rd_r=1KV5P89MTN786X8S06AP&pd_rd_w=A3atq&pd_rd_wg=t3Igc&psc=1&refRID=1KV5P89MTN786X8S06AP ULTIMATE RULERSHIP (5E) https: //www.amazon.com/Ultimate-Rulership-5E-Kingdom-Building/dp/1537530429/ref=sr_1_1?ie=UTF8&qid=1481692923&sr=8-1&keywords=ultimate+rulership+5e ULTIMATE BATTLE (5E) https: //www.amazon.com/Ultimate-Battle-5E-Kingdom-Building/dp/1537573381/ref=pd_bxgy_14_img_3?_encoding=UTF8&pd_rd_i=1537573381&pd_rd_r=GXPJY70H6A2SE4PNQGQ9&pd_rd_w=kY61K&pd_rd_wg=YJUDd&psc=1&refRID=GXPJY70H6A2SE4PNQGQ9

  • - Oozes
    af Jason Nelson
    152,95 kr.

    The third volume in our new Mythic Monsters series, Mythic Monsters: Oozes brings you a dozen and one sinister scavengers and primordial predators to torment your PCs! Twelve of your favorite oozes are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every globbulent horror has its own unique and exciting new mythic abilities, from an mythic id ooze's psychotropic vapors to a mythic carnivorous blob's skeletal liquefaction. This product includes mythic oozes of commonplace varieties like the black pudding and gelatinous cube, as well as variants like the electric jelly and white pudding, made far more distinct in their mythic evolutions, covering CRs from 4 to 16. In addition to a dozen familiar oozy monsters, Mythic Monsters: Oozes also includes suggested alternate rules for dealing with some common ooze abilities as they interact with the mythic rules and mythic characters. To top it all off, Mythic Monsters: Oozes introduces an entirely new 13th mythic ooze, the swift and deadly quicksilver ooze, congealed from the divine forges of the gods themselves. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart - that is what you will get with every installment in the Mythic Monsters line from Legendary Games.

  • af Jason Nelson
    142,95 kr.

    A Spectacular Enhancement to the Skill System Mythic Skills introduces a system of skill exploits that take the basic tasks your skills allow you to perform and dials them up to amazing levels. In addition, every skill in the Pathfinder Roleplaying Game Core Rulebook also gets brand-new skill exploits, as well as greater exploits that only the most skilled masters would even attempt. This book contains rules for using these enhanced skills with mythic characters but also provides an alternative system for use in non-mythic Pathfinder campaigns! This system allows your characters to focus on their skills as a key part of their character construction and to invest more of their character's abilities in their character itself, rather than the character>s gear or magical tools. You can use these rules generally with mythic characters, allowing them to attempt all manner of skill-based exploits, or you can limit the ability to pull off these amazing skill stunts to those mythic characters that have really invested in making their skills a key part of their character's identity. The mythic rules offer an opportunity to magnify what makes a character special, and the skills they choose to hone as part of their background narrative and throughout the course of the campaign should be just as important in defining them as their marvelous magic and fabulous feats. With Mythic Skills in your hands, your skills will be just as spectacular!

  • - Dragons
    af Jason Nelson
    152,95 kr.

    The 13th volume in our Mythic Monsters series, Mythic Monsters: Dragons brings you a dozen and one devastatingly deadly drakes, dragons, and dragonkin. From miserly hoard-keepers to titanic warlords and engines of destruction, dragons epitomize all that a mythic monster would ever want to be. Here you will find chromatic dragons of terrifying size and surpassing lethality, from the juvenile blue and adult green to the ancient black, great wyrm white, and great wyrm red! The dragons' lesser kin, the drakes, are also featured, including the flame drake, forest drake, frost drake, and sea drake! Being just a little less deadly than a true dragon is hardly an indictment on their fearsome ferocity, of course, and each brings a set of unique and special talents to the battlefield, including the brand-new mythic monster, the carrion-craving fell drake, ally and steed to undead warlords that rule benighted badlands and ruined kingdoms of death. The product is rounded out by some special members of the extended dragon family, including ranging from the colossal pyroclastic terror that is the tor linnorm to the tiny but studious pseudodragon, friend to mages and loremasters everywhere, and the half-breed dracolisk, spawned from the unholy union of a depraved dragon and a bestial basilisk. As if these mythic dragons were not enough, Mythic Monsters: Dragons also equips your mythic dragons with an array of mythic feats with which to supercharge their already formidable abilities to bite, breathe, crush, and devour all who dare to stand against them. The 13 dragons contained herein, ranging in CR from 2 to 27, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these terrible lizards has its own unique and exciting new mythic abilities, from a mythic green dragon's bilious spew and chlorinous miasma to the onrushing avalanche and glacial palisade of a mythic white dragon! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Get your copy of this 32-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

  • af Jason Nelson
    127,95 kr.

