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Blank Arcade: Games out of Joint is more than just a sequel, mod or expansion pack. It revisits its own concept through an exhibition of experimental games and artworks that push the boundaries of game design and theory. The curators invited artists, scholars and designers to propose works that investigate and question the 'instrumentality' of entertainment. We are more and more surrounded by video games that propose to be more than just 'for fun': games for health, education, social and civic engagement and so on. But what else can games be? How can games be used for trouble-making, rather than problem-solving? How can games become environments for posing new questions about our society, beliefs, and lives in general? This is an international collection, with participating artists from North America, Europe and Asia. Curated by Lindsay D. Grace and Paolo Ruffino
Miami @ Play is a curated collection of art and design work that seeks to demonstrate a range of playful experiences. This book provides a summary of the work presented at the first exhibition in late 2018. The curators provided an international call for artists submissions of both completed and proposed work with the following simple prompt:Whether toy, video game, board game, or big game, we aim to showcase how games can move us to joy, tears, critical reflection, and social impact. We seek work that exemplifies the diversity of play, its potentials, and the unique ways that games can build community, transcend language, and serve as an artistic medium.
The exhibition catalog to the 2014 Blank Arcade, a showcase of creative game designs at the Digital Games Research Association (DiGRA) 2014 conference. The exhibition was held at Snowbird Resort, Salt Lake City, UTAH. The exhibit was curated by Lindsay D. Grace and includes work by Roger Altizer, Barry Atkins , James Earl Cox III, Anjali Deshmukh, Josh Fishburn Brian Patrick Franklin, Christopher Wille, Lindsay Grace, Carolyn Jong, Tina Kalinger, Deirdra Kiai, Hartmut Koenitz, Aaron Oldenburg , Benjamin Poynter, Jean-Michel Rolland, Adam Trowbridge, Jessica Westbrook and SWEAT and the University of Denver and University of California Santa Cruz Xylem Project Team.
The Smithsonian American Art Museum Indie Arcade is the first event of its kind to take place at a world-renowned cultural institution. What began as a local showcase of independent games in 2014 has now grown to include developers from 17 states and 6 countries. Beyond simply showcasing fun games, this event seeks to give games their place among famous artworks by presenting them as both fun and expressive. This is your guide to the 2015/2016 Indie Arcade event. Inside, you will find screenshots and other artwork for each game, as well as information from the developers themselves on their artistic goals for their work. Interested in learning more about a certain game? You can find website information and Twitter handles as well! This guide is your tip book for unlocking all the secrets of the Indie Arcade.
The Smithsonian American Art Museum Indie Arcade is the first eventof its kind to take place at a world-renowned cultural institution. Whatbegan as a local showcase of independent games in 2014 has nowgrown to include developers from 17 states and 6 countries. Beyondsimply showcasing fun games, this event seeks to give games theirplace among famous artworks by presenting them as both fun andexpressive.This is your guide to the 2015/2016 Indie Arcade event. Inside, youwill find screenshots and other artwork for each game, as well asinformation from the developers themselves on their artistic goals fortheir work. Interested in learning more about a certain game? You canfind website information and Twitter handles as well! This guide is yourtip book for unlocking all the secrets of the Indie Arcade.
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