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Get Started with 3D Animation in Unity FastGetting started with 3D Animation in Unity can sometimes be tedious and difficult. However, in the past, I have seen how a simple yet detailed approach can make a real difference to a student's ability to create and animate 3D characters confidently in Unity. So, everything has been included in this book to make the journey enjoyable and to guarantee your success. How this book is different With this book, you will not only learn 3D Animation in Unity but also enjoy the journey, without the frustration. It includes five chapters that painlessly guide you through the necessary skills to animate and control 3D Characters in Unity. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. What this book offers This book includes all the features that will guarantee your success as a learner: A book truly designed for beginnersThis book, unlike many other books on the topic, assumes that you will, as a beginner, make mistakes, and it explains how to either avoid them or how to deal with them when they occur. Because this is what happens in real life, we all make mistakes and learn from them. This book also assumes that you can't be expected to learn everything at once; this is why all the skills will be built incrementally. You will be kept motivated throughout the bookThis book ensures that you keep motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualises the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. You will never feel lost or overwhelmedYou will be able to learn at your own pace and to become comfortable with Unity's Animation features, even with no previous knowledge of 3D animation. This is because all the concepts introduced will be explained and introduced progressively. All the code is explained in great details so that you never feel lost. The code solutions are available so that you can check your own code. You will learn by doingWith this book, you will build your own code and you will spend more time doing than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with code examples that you can use straight-away with a quiz at the end of each chapter so that you can test your knowledge. What you will learn After completing this book, you will be able to: Control 3D animated character in Unity.Understand how to create and use a Finite-State Machine (FSM) in Unity through Mecanim.Create parameters, states, and transitions for this FSM.Create blend trees in Mecanim to include smooth transitions between animations.Control your character though a C# script.Combine Character Controllers and Finite State Machines for more realistic movements.Still Not Sure?Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered and determine if reading "Getting Started with 3D Animation in Unity" will be a worthwhile investment in your futureIf you want to get started with 3D Animation in Unity today, then buy this book now.
In this book, the first in the series called "Unity from Proficiency to Mastery", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: Navigate the scene (e.g., using a random or set path). Sense the world around them (e.g, hear, smell, or see). Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low). React to the players' moves (e.g., set an ambush, follow and attack the player, or flee). Along the way you will also learn other useful skills and concepts such as: Finite-State Machines in Unity, Animator Controllers, 3D character animation, Navigation costs and areas State Behaviors, Group movement, Melee combat, and much more... The main idea behind this book is to help you to apply common AI techniques with Unity and C# to make your game more challenging and fun to play.
Why this book can help you to create games that are more fun and challengingCreating a game that is both fun and challenging, and that players will love, can be very difficult, regardless of your experience in game programming. This is because a player often needs to be constantly challenged, yet not frustrated with your game. This is a very challenging balance to reach; however, by including artificial intelligence to your game, and some very simple principles, you can manage to make the game fun, and the Non-Player Characters (NPC) more realistic, by making sure that they behave in a way that will challenge the user. Regardless of your background, you will always need to use some of these techniques, because good AI can really make a difference between a boring game and an exciting game that the players will want to play for hours. Thankfully, you can easily overcome these issues and start to implement interesting AI with a step-by-step approach that gets you to progressively develop your knowledge and mastery of Artificial Intelligence with Unity. This is the approach that I have used successfully over the past years to help students create 3D games that are both challenging and addictive, thanks to a well-designed Artificial Intelligence using Unity and C#. By following the techniques and suggestions described in this book, I can promise you that you will manage to create some very challenging games with NPCs that are smart, believable, and more importantly, challenging to the player. Content and structure of this bookIn this book, the first in the series called "Unity from Proficiency to Mastery", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: Navigate the scene (e.g., using a random or set path).Sense the world around them (e.g, hear, smell, or see).Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low).React to the players' moves (e.g., set an ambush, follow and attack the player, or flee).Along the way you will also learn other useful skills and concepts such as: Finite-State Machines in Unity, Animator Controllers, 3D character animation, Navigation costs and areasState Behaviors, Group movement, Melee combat, and much more...The main idea behind this book is to help you to apply common AI techniques with Unity and C# to make your game more challenging and fun to play.The content of each chapter is as follows: Chapter 1 shows you how to create a simple AI for your 3D games with no coding involved;Chapter 2 shows you how to create different types of navigation for your NPCs, including set paths, random paths, and wandering aimlessly.Chapter 3 shows you how to add senses to the NPC so that they can detect targets and take decisions accordingly.Chapter 4 shows how to make it possible for the NPCs to take more sensible decisions based on the environment and their own state.Chapter 5 shows how to implement group behaviors for NPCs. You will learn how to create a group of NPCs that follow the order of the player (e.g., follow the leader, attack targets or withdraw from the battle) and to create a team of NPCs led by the computer;Chapter 6 provides answers to frequently-asked questions.If you want to start creating fun and challenging 3D games using a tried-and-tested method: download this book now!