    Curses of Doom! Horrific Curses will bring your Pathfinder PCs to their knees begging for mercy from this collection of curses! This book brings you brand new accursed archetypes, including the accursed witch, hex hunter, and jinxed sorcerer bloodline. It also introduces a new category of magic, the dying spell, with 10 new spells like call the avenger and funeral pyre to allow heroes and villains alike to cast their spite upon their foes with their dying breath. Add to this nearly 20 brand-new curses from famine's feast and labile lunacy to kinslayer and hatemonger's halo, including spellblights and mythic curses, with each one as detailed as it is diabolical to create memorable curse effects that are vividly virulent. If you've ever wanted your curses to be more than just a simple spell, something to inspire delightful terror in your players, bring home the horror that only curses can deliver, grab this book 24-page supplement by Jason Nelson, Jen Page, and Alex Riggs today and Make Your Game Horrific... and Legendary!

  • - Molds, Slimes, and Fungi
    af Jason Nelson
    157,95 kr.

    A mythic monstrous manual of the foulest fungus! The second volume in our new Mythic Monsters series, Mythic Monsters: Molds, Slimes, and Fungi brings you a dozen and one pestilential horrors and moldering monstrosities to torment your PCs! Twelve of your favorite fungi are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every fungal creature has its own unique and exciting new mythic abilities, from an mythic ascomoid's puffball avalanche to a mythic fungus queen's battle pods and a mythic mu spore's unstoppable titan. From the vicious vegepygmy to the virulent violet fungus, the seductive fungus queen to the colossal corruption of the mu spore, this product covers CRs from 1 to 26. In addition to a dozen familiar fungal monsters, Mythic Monsters: Molds, Slimes, and Fungi also includes rules for the fungal creature subtype as well as eight mythic fungal hazards, from the familiar green slime and yellow mold to shriekers and azure fungus! To top it all off, Mythic Monsters: Molds, Slimes, and Fungi introduces an entirely new 13th mythic fungal creature, the sublime and mysterious fairy ring, a living portal into the realms of the fey that can be a boon or bane to weary and lost travelers. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart - that is what you get with every installment in the Mythic Monsters series from Legendary Games.

  • af Jason Nelson
    152,95 kr.

    Sorcery and Science Magic and machinery are meet in magnificent ways with this incredible class supplement for the Pathfinder Roleplaying Game! You'll find seven amazing archetypes that straddle the genres of sci-fi and fantasy, from the astrologer and engram channeler to the necrotech master, robot fighter, and penumbral arcanist! This book also includes a brand-new element for kineticist characters, the machine element, plus over 50 awesome infusions, wild talents, and more, from diesel heart and bloodrust infusion to construct hacker, technograft, mech synthesis, and forced reboot! Plus, new feats for technokineticists and technopaths of every kind! Whether you are adding a dash of sci-fi to your fantasy campaign or exploring a dead and blasted world peopled entirely with lifeless and deathless undead and constructs, you'll find tons of exciting options here for battling robotic overlords, interfacing with alien lostech, and making the power of the machine yours to command! Grab this fantastic 30-page supplement today and Make Your Game Legendary!

  • - Fairy Tale Creatures (5E)
    af Jason Nelson
    152,95 kr.

