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Carrigan LeRoy is tired of the war. He's seen far too many torn bodies filled with bloody holes, and shattered minds. The war is winding down, and he is weary of the endless cutting, sewing, and hollow promises of life, only to see another soldier buried. It was at just this moment a man no older than twenty was laid upon his operating table and Carrigan's world changed forever. A band of renegades are waiting for a letter carried by a dead man. They have high hopes of riches, if they can procure one very important Northerner. The Confederates know that the war is lost, and their only hope is to secure one element of leverage that could help force terms with the Union. The problem? The South has put their hopes in the hands of a band of slave hunters, and those men are not quite the cream of the crop. Carrigan and his companions' race against time to foil a plot that could change the course of history, but what can two Union surgeons and one cartographer do? Don't underestimate the cunning of two old sawbones and a mapper!
Book 1 & Book 2 To start - It is an age of fire, war, brutality, and ancient dark magic. A wizard named Ottin'bar is rallying his troops to carve out a kingdom for his own pleasures. To do this, he must gather ancient magic, the kind used by powerful magicians, and distant god-kings. Three men are on a collision course with Ottin'bar's ambitions. Grimface the wizard, a mysterious wanderer from the wildlands seeks justice for his family's murder - lo many centuries ago. Benhargan and Bulvife, two Cimmerian rangers tricked by Ottin'bar must find the dark wizard and make him remove the ever-advancing curse upon their heads put there by their thievery. But Ottin'bar is powerful. He fears little in the mortal world. His armies come, the ground shakes, and villages and cities are crushed under cruel heel. He cannot be reasoned with, he will not give up power, so there is only one option - destroy him and his army. A Novella: 10 chapters and 29,000 words
The cries of battle are now just a distant memory for Thadius. He has long since packed away his armor, sword, pilum and shield. Retirement in a sleepy little resort town along the coast has suited him well. Now a widower, he bides his time gardening and spending his remaining years with his old friend Dominus drinking wine and telling tall tales of old. But, Thadius' serene world is shaken by the arrival of a desperate letter from the furthest reaches of the Republic. Summoned to the far away Island of Britannia, Thadius and Dominus are driven to solve a gruesome murder. Hot on the trail of a serial killer Thadius and Dominus find themselves in exotic lands, mixing with barbarians of every description. Only steps behind the killer, the urgency reaches a fevered pitch, but could it be the murderer has more on his mind than just carnage?
From the dark reaches beyond mortal eyes, comes a prince. To him, he gathers battle hardened warriors, bought for lust, gold, and power. He has a single vision - to carve an empire out of blood and bones to rival the one of his father - Atlantis! Though this cruel prince commands more power than anyone among the kingdoms in Hyboria, he does not know that those few who will stand against him will upset even the long reach of the gods. Even though his divine mission is to subjugate, enslave, and bend to his will all that come before him, this usurper king underestimates two Cimmerians and a wayward magician. A battle is brewing. One that will bring nations together, and rip others to pieces. As the ground shakes, dust rises in the wake of marching armies, and the carrion birds gather, warriors will be sent to their gods. And the gods? They will meddle, and scheme, and sacrifice those mortals who stand against that black-heart Atlantean Prince!
Jack has tried to forget the Great War. The horrors he witnessed haunt his dreams. In the roaring economy of the post war years, he finds himself caught between the chaos of prohibition, and the growth of The Bureau. His first assignment is to find a missing socialite. A young rich libertine who vanished without a trace. In the ensuing days, Jack uncovers oddities that have little rational explanation. Bodies begin to stack up - some mutilated, and some malformed. Mysterious agents, twisted doctors, and a government conspiracy - all point to one man whose mad ambition might just open the door to a living nightmare. As Jack tracks his missing man - those ghosts from the trenches are never too far behind. Is he still fighting upon the fields of France? Or are those sounds of war in his head, and he is really a G-Man? Jack realizes the horror that is creeping from the beyond cares not for any man or his dreams. It cares only to devour souls, and perhaps some human flesh as its appetites dictates.
