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A caveman named Washington and his prehistoric tribe have been torn from their era and placed aboard "The Wheel," a futuristic space laboratory. It's one thing to jump ahead millions of years in technology, art, literature, and fashion, but now they face a corporate alien empire!? From the author of The Ride Home!
Follow the adventures of Nodo The Van-Gnome as he tries to find his losthome on wheels. During his quest he'll meet sewer dragons, junkyard trolls and acow or two. The Ride Home revolves around the theme of "home" and whathome is. Is it a place? Is it an occupation? Is it people? Is it a way of life?Each destination and group of characters that Nodo comes across is a differentexample from those questions and others.
On your mark, get set, GO! Dive into the graphic novel sequel to GHOST HOG from the Eisner Award-nominated creator of MERMIN full of action, adventure, and speed!Following the events of GHOST HOG, Truff, Claude, and Stanley are joined by a new friend, Vern, as he gears up for the big race back home in DRAGON RACER! He's never won the race before…but this could be his year! Vern's been practicing and practicing, both on and off the road. But when the other racers start to tease the fast driving dragon about his abilities on the track, he'll have to put the pedal to the metal and prove he's got the speed and finesse to compete in this year's race. After the big race, a young racing fan falls ill and needs a doctor urgently. The only racer with skills off the road is Vern, and he'll need Truff's help if they're going to make it to the doctor in time. Will Vern be able to face his greatest challenge yet and prove that he's got what it takes behind the wheel to save the day? Zoom into this fast-paced graphic novel full of friendship, teamwork, and believing in yourself.
"It's all-out war between Mer and Atlantis! At least that's what Mermin's father, King Merus, declares after Pete is taken by Atlanteans. And that's not all--Mermin will be fighting side-by-side with his father, so it's time for some intense training! ... "]cProvidedby publisher.
The third book in Joey Weiser's Eisner Award-nominated series is now in paperback! No one knows much about Mer, the underwater kingdom where Mermin the merman was born, but due to a rising conflict with the people of Atlantis, Mermin needs to get back home immediately. Which means his human friends get to accompany him and see all the aquatic wonders of Mer. But once again, Mermin is tight-lipped about his past―even when it's swimming right in front of him. And there are enemies lurking in the seedier depths of Mer, who've got their sights set not only on Mermin, but on Pete and his friends!
Mermin is finally getting used to life on dry land when he's discovered by a duo of amateur paranormal investigators. To make matters worse, Pete and the others discover the truth about who Mermin really is, thanks to Mermin's aquatic friend, Benny. With new revelations and new enemies, will Mermin ever get the chance to just be a normal kid?
Lets you experience the epic story about a young woman who finds a mysteriously powerful sword that allows her to seek revenge on the three elemental gods who brutally murdered her family. This title collects "The Sword" numbered 1-24.
The second installment of the series of graphic novels based on the dailycomic strip. Evil Inc is a corporation run BY super-villains FORsuper-villains... because you can do more evil when you do it legal. Join theCEO (Chief Evil Officer) Evil Atom, a Silver-Age-villain-turned-businessman;Lightning Lady, a recovering supervillainess; Dr. Haynus, a brain-in-a-jarsymbiotically joined to a puppy dog; and the rest of the employees who give anew meaning to "punching in" for the day.
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