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Besides being one of Canada's most celebrated visual artists, Michael Snow is one of the premier experimental filmmakers of his time. Working within the realm of the "avant-garde", his cinematic work has influenced filmmakers as diverse as Wim Wenders, Derek Jarman, Peter Greenaway, Atom Egoyan and Martin Scorcese. Snow's "Wavelength" is one of the seminal works of cinema's avant-garde. Presence and Absence is certain to become the standard work on the films of Michael Snow. With contributions by film scholars, artists and curators, this generously illustrated volume is the most comprehensive study of Snow's films to date, and includes enlightening essays, anecdotal pieces, an annotated bibliography and filmography.
Writing, for Michael Snow, is as much a form of art-making as the broad range of visual art activities for which he is renowned, including the Walking Woman series and the film Wavelength. Conversely, many of the texts included in this anthology are as significant visually as they are at the level of content they are meant to be looked at as well as read. Situated somewhere between a repository of contemporary thought by one of our leading Canadian artists and a history book as it brings to light some important moments in the cultural life of Canada since the 1950s, these texts tell their own story, marking the passage of time, ideas and attitudes. The works included here, ranging from essays and interviews and record album cover notes to filmscripts and speeches (which, in Snow s hands, often fall into the category of performance art), are not only built for browsing, they offer insights into both the professional and the private Snow. Together, they expand the context of Snow s work and show the evolution of a great Canadian artist, beginning with his early attempts at defining art, to his emergence and recognition on the international art scene. This book is one of four books that are part of the Michael Snow Project. Initiated by the Art Gallery of Ontario and The Power Plant Gallery, the project also includes four exhibitions of his visual art and music.
Helps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any of the major operating systems and browsers.
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