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This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15¿17, 2023.The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
International Federation for Information ProcessingThe IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.For more information about the 300 other books in the IFIP series, please visit www.springer.com.For more information about IFIP, please visit www.ifip.org.
Formal Methods for Open Object-Based Distributed Systems presents the leading edge in several related fields, specifically object-orientated programming, open distributed systems and formal methods for object-oriented systems. With increased support within industry regarding these areas, this book captures the most up-to-date information on the subject. Many topics are discussed, including the following important areas: object-oriented design and programming; formal specification of distributed systems; open distributed platforms; types, interfaces and behaviour; formalisation of object-oriented methods. This volume comprises the proceedings of the International Workshop on Formal Methods for Open Object-based Distributed Systems (FMOODS), sponsored by the International Federation for Information Processing (IFIP) which was held in Florence, Italy, in February 1999. Formal Methods for Open Object-Based Distributed Systems is suitable as a secondary text for graduate-level courses in computer science and telecommunications, and as a reference for researchers and practitioners in industry, commerce and government.
One of the most important reasons for the current intensity of interest in agent technology is that the concept of an agent, as an autonomous system capable of interacting with other agents in order to satisfy its design objectives, is a natural one for software designers. Just as we can understand many systems as being composed of essentially passive objects, which have a state and upon which we can perform operations, so we can understand many others as being made up of interacting semi-autonomous agents. This book brings together revised versions of papers presented at the First International Workshop on Agent-Oriented Software Engineering, AOSE 2000, held in Limerick, Ireland, in conjunction with ICSE 2000, and several invited papers. As a comprehensive and competent overview of agent-oriented software engineering, the book addresses software engineers interested in the new paradigm and technology as well as research and development professionals active in agent technology.
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