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Lying is essential to good story-telling. Daily, we writers sit at their computers--or Underwoods or legal pads--and write down a bunch of untruths, piling one on top of another, page after page. We compound them, massage them, edit them, spin them, until we're satisfied that, despite how outlandish or other-worldly these lies are, you the reader will swallow them. (From Sandra Brown's introduction to LIAR LIAR) This gripping new anthology offers a baker's dozen tales of deceit by some of the finest liars in the business. The stories vary in setting, genre, style and tone, but they share a common theme: Each is based on a lie. Even better: Part of the proceeds from sales of this anthology will go to literacy organizations. And that's no lie.
Elite Soldiers known as ghosts are trained to use theirspecial psychic powers for military operations, and one Ghost Academy cadet,Nova, must handle both her teammates and her own demons.GhostAcademy chronicles the early years of six StarCraft characters all destined forgreatness-and tragedy. Five teenaged fourth-class Terrans (Nova, Tosh, Aal,Kath, and Lio) are rough-around-the-edges Ghost cadets in training - and theyare forced to deal with everyday teen issues such as crushes, physical and emotionalpain, addiction to drugs and their own budding telepathic abilities.
In 1928, an archeological dig in Giza, Egypt, unearthed a giant ring and cover stone that had been buried for nearly 10,000 years. Decades later, disgraced Egyptologist Daniel Jackson discovers that this ring is a gateway to another planet, Abydos. However, the "stargate" is also a doorway to danger, as it was originally buried to stop a powerful alien being from enslaving ancient Egyptians in the guise of the god Ra. Thus, the Stargate franchise was born.That first step into the cosmos reveals a vast network of stargates throughout the galaxy and beyond, while introducing Ra's species, the parasitical Goa'uld, who seek to subjugate all inhabited worlds. Earth establishes a program with the mandate to explore the vast array of planets on the other side of the stargate, while seeking allies and technical assistance in fighting the Goa'uld and freeing those already enslaved.What began as an exciting adventure film in 1994 has endured as a multimedia franchise spanning multiple Stargate television shows (SG-1, Infinity, Atlantis, Universe, and Origins) and an expanded universe of licensed literature. The mythos has explored not only alien civilizations and customs, but also the human condition, politics, and morality. This anthology gathers essays from subject-matter experts examining these and other themes through an insightful and scholarly lens. Chevron seven is locked, and the wormhole is open and ready for you to step through...
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