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What do a giant hummingbird, a vast, city-sized, energy-guzzling blob and a sentient planetoid have in common? They all want to mess up your day, in a BIG way.Think you've read every giant monster story there is to read? Think again. How about a colossal, rampaging giraffe? How about THIRTY of them? Beavers are pretty cute, eh? Not when they're snapping your boat in two and gnawing your legs off. How about a little frog? How about a bloody massive frog, straight from the pits of Hell? A vast, bloodthirsty bug tears through the streets and a mountainous rhinoceros creature answers the prayers of a desperate man. These abominations fight tooth and claw for your attention along with giant hounds, kangaroos, wasps and sea creatures. Then there's ancient Mayan monsters, Lovecraftian terrors from beyond the realms of sanity and insidious beasts of every shape conjured up by human meddling. Oh, and did we mention the platypus?So here they are, seventeen stories, seventeen monsters, all here to delight and disgust you as they return to their STOMPING GROUNDS!
An unnerving anthology featuring tales of psychological decline and murderous frenzy!These 26 stories span a multitude of genres and themes to both alarm and amuse you, as events spiral rapidly out of control, and mankind, monsters and minds go terribly, catastrophically, AMOK!
Join Harry and Kaylee, the little adventurers, as they journey to a mysterious city at the bottom of the world to enjoy a picnic.Inspired by the writings of H. P. Lovecraft, this book will delight fans of the Mythos, while introducing children to the dark joys of classic, weird literature.
In the transition between childhood and adulthood, there is a journey that all human beings must undertake in order to discover the essence of change. The novelette Redemption explores the very shadowy region wherein one's identity is replaced by elements unfamiliar, mysterious, and alluring to the consciousness of oneself, where the shedding of pseudo security is replaced by the perplexity of instinctual discovery. Existence begins in the middle of a great dilemma that serves as the driving force of the two-act play, Sanctus. Three castoffs fall into a verbal battle of wits as they struggle to find the purpose behind their desolation. In exchanges of dialogue that consist of absurdity and pathos, each character combats one another with unique interpretations of the crisis at hand in order to reach the sound conclusion: Does death involve rebirth?
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