    Fantastic and Fearsome Faeries Beasts of Legend: Fairy Tale Creatures brings you a bountiful harvest of fey both fearsome and friendly, as well as the strange and wondrous beasts that pour forth from the pages of storybook tales. You'll find all manner of creatures from fantastical forests like gallant unicorns and playful pixies to gruesome green hags or the sinister bogeyman that haunt the highways and byways of the world. Among fairy tale creatures, the little leprechaun kings are full of bombastic blarney, but it is the endless wails of the terror banshee that haunts and hunts the lands In addition, we are proud to include the creations of Lewis Carroll in this product, as the jubjub bird, frumious bandersnatch, and of course the legendary jabberwock himself, as well as the bizarre but benevolent boojum snark. With bloodthirsty redcaps, fanciful faerie dragons, sinister will-o'-the-wisps and more, you'll find an awesome array of legendary beasts to tantalize and torment the heroes of your 5th Edition campaign! Beasts of Legend: Fairy Tale Creatures is the latest installment in the Beasts of Legend series from Legendary Games, bringing you richly detailed and evocatively described monsters for the 5th Edition of the world's most famous roleplaying game, drawing upon the myths and legends of the real world and throughout the history of RPGs. You can check out the fantastic flair of these monster accessories in the companion volumes Beasts of Legend: Coldwood Codex, Boreal Bestiary, Construct Codex, Serpents of Chaos, and Beasts of the East! Pick up any of these marvelous monster books today and Make Your Game Legendary! Beasts of the East https: //www.amazon.com/Beasts-Legend-East-5E/dp/1530240468/ref=sr_1_1?ie=UTF8&qid=1497115667&sr=8-1&keywords=beasts+of+the+east+5e Boreal Bestiary https: //www.amazon.com/Beasts-Legend-Boreal-Bestiary-2/dp/1530972442/ref=sr_1_fkmr0_1?ie=UTF8&qid=1497115634&sr=8-1-fkmr0&keywords=boreal+bestiary+5e Coldwood Codex https: //www.amazon.com/Beasts-Legend-Coldwood-Codex-5E/dp/151911690X/ref=sr_1_1?ie=UTF8&qid=1497115571&sr=8-1&keywords=coldwood+codex+5e Construct Codex https: //www.amazon.com/Beasts-Legend-Construct-Codex-5E/dp/1530830303/ref=sr_1_1?ie=UTF8&qid=1497115604&sr=8-1&keywords=construct+codex+5e Other related titles: Faerie Mysteries (5E) https: //www.amazon.com/Faerie-Mysteries-5E-David-Ross/dp/1543053785/ref=sr_1_1?ie=UTF8&qid=1497982715&sr=8-1&keywords=legendary+games+faerie+mysteries+5e Cold Mountain (5E) https: //www.amazon.com/Cold-Mountain-5E-Matt-Kimmel/dp/1534970177/ref=sr_1_1?ie=UTF8&qid=1497982804&sr=8-1&keywords=legendary+games+cold+mountain+5e Horns of the Hunted (5E) https: //www.amazon.com/Horns-Hunted-5E-Jeff-Ibach/dp/1534717250/ref=sr_1_1?ie=UTF8&qid=1497982826&sr=8-1&keywords=legendary+games+horns+of+the+hunted+5e

  • af Jason Nelson
    227,95 kr.

    Kingdoms brings you a complete system for creating cities and founding and ruling a nation of your very own. Designed for the 5th Edition rules, Kingdoms provides rules for settlements of every size, from tiny wayside villages to a sprawling metropolis, detailing prosperity and corruption, law and learning, and a wide range of government types and special characteristics. In addition, it includes a complete system for founding a kingdom, from exploring and claiming territory to building and developing cities and issuing edicts to manage your kingdom's economy and stability and for building up the loyalty of your subjects. You can play with a simple, abstract system or use any number of optional rules to develop trade, diplomacy, and more, and Kingdoms also includes a simple system of mass combat, allowing you to build armies to defend your kingdom from enemies or raise a mighty crusade to conquer all who stand before you. Your heroes have beaten the bandits, overcome the orcish onslaught, and defeated the dragon, but in between their adventures your heroes would rather return home to a mighty throne instead of a warm campfire, now they can with Kingdoms! Grab this fantastic 70-page 5E supplement today and Make Your Game Legendary!

  • af Jason Nelson
    172,95 kr.

    Take your battles to the sea, the skies, and beyond! This rules supplement delves takes the incredible expansion of Pathfinder mass combat rules in Ultimate Battle and takes it into new realms of warfare. Fantasy mass combat rules have typically focused on land warfare, but Ultimate Warfare continues to expand the rules developed in its predecessor and in Pathfinder Roleplaying Game Ultimate Campaign to create a seamlessly integrated mass combat system that connects the battlefield on land to the action in the skies above, the seas beyond, and the deeps below. It also provides detailed rules for siege warfare, from simple blockade and bombardment to incendiaries, plague, infiltration, and dramatic escalades. Ultimate Warfare also includes an all-new system of modular unit building and operations, allowing development of versatile combined arms units or simplified squadron-level aerial or naval battles. Ultimate War contains: - 12 new command boons like Falling Dusk, Surgical Strike, and War Chant - 10 aerial vehicles from mundane balloons and gliders to floating citadels and war rockets - 13 new tactics for aerial units from strafing and dive bombing to aerial boarding operations and diving out of the sun, as well as 4 special tactics for ground units to use against fliers - 23 naval vehicles from war canoes and longships to ironclads and submersibles - 13 naval tactics from ramming and beaching to shearing the oars or cutting the rigging - 31 siege weapons from catapults and ballistae to cannons and mines, plus rules for artillerists, 8 different special siege tactics, and 7 magical siege weapons from the blizzard ballista to the zombie apocalypse siege shot If you are looking to expand your mass combat options that work seamlessly with the kingdom rulership rules in Pathfinder Roleplaying Game Ultimate Campaign and in Ultimate Rulership, look no further than Ultimate War and its companion volume, Ultimate Battle. Pick up Ultimate War today to bring amazing depth and dimension to mass combat in your campaign and Make Your Game Legendary!

