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"Fantasies of Virtual Reality strips bare the tech industry's vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology, and the claims that it will revolutionize entertainment, communication, education, and business. While VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated -- not to mention fraught with issues of privacy, data security, and accessibility"--
The Naked Truth is a poetic dive into the psyche of my mind. We are all more than byproducts of mixed up chromosomes and DNA. We are beautiful symphonies of our experiences. The people we love, the music we hear, the things we see, all play a hand in creating the beauty that we are. The Naked Truth is my story on why I am the way I am.
The world that we currently live in is nothing but a lie. The world is not the same as it used to be and for some people, it's our fault. There are many factors in our lives that are affected by how the world has changed. The factors of Technology, Social Media, Education, Social Interaction, Friendships, Relationships, and Media have changed and we don't even know it. We operate in our daily lives without realizing that we are different human beings. This book takes you through a journey of each of these factors to show you just exactly how these things have affected you in your life and how you can change that. Without further ado, let your journey begin.
In the United States, divorce rates are steadily rising, reaching nearly 50% in 2018. With frightening statistics like this, many question whether marriage is even worth it, and we're here to tell you it is. Love Talk is geared towards those who are married but may be on the verge of adding to the divorce rate statistics. Perhaps this is a last-ditch effort to rekindle the romance and remember why you took those vows. Or, maybe you're headed toward the altar but are worried about the success of your pending nuptials. Regardless of relationship status, race, sexual orientation, or social status, the information provided in this book will help you foster beautiful bonds that beat the odds.With over a decade of experience, we dig deep into what it takes to keep a marriage going after so many years. The key to having longevity is a solid foundation, and in this book, we cover pre-marital topics, how to overcome obstacles, and even answer questions from people who, just like you, are willing to do what it takes to keep their love alive. Also discussed are real-life personal events that could have cost us our marriage, but with the practical tools and resources we'll provide, we aim to show you how you, too, can conquer any hardship.Marriage is hard-there's no doubt about that. But, with a united front and two people who are willing to fight for their relationship, success is always possible. Picking up this book is the first step to changing how you view your current situation. Despite the odds that seem stacked against you, you can have a successful, loving, healthy marriage that lasts, and we're living proof.
The ethics and experience of "treacherous play": an exploration of three games that allow deception and betrayal-EVE Online, DayZ, and Survivor.Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of "dark play" is both lawful and advantageous: EVE Online, DayZ, and the television series Survivor. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online's notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor's tribal council votes, a player's acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter's account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn't claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.
The practice of architecture after the breakdown of consensus: designers, theoreticians, and scholars consider architecture's divergent ideological landscape in this issue of America's oldest and most distinguished student-edited architectural journal.
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