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Lanyon wore out his welcome on both Hobson's Planet and Catonia, the first two planets discovered by Earth, after some harrowing adventures there. He now travels the second planetary system discovered by Earth, hiring himself out to people in need of him. His pocketmailer message to the planets: LANYON, FOR HIRE: WITH RATOR. On Malcosia his rator comes in handy when he confronts Gornish, the Tellurian space pirate and kidnapper. On the planet Guardon he is hired by both sides in a struggle for the soul of a planet. Finally, Lanyon signs on with fellow soldier of fortune, the Malcosian Predamor to resolve a planetary communications disruption emanating from Terbania, the wildest, most desolate planet in the system.
When Greg Logan takes his girlfriend Karen on a late-night walk through Northwood Cemetery, Karen is spooked by the silence, the darkness, and something she sees but can't explain. When, soon after, they meet with two other teenagers in the cemetery, stranger things begin to happen. Who are these two new people? Why do they spend so much time in the cemetery? Why do both of them claim to be searching for someone? And how does an elderly man from the neighborhood who frequently visits the cemetery fit into the mysterious happenings? Greg and Karen can't rest until they figure out the meaning of the strange goings-on in the Northwood Cemetery.
A group of young men rents downstairs while a group of young women rents upstairs in a New Jersey beach house for the summer of 1971. One of the girls, Eileen Meredith, is found murdered in her bedroom at the house. Local Detective Hanahan, on the verge of retirement and needing a murder case like he needs a hole in the head, takes over the case. Things ebb and flow as suspects arise and excite the detective's interest. At last, with the help of one of the house's inhabitants, a strange plan takes shape to draw out the murderer. Will it succeed?
Jealousies and tensions in the AWB acting company explode when the body of one of their actors is found on the stage of the Bouwerie Lane Theatre, a sword from their current play, Hamlet, embedded in his chest. Mark Louis, an actor in the company, must use all of his investigative skills to exonerate Don Lovett, his best friend and fellow actor, who is accused of the murder. But where can he start? The body was found in the locked theatre and only four people have keys to the building, none of whom can possibly be a suspect. Little by little, Mark comes to what seems to be an impossible conclusion. With the help of New York City Detective Moriarty, the two men put on a little play of their own to unmask the murderer.
WEBSITE BLURB (Please limit to 200 words): Mark Louis and Kristy King become involved with murder when they visit Erin Blakely, a college friend of Kristy's whom she hasn't seen in half a dozen years. The murder occurs right after Jeremy Casterbridge, an old college boyfriend of Erin's, shows up, newly released from prison, and claiming to be the father of Erin's daughter Raven. Mark, Kristy, Erin and Jeremy are swept up in the aftermath of the terrible crime. Erin moves to New York, and Mark invites her to join the AWB Theatre Company, but Jeremy shows up again. Hoping to uncover the truth about Erin's tangled life, Mark and Kristy investigate Erin's past and present, turning her from a friend into an enemy. What they find reinforces their belief that love does conquer all-or at least it tries its best to.
When the AWB Theatre troupe accepts an invitation to perform on the tropical island of Illyria, they get more than they bargained for. Sudden death. Many of them. When one of their own troupe is killed, however, Mark Louis, company member and amateur detective, has to first determine whether the supposed accident really was an accident. Mark concludes otherwise, but the actors must return home to New York, forcing Mark to conduct his investigation a thousand miles from the crime. Can he possibly bring a killer to justice from such a distance?
Brownie Terwilliger looked at his opportunity to run for mayor of Philadelphia as a chance to right the wrongs of a city. Boy was he ever wrong!
Planet Zoron:While sitting at his bedroom window staring at the moon, a burst of green light whisks Mark Foy away to Planet Zoron, where Prince Zincor and Princess Zayla need Mark’s help to regain the prince’s throne from Blaylock and Fentar, two evil councilors to his late father.Rescue from Zoron:Mark Foy has returned home from his surprising trip to Planet Zoron. Prince Zincor’s throne is safe. But is it? Who shows up but Zincor’s Uncle Blaylock, still determined to take over Zincor’s throne, and his partner, the evil scientific genius Fentar? They’ve been mistakenly transported to Mark’s very neighborhood by the Tappa Ray and now have Mark in their sights, certain he knows something they don’t—the way back to Zoron. Blaylock’s quest for Prince Zincor’s throne is not over!Return to Zoron:Mark Foy is summoned back to Zoron by Princess Zayla, bored at being left alone as her brother goes off adventuring. She doesn’t realize they are in for a frightening adventure set off by the reappearance of Blaylock, the evil uncle, and Fentar, the evil genius sidekick. Will Prince Zincor’s return be enough to rescue them, or will he, too, fall under Blaylock’s control?