  • af Jason Nelson
    152,95 kr.

    Valor or Villainy? In the wasted lands where ravening demon hordes and diabolic legions bring wrath and ruin, heroes and villains must face temptation from the dark powers and choose the path of villainy or the path of light. This capacious codex contains dozens of character options for the heroes and villains of the border wastes where the encroaching power of the nether planes has wracked, warped, and wounded the land itself. In the face of such blights on body, mind, and soul, valiant crusading grail knights and moon howlers face off with nihilistic anarchists, savage gore fiends, and heretical hellions, plus an entire range of cursed class alternatives for heroes and villains alike. Feats like Warped Mind, Twisted Flesh, and Apocalyptic Survivor mark those who have lived too long on the fringe of dissolving reality, while Fiendfoes and Force-Focusing Oaths empower your champions to face the malevolent minions with their Fierce Fiendish Brilliance and Dark Force Adepts! You'll also find madness and mental corruptions, new magic items, and more for characters of every kind! Add this 32-page killer collection of class options by Clinton Boomer, Jason Nelson, Carl Cramer, N. Jolly, and Julian Neale to your Pathfinder campaign today and Make Your Game Legendary!

  • af Jason Nelson
    152,95 kr.

    Keep the Crew Close and the Cutthroats Closer! Once pirate PCs seize a ship of their own, they need experienced crews! Cutthroats and Crew brings you 10 detailed NPCs to master every part of a ship, all with individual backgrounds that can be linked together. Simple to drop into existing crews as recurring characters or as the masters of the Seagrave's Fang, this crew of scalawags may be friends or foes, raiding alongside the heroes or trying to steal their plunder! These scurvy sailors can also draw the heroes into a running feud with wereshark cutthroats on their trail (including half a dozen more NPCs ranging from untrustworthy to deadly dangerous), demanding that PC pirates honor the Pirate Code and lend a hand against an enemy that threatens every freedom-loving freebooter that ever sailed the Pirate Main and what don't wish to become slaves of the bloody moon! Cutthroats and Crew is an open-ended accessory that is a terrific resource for any oceangoing adventure, offering allies and enemies that can enrich an aquatic campaign. It is an excellent resource for any pirate campaign using the 5th Edition rules of the world's most famous roleplaying game! Grab this 32-page character accessory today and Make Your Game Legendary!

  • - 5e
    af Jason Nelson
    162,95 kr.

    Sinister Secrets from BeyondCults are a classic element in fantasy from the historical to the horrific, and Cults of Madness explores the uses of cults of every kind in your 5E campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of society to the near-forgotten relic rituals echoing down from ancient times and still practiced by scattered adherents, covens, and rural traditions handed down from the oldest folkways far from the watchful eyes of the younger gods and civilized ideals of modern society. This book delves into ancient primitive rites and those calling out to the darkest edges of reality and the sanity-rending eldritch entities whose dominions lie in realms of blackness beyond the stars. Cults of Madness is replete with rules elements to bring any cult to life, including 5 new sub-class options like the Alienist warlock, Demagogue bard, and Apostate paladin, along with over two dozen new feats and spells from Heart Ripper and Sacrificial Power to cosmic communion and torch-wielding mob! Plus, you get horrifying new creature templates for aliens and embryonic creatures crawling out of your PCs' skin and into their nightmares! Grab this 30-page 5th Edition horror accessory by Jason Nelson today and Make Your Game Legendary!

  • - Dark Druids
    af Jason Nelson
    142,95 kr.

