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Improvise. Overcome. Adapt. Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she's always wanted: attend school. Dracona isn't your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She'll have to learn fast because the obstacle course isn't the only thing challenging her progress; she's racing against the clock to learn how to beat the Mesmer before they find her. With both enemies and allies all around, Jade must hit the ground running, because what's chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.
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