At stake—the deed to The Clifton Heights Home for Children. Emmaline Gremlin wants to close the orphanage. Her runaway husband wants to turn the deed over to Mr. Bloober, Superintendent of the Home, to ensure its continuation.Mickey Allston, age nine, and his friend Warren Towers, who is visiting from the Clifton Heights Home for Children, join forces with Mr. Camden Chatsworth, owner of a marvelous collection of old toys, and the runaway Mr. Gremlin, newly arrived in Pennypack and living under the name of Montague Dobson.As the Monday deadline looms, Emmaline steals the deed, but as the clock ticks down, Warren hatches a clever plot which Camden Chatsworth, Montague Dobson, and the two boys attempt to pull off in the library of the Home as the deadline looms. Will they succeed? Can they reclaim the deed in time to save the Home?
The Golden Mushroom:Soon-to-be fifth graders, Paul Drummond and Billy Sparks’ summer vacation at the beach with Lige Drummond, Paul’s grandfather, is interrupted when Lige’s best friend Jess Hubbard disappears, and the boys are off to find him in Shumbus, a strange land deep within the Earth.The Revenge of the Critches:Things did not stay peaceful long in Shumbus after Paul and Billy’s summer adventure there. The Critches are out for revenge. The Golden Mushroom is in danger and so is the very city where the Shumians have lived forever. With Jess Hubbard planning to help the Critches, they are sure to succeed unless Paul, Billy, and Argo can come up with something fast!The Goshmen:Paul and Billy make their third trip to Shumbus, the strange land within the Earth. When they arrive, Argo takes them on a journey to a land of people forgotten in time, who hold a key to the history of Shumbus… if only they can escape from them and get back home.
Philip and the Superstition Kid:Philip and Emery don't know what to do about Emery's monumentally clumsy cousin Leon, who is visiting for a week and who brings bad luck with him wherever he goes. Can they convince Leon to go home before his bad luck brings total disaster to their lives?Philip and the Loser:Can Philip and Emery keep their promise to raise money at a neighbor's charity fair, or will Emery's monumentally unlucky cousin Leon prove their undoing when he decides to help out?Philip and the Thief:Philip cracks the case of the teacher's stolen money and shocks everyone, including Jason, the suspected thief, with the solution.Philip and the Girl Who Couldn't Lose:Philip assures Jeanne, a girl who has bested him at every turn, that he will win the poster contest being run at the mall, but how will he ever defeat The Girl Who Couldn't Lose?Philip and the Angel:Philip is determined to get a pet of his own, but even with the help of a neighborhood Angel, comedy and calamity meet Philip head-on.
Philip and the Haunted HouseWhen circumstances force Philip and Emery to sneak into a haunted house, they discover something that gives them the shock of their lives!Philip and the MonstersPhilip and his best friend Emery are certain the new family on the block consists of the Fran-kenstein monster, the Wolfman, and Dracula. And now that family's been invited to dinner! Help!Philip and the Fortune TellerPhilip and Emery race the clock to avert disas-ter when a gypsy gives them three wishes which turn into a nightmare.Philip and the Deadly CurseWhen Emery has a streak of good luck, Philip sets out to find a good luck charm of his own, but what he finds turns out to be more deadly curse than good luck charm.
Can Dougie and Gwen find out who pushed Curly to his death from a second floor porch? With Curly's ghostly help, they plan to try.Dougie's best friend Curly dies in an accident. Yet, Dougie keeps hearing Curly's voice coming from the strangest places. When Dougie's mom sees him talking to… nothing, she gets very worried. When Curly's voice tells Dougie it wasn't an accident that sent him off the second floor porch, Dougie promises to do what he can to bring the two men responsible to Justice-if only Curly's twin sister didn't have to be involved.
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