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  • - Advice For Educators
    af Jutta Eckstein
    228,95 kr.

    This collection of patterns proposes some successful techniques to assist with teaching and learning, especially of technical subjects. For professional educators, these patterns may seem obvious, even trivial, because they have used them so often. But for those newer to teaching, they offer a way to obtain the deep knowledge of experienced teachers. Patterns are not step-by-step recipes. Each of these offers a format and a process for transferring knowledge that can then be used by a variety of different teachers in many different ways. While most of the authors are involved in some aspect of computing and informatics, and so the examples are mostly drawn from those fields, much of the advice is general enough to be applied to other disciplines. The advice is not restricted to formal education, but has been used in various training scenarios as well. Most educators and trainers are not taught how to teach. Rather, they often find themselves teaching by accident. Typically, a person with a skill that is in demand, such as a particular programming language, will be asked to teach it. People assume that if the person is good in this programming language, she will be good at teaching it. But knowing the subject matter is very different from knowing how to teach it. Effectively communicating complex technologies is often a struggle for information technology instructors. They may try various teaching strategies, but this trial and error process can be time-consuming and fraught with error. Advice is often sought from other expert instructors, but these individuals are not always readily available. This creates the need to find other ways to facilitate the sharing of teaching techniques between expert and novice teachers.This is the goal of the Pedagogical Patterns Project. Pedagogy is a term that refers to the systematized learning or instruction concerning principles and methods of teaching. Patterns provide a method for capturing and communicating the deep knowledge in a field. As an example, imagine that you are looking for an effective way to teach message passing to experienced programmers in a weeklong industry course. A friend who is teaching a semester-long object technology course to traditional age university students has found an effective technique. He shares it with you without dictating the specific implementation details. This allows you to use your own creativity to implement the technique in a way that is most comfortable for you and most useful for your industry students. This is the essence of patterns: to offer a format and a process for sharing successful practices in a way that allows each practice to be used by a variety of people in many different ways.This pattern language contains patterns from the Pedagogical Patterns effort, which has been ongoing for over ten years. They have been revised and rewritten in Alexandrian form in order to support the integration into a pattern language. The currently available patterns focus on a classroom situation at beginners to advanced level. The editors and authors are a mix of industrial trainers and university educators with a wealth of experience. Some teach small groups face to face and others teach huge courses delivered over the internet. Everything here is useful for secondary education onwards. The patterns in this pattern language use a form similar to the one used by Christopher Alexander in his book A Pattern Language. This book introduced patterns to the world of architecture, from whence it has spread throughout the computing and educational disciplines.

  • - 5th International Conference, XP 2004, Garmisch-Partenkirchen, Germany, June 6-10, 2004, Proceedings
    af Jutta Eckstein
    591,95 kr.

    Software development is being revolutionized. The heavy-weight processes of the 1980s and 1990s are being replaced by light-weight, so called agile processes. Agile processes move the focus of software development back to what really matters: running software. This is only made possible by accepting that software developmentisacreativejobdoneby,with,andforindividualhumanbeings.For this reason, agile software development encourages interaction, communication, and fun. This was the focus of the Fifth International Conference on Extreme P- grammingandAgileProcessesinSoftwareEngineeringwhichtookplacebetween June 6 and June 10, 2004 at the conference center in Garmisch-Partenkirchen at the foot of the Bavarian Alps near Munich, Germany. In this way the conference provided a unique forum for industry and academic professionals to discuss their needs and ideas for incorporating Extreme Programming and Agile Metho- logies into their professional life under consideration of the human factor. We celebrated this year's conference by re?ecting on what we had achieved in the last half decade and we also focused on the challenges we will face in the near future.

  • af Jutta Eckstein
    198,95 kr.

  • - Survive & Thrive on Disruption
    af Jutta Eckstein
    193,95 kr.

  • - An Agile Approach
    af Jutta Eckstein
    168,95 kr.

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