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  • - Password Protection and Identity Theft Prevention (2nd Edition)
    af Newton Lee
    88,95 kr.

    More than 1 billion online usernames and passwords have been stolen by cybercriminals. Chances are that some of your passwords are already in the wrong hands. Password protection is more than meets the eye. This booklet offers you step-by-step instructions in creating strong passwords that are easy for you to remember but difficult for hackers to crack. It also tells you how to properly handle password security questions as well as smartphone and WiFi security. The booklet also reveals the most effective method for identity theft prevention. Every year, more than 12 million Americans have fallen victim to identity fraud. It's high time we fought back. This booklet shows you a simple preemptive measure to protect yourself and your family.

  • af Newton Lee
    8.238,95 kr.

    Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.EditorNewton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-ChairsShlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USAPatrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, CanadaJaci Lee Lederman, Vincennes University, Vincennes, IN, USAIndustry Co-ChairsShuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, JapanXiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board MembersLeigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, AustraliaRamazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USABarbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, TurkeyAnthony L. Brooks, Aalborg University, Aalborg, DenmarkGuven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, TurkeyAlvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, SwitzerlandAnirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, IndiaSaverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, ItalyAbdennour El Rhalibi, Liverpool John Moores University, Liverpool, UKStefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, ItalyHan Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, ChinaMs. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USAChris Joslin, Carleton University, Ottawa, CanadaSicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, CanadaHoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UKDario Maggiorini, Department of Computer Science, University of Milan, Milan, ItalyTim McGraw, Purdue University, West Lafayette, IN, USAGeorge Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, GreeceFlorian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, FranceAndrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, ItalyYann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, AustriaSercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USARuck Thawonmas, Ritsumeikan University, Shiga, JapanVinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, MalaysiaRojin Vishkaie, Amazon, Seattle, WA, USADuncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UKSai-Keung Wong, National Chiao Tung University, Hsinchu, TaiwanEditorial Board InternSam Romershausen, Vincennes University, Vincennes, IN, USA

  • - Android Game Development for Kids and Adults (Free Game and Source Code Included)
    af Newton Lee
    108,95 kr.

    To code, or not to code? Bill Gates, Mark Zuckerberg, will.i.am, and other luminaries appeared in a 2013 YouTube video encouraging everyone to code. At Disney Online, I produced and engineered over 100 games between 1996 and 2006. While games are fun to play, children should grow up not just being the consumers of technology but also the creators of technology. With the help of this book, parents can sit down with their kids and create a game with their favorite songs on their Android smartphones or tablets using professional tools. Teachers and students can follow the step-by-step instructions with troubleshooting in the book to learn how to create a commercial game and publish it in the Google Play Android Market and the Amazon Appstore. Using the commercial mobile game Be.X as an example, complete source code is included in the book. You may freely use, modify, and adapt the game source code for any commercial and noncommercial software development projects. This book is meant to inspire and motivate novices. It does not teach Java programming. Instead, it aims to instill curiosity and excitement in kids and adults about software game development.

  • - Total Information Awareness
    af Newton Lee
    1.014,95 - 1.043,95 kr.

    Facebook's psychological experiments and Edward Snowden's NSA leaks epitomize a world of increasing information awareness in the social media ecosystem. With over a billion monthly active users, Facebook as a nation is overtaking China as the largest country in the world. President Barack Obama, in his 2011 State of the Union Address, called America "e;the nation of Edison and the Wright brothers"e; and "e;of Google and Facebook."e; U.S. Chief Information Officer Steven VanRoekel opines that America has become a "e;Facebook nation"e; that demands increased transparency and interactivity from the federal government.Ubiquitous social networks such as Facebook, Google+, Twitter, and YouTube are creating the technologies, infrastructures, and big data necessary for Total Information Awareness - a controversial surveillance program proposed by DARPA after the 9/11 attacks. NSA's secret PRISM program has reinvigorated WikiLeaks founder Julian Assange's accusation that "e;Facebook is the most appalling spying machine that has ever been invented."e;Facebook CEO Mark Zuckerberg once said, "e;We exist at the intersection of technology and social issues."e; This book offers discourse and practical advice on the privacy issue in the age of big data, business intelligence in social media, e-government and e-activism, as well as personal total information awareness. This expanded edition also includes insights from Wikipedian Emily Temple-Wood and Facebook ROI experts Dennis Yu and Alex Houg.

  • - Total Information Awareness
    af Newton Lee
    1.358,95 - 1.381,95 kr.

    Facebook Nation

  • - Total Information Awareness
    af Newton Lee
    1.309,95 kr.

  • - Total Information Awareness
    af Newton Lee
    610,95 - 1.007,95 kr.

  • - Getting to Digital
    af Newton Lee & Krystina Madej
    792,95 kr.

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