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O início do jogo pode ser atribuído a um passado longínquo, mesmo desde os primórdios do homem. De facto, o jogo faz parte da vida humana desde o nascimento até à morte e está incluído em toda a história da humanidade. Biologicamente, o ser humano precisa de movimento e o jogo é uma parte importante desse movimento. O ser humano precisa de pensar para o seu desenvolvimento mental e social, e o jogo é o fermento do pensamento.O jogo infantil é um fenómeno que, na civilização e na cultura de várias sociedades, tem concentrado o pensamento de pessoas e especialistas em todas as épocas. Nas imagens e pinturas mais antigas obtidas no antigo Egipto, estão presentes utensílios como bolas, bonecas, animais e carruagens de crianças. As crianças usam máscaras especiais nos seus rostos e participam em jogos dramáticos. Estas imagens mostram que, nas civilizações antigas, a brincadeira é considerada uma das necessidades da vida das crianças, e os adultos fabricam brinquedos. Vários povos incentivavam as crianças a brincar. Hoje em dia, com a mudança de estilo de vida e a disseminação da vida em apartamentos, as crianças estão um pouco privadas de jogos activos. Um desses jogos é um jogo de computador que exige um processamento rápido da informação e respostas lógicas e extremamente rápidas.
Many studies of EFs have been performed with functional neuroimaging techniques. In most of these studies, the cognitive reduction method has been used to infer specific brain regions with EFs. This method is done by comparing the brain areas active in EFs by comparing the performance of individuals in performing an EFs task with those of the control group.By measuring the activation patterns of brain regions in EFs and non-executive tasks, it is believed that the specific activation patterns of executive tasks are indicative of brain regions that are specifically involved in EFs. These studies showed that common areas provide the same measure of several functions related to EFs. Jorado and Rosselli (2007) provided a review of brain correlates of EFs using single photon emission computed tomography (SPECT) and MRI. The results showed that studies related to strategic planning ability using the Tower of London test showed increased activity in the DLPFC, CC, angular gyrus (SMG) and right and left PFC region. In addition, various studies have reported that attentional control measured by the Hayling, Stroop, and Wisconsin Card Sorting Tests is related to increased activity.
The beginning of the game can be attributed to the distant past, even from the beginning of man. In fact, the game is a part of human life from birth to death and is included in the entire history of humanity. Biologically, humans need movement and play is an important part of this movement. Humans need to think for their mental and social development, and play is the leaven of thinking. Children's play is a phenomenon that, in the civilization and culture of various societies, has focused the thoughts of people and experts in all eras. In the oldest images and paintings obtained from ancient Egypt, tools such as balls, dolls, animals and children's chariots are also present. They wear special masks on their faces and engage in dramatic games. These images show that in ancient civilizations, play is considered one of the necessities of children's lives, and adults make toys. Various people encouraged children to play. Today, with the change in lifestyle and the spread of apartment living, children are somewhat deprived of active games. One of these games is a computer game that requires fast processing of information and providing logical and extremely fast answers.
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