    When the Woods are Wild and Wicked, Beware! Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes, richly detailed and thematic feats, and druid spells. With over 30 new rules elements, including spells like bloodspear, drought, and nightwing host and feats like Tidalwave of Rot and Unhallowed Shade of the Umbral Wood, alongside the Darkwolf and Unseelie Ovate druid archetypes, this 26-page sourcebook offers a bevy of options for making your druids dangerous and deadly!

  • af Jason Nelson
    152,95 kr.

    Trapped Between Sorrow and Madness The Haunted Hamlet of Raven's Hill brings you a set of horror-themed adventures suitable for any introductory campaign using the 5th edition of the world's most famous roleplaying game. Whether run independently or in sequence, these adventures provide a decidedly creepy twist on the typical peaceful village home for beginning adventurers. In The Fiddler's Lament, music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk's trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin? The Murmuring Fountain takes the accursed influence in a rather different direction, though no less tragic.Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy in Raven's Hill. If you're looking for new creepy constructs from killer dolls to living crematories to supplement these adventures or any 5th Edition campaign, check out the brand-new "Beasts of Legend: Construct Codex"! http: //www.amazon.com/Beasts-Legend-Construct-Codex-5E/dp/1530830303/ref=sr_1_fkmr0_1?ie=UTF8&qid=1463782176&sr=8-1-fkmr0&keywords=legendary+games%2C+construct+codex You can also add all manner of macabre and malevolent magic items and sinister spells to your 5th Edition game with the brand-new "Treasures and Tomes of Horror"! http: //www.amazon.com/Treasures-Tomes-Horror-Jason-Nelson/dp/1530966396/ref=sr_1_5?ie=UTF8&qid=1463782376&sr=8-5&keywords=legendary+games%2C+5th+Edition If you enjoy this adventure and are looking for a more cosmic take on horror in a fantasy game, check out "The Assimilation Strain" for 1st and 2nd level characters, which you can use as a standalone adventure or as the prequel to the star-spanning "Legendary Planet" adventure saga. http: //www.amazon.com/Legendary-Planet-Assimilation-Strain-5th/dp/0692492259/ref=sr_1_9?ie=UTF8&qid=1463782435&sr=8-9&keywords=legendary+games%2C+5th+Edition And the adventure continues in "Legendary Planet: To Worlds Unknown" for 2nd through 5th level PCs! http: //www.amazon.com/Legendary-Planet-Worlds-5th/dp/0692563598/ref=sr_1_1?ie=UTF8&qid=1463782435&sr=8-1&keywords=legendary+games%2C+5th+Edition

  • - Coldwood Codex (5E)
    af Jason Nelson
    152,95 kr.

    A fantastical 5E bestiary of fey and undead! A good game can never have enough monsters, and the Coldwood Codex brings you 10 brand-new creatures suitable for use in any 5th Edition campaign, especially if your heroes are wandering in search of their fortune through the cold, desolate woods of the northern wilds. These creatures add a delightful bit of novel menace equally split between fey spirits bursting with the raw and wild energies of life and vile undead seething with the power of death. Drawing upon real-world folklore, classic fantasy tropes, and the design skills of the top creative minds in the business, the Coldwood Codex is an indispensable addition to any GM's monster toolkit. This -page monster product includes not only full-page color player-friendly handout portraits but also foldable paper miniatures for every creature! Future installments of the Beasts of Legend series will continue introducing richly detailed monsters carefully tailored to specific campaign themes, like the wintry menaces in the Boreal Bestiary, the pitiless creations of the Construct Codex, and the wide-ranging Asian adversaries in Beasts of the East! We hope you enjoy using it as much as we enjoyed making it, and that you'll keep coming back again and again to Make Your Game Legendary! Other related titles: Beasts of Legend: Boreal Bestiary (5E) https: //www.amazon.com/Beasts-Legend-Boreal-Bestiary-2/dp/1530972442/ref=sr_1_fkmr0_1?ie=UTF8&qid=1497982685&sr=8-1-fkmr0&keywords=legendary+games+boreal+bestiary+5e Beasts of Legend: Fairy Tale Creatures (5E) https: //www.amazon.com/Beasts-Legend-Fairy-Tale-Creatures/dp/1546628738/ref=sr_1_1?ie=UTF8&qid=1497982774&sr=8-1&keywords=legendary+games+fairy+tale+creatures+5e Faerie Mysteries (5E) https: //www.amazon.com/Faerie-Mysteries-5E-David-Ross/dp/1543053785/ref=sr_1_1?ie=UTF8&qid=1497982715&sr=8-1&keywords=legendary+games+faerie+mysteries+5e Cold Mountain (5E) https: //www.amazon.com/Cold-Mountain-5E-Matt-Kimmel/dp/1534970177/ref=sr_1_1?ie=UTF8&qid=1497982804&sr=8-1&keywords=legendary+games+cold+mountain+5e Horns of the Hunted (5E) https: //www.amazon.com/Horns-Hunted-5E-Jeff-Ibach/dp/1534717250/ref=sr_1_1?ie=UTF8&qid=1497982826&sr=8-1&keywords=legendary+games+horns+of+the+hunted+5e

  • - Abyssal
    af Jason Nelson
    152,95 kr.

