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The Seven Swords have been united, and Artie Kingfisher and his knights are ready to take their place at the Round Table. . . . What began as a video game has become all too real for Artie Kingfisher. He has escaped the evil Lordess Morgaine, reclaimed Excalibur, and finally opened the gate to the legendary isle of Avalon, where he will take his rightful place as King Arthur reborn. Now Artie and his friends—each with a mythical sword in hand—are ready to become the new Knights of the Round Table. In Avalon they are safe, but their fight is far from over. . . . Reeling from her defeat, Morgaine still plots to overthrow Artie and claim Excalibur as her own, while Merlin's blind quest for power grows wilder and more dangerous. In preparation for the greatest battle of his life, Artie must discover the secrets of an ancient and mysterious tool called Scarffern and recover nothing less than the mythical Holy Grail. And he may soon find that his final fight won't be against an enemy—but against someone who he used to call friend.In this exhilarating final chapter of Otherworld Chronicles, Artie and his sister, Kay, will struggle for their right to return home, save their father and their friends, and of course rescue the worlds themselves. . . .
Across both worlds are seven legendary swords.Spending the summer fighting dragons, rescuing wizards, and leaping through portals into the Otherworld was just the beginning of Artie Kingfisher's quest to claim his throne as King Arthur reborn.The two worlds remain divided—and it seems the only way to save them from destruction is for Artie and his sister, Kay, to gather a team of knights and venture forth to recover each of the legendary Seven Swords.But all the video games in the world haven't prepared Artie for the battles to come against giants, dragons, ogres, and sorcerers. Nor is he ready for the unexpected threat of the Peace Sword, the mysterious weapon used to kill the original King Arthur more than a thousand years ago. . . .
The New York Times bestseller and international multimedia phenomenon!In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now.Omaha, Nebraska. Sarah Alopay stands at her graduation ceremonyclass valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun.Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. Hes ready. Ready for Endgame.Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
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