10 Reasons Why You Need This Book: Puzzle games are very addictive and popular.This book will show you exactly how to created these games, using simple and clear steps.All sections follow a clear and logical progression.You can use this book even if you never created games before.The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon).All important steps are illustrated with both text and screenshots.You will gain the skills and confidence to create your own games.You will truly understand how things work (i.e., not just copy/paste).The code solution of each chapter is provided.What You Will Learn You will create four different puzzle games: A classic word guessing game where the player has to find the letters of a random word.A memory game (chapter2) based on the famous simon game, where the player needs to memorize and reproduce a sequence of colors.A card matching game (chapter3) where the player needs to memorize and match similar cards.A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle. Along the way, you will also learn to: Improve your Unity and C# skills.Combine variables, functions, loops, and conditional statements to create the structure of your game.Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).Create and handle important events such as drag, drop, click, etc.Learn the building blocks so that you can create your ow games. How You Will Learn Using this book, you will learn a lot and fast thanks to: A tried-and-tested method already successfully employed with over 1000 students all over the world.Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game.Plenty of screenshots for the important concepts so that you see how it is done.A corresponding video course, if you need it, that shows you exactly how things are done.A Facebook group of like-minded people who are there to help you if you have any question.A structure that maes it possible for you to learn at your own pace and build your confidence.Some Frequently-Asked Questions AnsweredWhat do I need to follow the book: you just need to have Unity installed (you can download it for free from http: //unity3d.com).I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free).I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#.What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence).What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code; so I can guarantee that, regardless of your background, you will make great progress with this book. What if I don't like the book: I am sure that you will love it; but if you don't, you can always obtain a refund from Amazon.This book will get you started with Puzzle games in no time; so if you really want to create and publish your own: buy this book now!
** Buy this book today and create four awesome puzzle games with Unity in no time **10 Reasons Why You Need This Book: Puzzle games are very addictive and popular.This book will show you exactly how to created these games, using simple and clear steps.All sections follow a clear and logical progression.You can use this book even if you never created games before.The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon).All important steps are illustrated with both text and screenshots.You will gain the skills and confidence to create your own games.You will truly understand how things work (i.e., not just copy/paste).The code solution of each chapter is provided.You will create games with no stress or headaches.What You Will LearnYou will create four different puzzle games: A classic word guessing game where the player has to find the letters of a random word.A memory game (chapter2) based on the famous simon game, where the player needs to memorize and reproduce a sequence of colors.A card matching game (chapter3) where the player needs to memorize and match similar cards.A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle.Along the way, you will also learn to: Improve your Unity and C# skills.Combine variables, functions, loops, and conditional statements to create the structure of your game.Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).Create and handle important events such as drag, drop, click, etc.Learn the building blocks so that you can create your ow games.How You Will LearnUsing this book, you will learn a lot and fast thanks to: A tried-and-tested method already successfully employed with over 1000 students all over the world.Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game.Plenty of screenshots for the important concepts so that you see how it is done.A corresponding video course, if you need it, that shows you exactly how things are done.A Facebook group of like-minded people who are there to help you if you have any question.A structure that maes it possible for you to learn at your own pace and build your confidence.Some Frequently-Asked Questions AnsweredWhat do I need to follow the book: you just need to have Unity installed (you can download it for free from http: //unity3d.com).I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free).I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#.What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence).What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code; so I can guarantee that, regardless of your background, you will make great progress with this book.What if I don't like the book: I am sure that you will love it; but if you don't, you can always obtain a refund from Amazon.This book will get you started with Puzzle games in no time; so if you really want to create and publish your own: buy this book no
In this book, you will get started with exporting a simple infinite runner to the web and Android. The book provides an introduction to how to export and share your game with friends on the Web and on Android Play. It provides step-by-step instructions and explains how to easily share a simple game with your friends so that they can play it on your site or an Android device including: processing taps, exporting the game to a web page, debugging your app, signing your app, and much more.After completing this book you will be able to: write code in C#, create a simple infinite runner, implement interesting game mechanics (i.e., generate objects randomly, or jump over objects), complete and export the game from start to finish, test your game on a mobile device .and publish your game and share it with friends.If you would like to start publishing your game to the web or Android Play, but do not know how, then this book should be very helpful. This is a perfect introduction to 2D Android game publishing and it will provide you with solid foundations to understand the process of creating a simple infinite runner and exporting it to the web or Android Play.