    The eighth volume in our Mythic Monsters series, Mythic Monsters: Abyssal brings you a dozen and one Abyssal abominations from the deepest reaches of those infinite layers, where demons rightly fear to tread. Here you will find the eldest and fatherless qlippoth, the proto-demons spawned when the universe was young and that set in motion the devouring awfulness that is the Abyss itself. You will find also the demodands, godless mockeries forged by the cruelest titans, thwarted in their ascension to true divinity and raging against the heavens through their fiendish creations. Still other prowlers and predators of the plane of chaos and evil roam here, numbering twelve in all and updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every creature of chaos and emissary of evil has its own unique and exciting new mythic abilities, from a mythic baregara's terrifying challenge and beheading grapple to the faith-stealing strike and where is your god now abilities of a mythic noble slimy demodand! This product includes mythic versions of all three types of demodands and five qlippoth, along with planar predators like the baregara and bebilith alongside deviant monstrosities that carry the tainted corruption of the Abyss with them into the material plane, like the terrifying kakuen-taka, covering CRs from 3 to 23. In addition to a dozen existing otherworldly foes, Mythic Monsters: Abyssal also contains an extensive in-character introduction to the warring and fiend-races of the Abyss in general, and the binding of the terrifying qlippoth in particular, with special runestone rituals for the binding of each. To top it all off, Mythic Monsters: Abyssal introduces an entirely new 13th mythic monster, the demon-devouring vermicious horror that is the ylrygoi qlippoth, ever on the hunt for the hosts in which to implant its shoggti tadpoles with its waving throng of stinger-necks akin in appearance to a headless hydra, if its heads were made of deadly scorpion's tails! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Download this 40-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

  • - Advanced Spells II
    af Jason Nelson
    142,95 kr.

    Mythic Magic: Advanced Spells II completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Race Guide. All of them. If it's not already in Pathfinder Roleplaying Game Mythic Adventures, it's right here, from absorbing touch to wrathful mantle and all spells in between. Whether you're an arcane or a divine caster, Mythic Magic: Advanced Spells II contains mythic spells of every level and every kind, from minor 1st-level spells to the mightiest 9th-level magics. You will find combat spells like agonizing rebuke, chains of fire, and hellmouth lash right alongside defensive magic like nine lives and stone shield, spells to aid your allies like healing warmth and fins to feet, and utility spells like paragon surge and ancestral regression. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

  • - Greek
    af Jason Nelson
    152,95 kr.

    Classic Creatures of Mythic Greece Mythic Monsters: Greek brings you an amazing and exciting assortment of monsters from the legends and lore of Greece, from enchanting spirits of nature to ferocious and legendary monsters fit for the greatest of epic heroes, ranging from CR 2 to 20. Some natives of Greek mythology are friendly and playful like the frolicsome faun and beautiful dryad and their seagoing oceanid cousins. Others may put on a pleasant guise or use their uncanny powers to lure heroes to destruction, like the song of the siren and the harpy or the enigmatic foresight of the cyclops. Some Greek monsters are clad in scales of bronze and iron, like the soaring stymphalides or the petrifying gorgon, and many are misshapen multi-headed monsters like the guardian cerberi or the savage chimera. Finally, the true titans challenged the Greek gods for supremacy, their monstrous brood left behind gargantuan monsters like the twin terrors of scylla and charybdis! As if a dozen existing monsters were not enough, the brand-new stheno, the immortal, brazen-scaled sisters of medusa whose strength and savagery defy description. In addition to the featured creatures, we bring you a bevy of magnificent magic items drawn from the legends of Jason and the Argonauts, the perfect prizes for mythic adventures with a taste for the classics! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Pick up this all-new 32-page supplement by Jason Nelson, Jonathan H. Keith, Mike D. Welham, and Jim Groves today and Make Your Game Legendary!

