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April 1917. Overhearing by chance a conversation between communist revolutionaries, McCracken and his team are catapulted into a breath-taking series of adventures in Germany, Switzerland, and Russia. Hear the rattle of machine-guns in aerial combat, fly on the airship as they pursue nefarious villains, elude sword-wielding Cossack horsemen, and finally descend into the darkened pit of death to rescue the elusive Lost Lady . . .
May 1915. McCracken's old college professor, Oliver Lychfield, needs his help among the ruins of the Mayan city of Xulamqamtun.But arriving in Mexico, McCracken finds that things are not quite as they seem.Missing persons, pirates, Mayan gold, underground chases and U-boats combine in this thrilling new McCracken adventure . . .
January 1916. McCracken has a new family, and wants to give up the life of adventure. But adventure finds him when his old friend, Nicolas Jaubert, goes missing, and McCracken must complete Jaubert's work by finding the Corkindrill, a secret weapon that could help Britain and France win World War I.This thrilling new adventure story brings McCracken face-to-face with assassins, crocodiles, and Amazon warriors, carries him through strange civilizations and steaming jungles, and finally pits him against a diabolical villain whose evil plan is world domination.
Autumn, 1919. At last, the Great War is over. McCracken and his family are safe to take a vacation on the Nile, hoping to see their friend Cristofero Campo di Serpenti the archaeologist. But the calm waters of the Nile seem more and more deceptive, as the McCrackens encounter Egyptian revolutionaries, find themselves trapped in an underwater tomb, captured by Bedouin tribesmen, chasing international jewel thieves, and facing the dangers of the Sahara Desert. In this latest McCracken adventure, you will find yourself catapulted into a world of ancient and mysterious ruins, singing sand dunes, mythological creatures and, above all, the elusive lost oasis, land of wonder and riches beyond imagining . . .
Britain, the Island of the Mighty, stands on the brink of war with the Roman Empire. Excalibur is lost-the sword forged by the gods in the dawn of days, which has been passed down through the generations of High Kings. Can Britain stand without the help of the gods? Young prince Emrys, nick-named Merlin, knows his destiny is to find the lost sword of power, for the gods have given him a special gift to see into the heart of the world. He knows the rebel goddess Morgana will kill him to take Excalibur and be-come Queen of the Island of the Mighty, with a promise of days dark and bloody. In this fast-paced and violent tale, the world seems poised upon the brink of two possibilities: darkness and death . . . or the age of Arthur.
Seeking adventure? Look no further! The year is 1913: the place, Europe. McCracken, inventor, engineer, big-game hunter and faithful Catholic, tells the stories of his adventures in a series of novels made for everyone who loves adventure--but especially for boys.McCracken and the Lost Island is an adventure beneath the waves and atop a hidden land. The team assembles: Ariadne Bell, communications expert; Nicola Jaubert, deep sea diver; Vasili Sikorsky, airship pilot; and "Mac," McCracken, inventor and engineer. Together they find the lost island--but will its secrets prove too dangerous for a world at the edge of war?
Spring 1918: While testing a new kind of tank for the British Army, McCracken meets Sir Timothy LaGrange, the man whose smart ideas could save the British Army. But McCracken grows suspicious, and soon he becomes embroiled in a nefarious scheme involving chases on moving trains, gunfights in Scottish castles, and desperate escape attempts from German submarines. And with his wife Ari, his son Archie, the loyal Fritz and Father Jamie, danger and adventure stalk him at every step . . .
September, 1914: McCracken's worst fear has been realized, for war has broken out in Europe.In the turmoil that follows the outbreak of hostilities, the French Minister of War visits McCracken with a strange artifact: a piece of fabric that cannot burn, and cannot be pierced by bullets.Where can the Allies find more of this fabric? Can they find it before the Germans and Turks? Only McCracken and his allies, Ariadne, Sikorsky, Fr. Jamie Erickson, and, of course, Fritz can hope to unravel the clues that will lead them to the fabled Land of Prester John.
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