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This title introduces readers to the vast region beyond Earth. Alongside the planets in the solar system, readers will learn about the Sun, Moon, and several other space objects. Features include a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Early Encyclopedias is an imprint of Abdo Reference, a division of ABDO.
This title introduces readers to the wide variety of rocks on Earth. Alongside different categories of rocks and minerals, readers will learn about the rock cycle, how rocks form, and how different minerals are used. Features include a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Early Encyclopedias is an imprint of Abdo Reference, a division of ABDO.
Explore the world of insects, arachnids, centipedes, and millipedes with this illustrated encyclopedia of all things creepy-crawly.
This title introduces fans to the STEM concepts in the World Cup, exploring how science, technology, engineering, and math are all at play in this exciting event. The title features informative sidebars and infographics, exciting photos, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.
This title introduces fans to the STEM concepts in the Final Four, exploring how science, technology, engineering, and math are all at play in this exciting event. The title features informative sidebars and infographics, exciting photos, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.
"Describes the history of women and lacrosse, from its invention by the indigenous peoples of North America to the first Women's Lacrosse World Cup tournament in 1982 and increasing growth in the 2010s and beyond. Includes fun facts and an "Athlete Bio" special feature"--
"Explores how and why gene editing was developed, how the technology works today, and how the technology will be advanced in the future"--
Inside Video Games introduces readers to the uses of video games, the hardware and software that make video games possible, and the future of video game technology.
People who lose limbs now have incredible options to help them walk and do other everyday activities. Read this book to learn how engineers are creating bionic limbs to help patients.
This title examines the STEM concepts that make soccer so exciting. From the physics of kicking to the technology of goal line sensors, chapters bring STEM concepts to life. The title also features sidebars on STEM in action, a glossary, and further resources.
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