  • - Ultimate Spells II
    af Jason Nelson
    172,95 kr.

    Mythic Magic: Ultimate Spells II completes the mythic rules for every spell in Pathfinder Roleplaying Game Ultimate Magic. All of them. If it's not already in Pathfinder Roleplaying Game Mythic Adventures, it's right here, from acidic spray to youthful appearance and all spells in between. Whether you're an arcane or a divine caster, Mythic Magic: Ultimate Spells II contains mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like aura of doom, overwhelming presence, and transmute blood to acid right alongside defensive magic like delay pain and vestment of the champion, spells to aid your allies like lend judgment and restore eidolon, and utility spells like ice crystal teleport and polypurpose panacea. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place. - See more at: http: //www.makeyourgamelegendary.com/products-page/all-products/mythic-magic-ultimate-spells-ii/#sthash.T9wu4EhP.dpu

  • - Antipaladins
    af Jason Nelson
    172,95 kr.

    The Very Best at Being Bad! Dive deeply into the most malevolent of all character classes: the antipaladin! This book is for GMs wanting to concoct truly awful villains to challenge the PCs not just in combat but in a psychological struggle for the soul of the campaign, or for those players engaged in anti-heroic campaigns of their own! Legendary Villains: Antipaladins examines the psychology and philosophy of these sinister supremes before delving into vast collection of fantastic rules elements: - Four new antipaladin archetypes: the black knight, dark deacon, falconer of Pazuzu, and kohai of blasphemy - Over 50 incredibly detailed feats, from Face of True Fear to Conduit of the Black Blade, Mountain of Iron Terror to Nefarious Mastermind, many with designer's notes on implementation and combinations with other rules elements in this product and beyond. - Five fantastically fatal magic items perfect for your favorite antipaladin, including the banner of bleakness, helm of death's proclaimer, ironskull shield, mask of the blood-drinker, and the devastating unholy reaver! Pick up your copy today and look for other releases in the Legendary Villains line to help Make Your Game Legendary!

  • af Jason Nelson
    152,95 kr.

    Once pirate PCs seize a ship of their own, they need experienced crews! Cutthroats and Crew brings you 10 detailed NPCs to master every part of a ship, all with individual backgrounds that can be linked together. Simple to drop into existing crews as recurring characters or as the masters of the Seagrave's Fang, this crew of scalawags may be friends or foes, raiding alongside the heroes or trying to steal their plunder! These scurvy sailors can also draw the heroes into a running feud with wereshark cutthroats on their trail (including half a dozen more NPCs ranging from untrustworthy to deadly dangerous), demanding that PC pirates honor the Pirate Code and lend a hand against an enemy that threatens every freedom-loving freebooter that ever sailed the Pirate Main and what don't wish to become slaves of the bloody moon! Cutthroats and Crew is an open-ended accessory that is a terrific resource for any oceangoing adventure, offering allies and enemies that can enrich an aquatic campaign. It is an excellent resource for the official Pathfinder RPG Pirate Adventure Path or for any campaign that spends a significant time at sea.

  • af Jason Nelson
    162,95 kr.

    Curses of the Cosmos! Cursed Space will bring your Starfinder Roleplaying Game heroes to their knees begging for mercy from this collection of curses! This book brings you brand new accursed archetypes, including the black hat, gremlintouched, and cursed colonist. It also introduces a new category of magic, the dying spell, with 7 new spells like call the avenger and radiating pyre to allow heroes and villains alike to cast their spite upon their foes with their dying breath. Add to this nearly 30 brand-new curses including labile lunacy, kinslayer, and the propter infernis curse, including 10 of awesome Legendary Curses, with each one as detailed as it is diabolical to create memorable curse effects that are vividly virulent. If you've ever wanted your curses to be more than just a simple spell, something to inspire delightful terror in your players, bring home the horror that only curses can deliver, grab this 30-page book today and Make Your Game Horrific... and Legendary!

  • af Jason Nelson
    172,95 kr.