Carrigan LeRoy is tired of the war. He's seen far too many torn bodies filled with seeping wounds, and shattered minds. The war is winding down, and he is weary of the endless cutting, sewing, and hollow promises of life, only to see another soldier buried. It was at just this moment a man no older than twenty was laid upon his operating table and Carrigan's world changed forever.A band of renegades are waiting for a letter carried by a dead man. They have high hopes of riches, if they can procure one very important Northerner. The Confederates know that the war is lost, and their only hope is to secure one element of leverage that could help force terms with the Union. The problem? The South has put their hopes in the hands of a band of slave hunters, and those men are not quite the cream of the crop.Carrigan and his companions' race against time to foil a plot that could change the course of history, but what can two Union surgeons and one cartographer do? Don't underestimate the cunning of two old sawbones and a mapper!
Jake "Facebreaker" Sharkar lives his life between the lines of law-and-order and outright villainy. Fresh from committing murder, he finds that his employer has a proposition for him. Instead of paying him for his work, Jake has the opportunity to help find and share in the profits if he helps recover the lost treasure of Solomon Lake. Not even wandering aliens will keep Jake from garnering glory and promised wealth. Make no mistake, it is unwise to double-cross a man like Jake. And, for those who thought they could, they have another thing coming. Ride through the Host Systems and beyond, as Jake searchesthe galaxy for a fabled cache of alien artifacts looted and lost hundreds of years earlier by the maverick explorer Solomon Lake - that mythological pioneer, miner, and wild-man, who flew by the seat of his pants and lived a life of a libertine - After all, who doesn't want to be a libertine?. Buckle up - it's blastoff time.
At twenty two, Leland is excited about his foray into the adult world, as his father Franz Niva sends him on a low risk assignment to learn the family business of shipping. Along the way, his father's right-hand man Carter Wayne keeps a close watch on Leland, and his own son Tommy, as the two friends work, and experience life together. In the far, and exotic city of Tiquan, Leland and his friend Tommy Wayne take their liberty from the ship to explore the cobblestone streets bathed in the city's yellow gas lamps. There, in an upscale hotel they find three very flirtatious ladies. As Leland's eyes meet Ella's, the world falls hush, and two beating hearts echo with passions that will bring two feuding houses together. But, there is little time to bask in spring's young love, as a greedy and spiteful nation, Burkmuran, levels its bombs and war machine upon the ill-prepared citizens of Tiquan. Ella, and her two friends find themselves at the mercy of vicious Burker agents, only to be rescued by Leland and Tommy. This sparks a fearful escape from the burning Tiquan, into the hinterlands of the continental interior. Along the way, they discover their juxtaposition of families - the two shipping barons at odds, with no love lost. Yet - those passionate hearts of youth, will know no prohibition of their feelings. Pursued from the sky and on the ground, the lovers find themselves in league with a rogue skyship captain - more noted for his smuggling than his kindness. Those inexperienced youth will find themselves tested by their enemies, the desert, and the White Ghosts - and from the ashes of war, they will rise stronger and wiser than they ever imagined possible.
As the hot blood of your foe drips down your face, and every step takes you deeper into terror, know this - the gods approve! And, here is where you will find the relentless pursuit of power, where in the wake of that dark prince comes, an apocalypse driven by greed, desire, and arrogance. So, the call goes out to take up arms, and men rally to banners of many nations. Men-at-arms come, and men of magic take sides, seeking to fill coffers and coffins - all for dark purposes. The smells, the tastes, the agony, and all for want of making - the making of a new kingdom, a new land, and a new king.Yet, in the midst of this chaos, where daggers find backs to rest in, and treachery rides the currents of air like bawdy songs from hidden ancient gods, three men will follow the will of a goddess, and become legends. So, take up your sword, shield, and spear - make ready. You are called! Will you descend into this mad world? Will you give up the plow, and cleave flesh and bone, revel in the cries of your enemy, and laugh as they send you to your forefather's hall to fight, drink and whore until the stars fall? Or, will you cower as the last Atlantian Prince comes for your land, loves, and life?
