Udvidet returret til d. 31. januar 2025

Bøger af José Campos

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  • - Colorea y crea mientras aprendes las curiosidades de cada animal
    af José Campos
    102,95 kr.

    ¡Descubre un mundo de diversión y aprendizaje con nuestro libro de colorear de animales en mandalas! Diseñado especialmente para niños de 6 a 10 años, este libro combina la relajante actividad de colorear con fascinantes curiosidades sobre cada animal. ¡Inspira su creatividad y conocimiento mientras se divierten con cada página! Cada página presenta un cautivador mandala con un animal para colorear, pero eso no es todo. También hemos incluido una pequeña curiosidad sobre cada animal para despertar la curiosidad y fomentar el aprendizaje. Los niños descubrirán datos sorprendentes. Este libro de colorear es mucho más que un pasatiempo. Es una herramienta educativa diseñada para capturar la imaginación de los niños y estimular su creatividad mientras aprenden. Cada página ofrece una oportunidad para que los pequeños exploradores desarrollen sus habilidades motoras, mejoren su concentración y descubran la belleza de los animales en un entorno relajante. ¿Qué esperas? Inspira a tu pequeño artista a embarcarse en una aventura de color y descubrimiento. Nuestro libro de colorear de animales en mandalas es el regalo perfecto para aquellos niños que aman colorear y aprender al mismo tiempo.

  • - Your illustrated guide to making project management work in tumultuous development
    af José Campos
    787,95 kr.

    Traditional project management approaches are not sufficient for product development due to its variability in scope and schedule caused by the tumultuous world of global competition. Technology changes, personnel turnover, changing customer requirements and multi-site development are but a few of the variables that render conventional project management deficient. Flexible Project Management for Product Development allows you and your team to manage your development project in the middle of the turmoil created by global competition with the imperative to deliver profits. Beyond just reading very useful material, you will be able to use the templates and tools and also be able to share the information with your peers around the world. This is a step-by-step how-to guide. The author realizes that in the real world you need more guidance and enough detail to enable you to apply this material to your specific development project. Also included is a set of tools and processes not found in conventional project management books, but which are necessary in order to accommodate the chaotic nature of product development. After working with development teams around the world, the author identified the need for new ways to manage a constantly changing projects and created these tools and processes for you.

  • - Your illustrated guide to improving performance through lessons learned
    af José Campos
    677,95 kr.

    A step-by-step guide to perform and establish debriefs or postmortems in product development organizations in order to improve performance and productivity. Includes an interactive PDF version for global collaboration.

  • - Your illustrated guide to reducing time-to-market through risk management and FMEA
    af José Campos
    677,95 kr.

    A guidebook for product development professionals in technology organizations. A step-by-step guide to creating and managing risks in a development program. Includes an interactive PDF version for global collaboration.

  • af Carmelo Ardito
    1.123,95 kr.

    This book contains a series of revised papers selected from 7 workshops organized by 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, which was held in September 2021 in Bari, Italy.  The 15 papers included in this volume were carefully reviewed and selected from 30 submissions. They show the design of interactive technologies addressing one or more United Nations' Sustainable Development Goals, to deal with evolving contexts of use in today's and future application domains and its influence on human-centered socio-technical system design and devel-opment practice, share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), and address and discuss geopolitical issues in Human-Computer Interaction as a field of knowledge and practice.

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