    A fantastic expansion to the kingdom-building rules for the Pathfinder Roleplaying Game. If your characters are building a kingdom, this is a product you cannot miss! Created by the designer of the kingdom-building system presented in Pathfinder Roleplaying Game Ultimate Campaign to perfectly complement those rules while expanding them in amazing directions, Ultimate Rulership contains a dazzling array of new options including new Edicts for royal commissions and endowments, espionage and festivals, militarism and recruiting new armies. It adds nearly 20 new buildings for your cities from Aeries to Bordellos, Hanging Gardens to Crematoria, with full-color tiles for every building large and small. You will also find guidelines for population and military recruitment, and for integrating settlement attributes, kingdom events, and danger levels; noble titles and precedence; and naturally advantageous sites and exotic city locales from cliff dwellings to treetop towns to cities under the sea! Ultimate Rulership provides a wealth of options for expanding your domain and forging a kingdom that will long be remembered. This product is part of the Ultimate Plug-Ins line from Legendary Games, offering the very best support products for the Pathfinder Roleplaying Game. This product and a host of other great Ultimate Plug-Ins and Adventure Path Plug-Ins are available in PDF format from Legendary Games at www.makeyourgamelegendary.com. Whether you use published adventure paths like those from Paizo Publishing, LLC or other campaigns featuring themes like Gothic horror, the alien Lovecraftian mythos, epic journeys to the Far East, exploration of the fey-haunted wilderness, righteous crusades against the demon hordes, or swashbuckling pirates, Legendary Games has amazing products for you. Adventures, rules expansions, monstrous bestiaries, character compendiums, rogues galleries, spells, magic, and terrible grimoires full of secrets man was not meant to know: you'll find all these and more. Every product from Legendary Games is in lush full color with premium layout, robust hyperlinks, fantastic artwork, and the creative talents of a team of authors that you already know and trust from their extensive contributions to the core rulebooks, adventure paths, and companion and campaign setting supplements for the Pathfinder Roleplaying Game. Make Your Game Legendary!

  • - Advanced Spells III
    af Jason Nelson
    147,95 kr.

    Mythic Magic with Class! This product is the first all-new Mythic Magic supplement since the publication of the Mythic Spell Compendium from Legendary Games and Kobold Press, and it brings you 134 all-new mythic spells from the Pathfinder Roleplaying Game Advanced Class Guide! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like the Pathfinder Roleplaying Game Advanced Class Guide. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Class Guide. All of them, from adhesive blood to widen auras and all spells in between. Whether you're an arcane or a divine caster, Mythic Magic: Advanced Spells III contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like molten orb, sonic scream, and whip of spiders right alongside defensive magic like guardian of faith and shield of fortification, spells to aid your allies like path of glory and contingent action, and utility spells like investigative mind and climbing beanstalk. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

  • af Jason Nelson
    142,95 kr.

    The Power of Sheer Genius Unleashed! Path of the Genius is designed to help build characters who achieve immortality and legendary status not so much for their raw personal power but for their intellect itself. They may be researchers or writers, spreading ideas to the far corners of the world that plant the seeds of change wherever they are heard or read or understood. They may be naturalists and explorers, insightful observers into the world around them as it exists, or they may be forward-thinking futurists and experimenters always pushing the envelope of the possible. Their areas of specialization and study range from ancient history to advanced technology, from clockworks and alchemy to manipulation of fundamental forces like electromagnetism and gravity. Equal parts archivist and tinker, from calm loremasters to raving mad scientists, a genius adapts the knowledge of the past and applies it to new situations and new opportunities for breakthroughs. A genius is a character whose mind is her ultimate weapon and who has never met a problem she could not think her way through. A genius is always thinking, always imagining, always listening, always recording, always planning, and always ready to try something new to demonstrate that the mind itself, not the magic it might wield, is the true path to greatness! Path of the Genius includes advice on creating a concept for your mythic scholar, scientist, or brilliant battlemind, with half a dozen suggested builds, but the heart of this product is over 70 mythic path abilities tailored specifically for the genius' particular blend of inspired invention and technical expertise. Whether your stranger is a mad scientist or a curious professor, an inventor, tinker, battlemind, or well-rounded polymath, you'll find all manner of abilities designed to analyze the boundaries of possibility in the library or laboratory like genegineer, purging alchemy, and it's alive, or on the battlefield like probable path, lesson learned, and regression to the mean. Your genius can master all forms of information with abilities like perfect polyglot, eidetic research, and sage scholar, and can figure out anything he doesn't already know with elementary deduction, insightful calculus, and this just might work. A genius can be a master of the preindustrial sciences as a technological tinker, engineer, or in clockwork creation, or can plumb through Victorian sciences and future technologies like advanced gunnery, nanite replication, and rapid robotics. Whether your genius has his feet planted in alchemy, algebra, or advanced cybernetics, you'll find a wealth of genius ideas to make your heroes as learned as they are legendary! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Pick up this supplement for today and Make Your Game Legendary!

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