The cries of battle are now just a distant memory for Thadius. He has long since packed away his armor, sword, pilum and shield. Retirement in a sleepy little resort town along the coast has suited him well.Now a widower, he bides his time gardening and spending his remaining years with his old friend Dominus drinking wine and telling tall tales of old. But, Thadius' serene world is shaken by the arrival of a desperate letter from the furthest reaches of the Republic. Summoned to the far away Island of Britannia, Thadius and Dominus are driven to solve a gruesome murder.Hot on the trail of a serial killer Thadius and Dominus find themselves in exotic lands, mixing with barbarians of every description. Only steps behind the killer, the urgency reaches a fevered pitch as Thadius races to prevent another savage killing; but, is murder the only objective the killer has?
Bulvife and Benhargan are Cimmerian barbarians from the far north of Hyboria. None can claim to have battled such fierce warriors and come away without scars to tell of their woe. Once, not too long ago, they foolishly did the bidding of a power-hungry magician named Ottin'bar. Ottin'bar tricked the barbarians, left them cursed, and made away with an amulet that may give him his wish of total domination of Hyboria. So, the story would have ended here, save for one gross miscalculation - Cimmerians have a rich passion for vengeance. Bulvife and Benhargan come across Ottin's nemesis, Grimface, an equally powerful wizard who seems to play men as dice in the realm of fate. Grimface knows how to defeat Ottin'bar, but it is no easy matter. Ottin is shrewd, cunning, and resourceful - and Grimface has only and one hope - use the two Cimmerians and the most powerful magic any mage could possess to exact his revenge. One problem, the amulet that contains this magic is in pieces, and those who possess the pieces are not keen on giving them up. Travel over the shoulder of these fierce warriors as they choke upon the dust of ancient tombs, wield ancient blades of death, and outwit their enemies upon the battlefield. There, you will find the truth - for learn it well - never double-cross barbarians from Cimmeria and make an enemy of powerful magicians at your peril; for your days will darken like a moonless night, and your soul cry out for want of salvation.
The city state of Moore conducts a cold war of espionage to further their interests. The average citizen enjoys the theater, a carriage ride, or a walk in the park, all the while evil strives to undo the status quo. Ford must lay hands on an ancient relic that could spell the doom of his city and possibly the world. The problem, Raven Hill, an ambitious mage has eyes for the relic and all the power it will imbue him with. Ford races against time, the elements and fate to keep the single most powerful magical device he knows from falling into the hands of a mad man. If he fails, Ford's beloved city of Moore, the race of elves, dwarves, and men will bow down to one man who wishes to be a god.
Jake "Facebreaker" Sharkar lives his life between the lines of law-and-order and outright villainy. Fresh from committing murder, he finds that his employer has a proposition for him. Instead of paying his fee, Jake has the opportunity to help find and share in the profits of recovering the lost treasure of Solomon Lake. A long journey, an unexpected accomplice, and wandering aliens will not keep Jake from garnering glory and promised wealth. Make no mistake, it is unwise to double-cross a man like Jake. And, if those who thought they could double, or triple, or even quadrupole-crosshim, they have another thing coming. Ride through the Host Systems, as Jake, Michael, Davy and Millicent search the galaxy for a fabled cache of alien artifacts looted and lost hundreds of years earlier by the maveric explorer Solomon Lake - that mythological pioneer, miner, and wild-man, who flew by the seat of his pants and lived a life of a libertine - After all, who doesn't want to be a libertine?. Buckle up - it's blastoff time.
Once upon a time...there was a war. In a desperate moment, a handful of warriors came together to forge the single most powerful magic weapon that had ever existed. It was the one thing that could defeat a pair of gods, and set the very plane of existence back upon its balance. Then, it was lost. It is a gilded age. A time when city states come together in the name of commerce, and wealth. The finer things can be had by the common being, and magic relics are sought after for their beauty and power. Such ancient things can lead to trouble, so the city state of Moore conducts a cold war of espionage to further its interests, and truth be told, so does everyone else. While the average citizen enjoys a walk in the park, or a carriage ride to the theater, evil strides the land in search of ancient magic to undo the very fabric of the world. Ford must lay hands on an ancient magic relic that could spell doom for his city and possibly the world. The problem? An ambitious mage named Raven Hill has set his eyes on the item, and all the power it will imbue him with. Ford races against time, the elements, and even fate, to keep the single most powerful magic weapon that exists from falling into the hands of a mad man. If he fails, Ford's beloved city, and all other cities will bow down to a self-made god.
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