Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
"Snood was once sent to jail for a crime called Grand Theft, But something pressing came up, so he left. What made him leave? You might think the weather . . . But the real reason was a magician named Heather." In the sequel to Grand Theft: Playground, the gloomy and grumpy Snood escapes jail to break the town's spirit again--this time, by stealing the town's magic. Will Snood's new attempt at grand theft succeed, or will the town's magical energy find a mystical way to evade capture? Grand Theft: Magic is whimsical and strange, a modern and playful story for today's generation.
"The scene unfolds like in Snood's dream . . . Tunnels dug from below by his best, worst expert team." A gloomy and grumpy villain named Snood cannot stand that the nearby town is bursting with happiness, so he sets out to ruin their fun with an ingenious plan to steal all of their playgrounds. Will Snood's grand theft break the town's spirit once and for all, or will a fearless hero (or two?) emerge with the courage and wits to foil Snood's plot? Grand Theft: Playground is whimsical and strange, a playful, Suess-esque story for today's generation.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.