If you always wanted to get started fast with the creation of infinite runners, then this book is for you. It is a perfect introduction to endless runners so that you can create your own and include common features for this game genre.
In this book, the second in the "Beginner's Guide" series, you will create a simple 2D shooter game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score), user interface (menus and in-game information for 2D games), movement of the spaceship (e.g., left, right, up and down), missiles and explosions (i.e., fire missiles or create animated explosions upon collision), Artificial intelligence (e.g., moving independently or attacking the player) and improving your C# programing and Unity skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D shooter and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. The content of each chapter is as follows: Chapter 1, Creating a Simple Level, shows you how to create a simple level for a shooter game including a spaceship that you can move in all directions, missiles that you can fire, and meteorites that appear in random locations and that can be destroyed or avoided by the player. Chapter 2, Adding Special Effects, explains how it is possible to create simple, yet effective, visual effects to improve your game. Along the way, you will learn how to use sprite sheets and slice them to create your own animations. Chapter 3, Improving our Game, explains how you can add some interesting Artificial Intelligence to the NPCS (i.e., enemies) so that they can detect and shoot at the player; you will also learn how to keep track of the health of the player and the NPCs. Chapter 4, Polishing-up the game, shows and explains how to make the game even more challenging by progressively increasing the difficulty levels of the game, to add a temporary shield to the player, along with sound effects. Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D shooter games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!
If you always wanted to get started fast with C# and Unity, then this book is for you. It is a perfect introduction to C# programming and will explain and show you how you can create your own C# scripts from scratch, and interact with Unity's objects.
Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development. Master Unity Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer! What you will learn After completing this book, you will be able to: Create levels procedurally with C#, save yourself time, and speed-up the level design process.Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game.Read XML files using C# and use the data within to create levels.Create a space simulation using XML and C# and make your scene customizable.Connect to a database from Unity to save and retrieve the player's score.Create a simple network tank game with projectiles and explosions.Create a Simon game.Optimize your code and your project's structure. Master Unity and Programming for AllBeginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.Students and Educators: You will find a comprehensive resource for learning and teaching Unity.Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.Topics Included in this bookCreating indoors and outdoors levels procedurally.Saving score and game information in a database.PHP scripting.MYSQL DatabasesXML and XML parsing.Simulations based on XML data. SQL StatementsMulti-player Games.Creating a Simon Game.Boosting the performance of your game.Making your code and projects easily maintainable. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to Procedural Levels with Unity, you will discover how to create your game levels from your code using simple techniques, use text, images and XML file to design your levels and save you a lot of time in the process using a hands-on approach where you learn and practice as you go
Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development. Master Unity Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer! What you will learn After completing this book, you will be able to: Become a better game programmer.Improve your knowledge of coding and unity.Understand how to make a more complex productLearn techniques to make an RPG game more modular.Create reusable code/assets that you can employ in your own games.Create an inventory for your characters.Create dynamic and configurable dialogues for the NPCs.Create configurable quests for your games through XML. Master Unity and Programming for AllBeginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.Students and Educators: You will find a comprehensive resource for learning and teaching Unity.Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.Topics Included in this bookCreating indoors and outdoors levels procedurally.XML and XML parsing.Using XML to save information abou the game and its quests.3D Character Animation. Artificial Intelligence. Creating a Shop. Creating an Inventory.Quest Systems.Dynamic Dialogues for NPCs.Managing XPs. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters with content initially presented at the 9th Irish Conference on Game-Based Learning, a conference held in Cork in June 2019, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for security, health or critical thinking, the use of game jams to promote students' skills and confidence, and the development of game-based virtual reality solutions for education.
Get started with Godot and game programming fast without the headachesGodot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Code in GDScript.Understand and apply GDScript concepts.Create a 3D adventure game with the main character, a timer, and a mini-map.Display and update a user interface with text and images.Create and use variables and methods for your game.Load new scenes from the code, based on events in your games. Who this book is forThis book is for: Hobbyists who need a book that gets them started with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 introduces some core programming and GDScript principles.Chapter 2 helps you to code your first script in GDScript.Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collision detection, and access to new levels.Chapter 4 shows you how to create and update the user interface of your game with text and images.Chapter 5 shows you how to enhance your game with a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. What this book offers Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.If you want to get started with Godot today, then buy this book now
This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes seven chapters with content initially presented at the 7th Irish Conference on Game-Based Learning, a conference held in Cork in June 2017, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for health, the development of game-based solutions, gesture-based interfaces, creative teaching, or gamification to help time management.
In this book, which is the second in the series Unity from Proficiency to Mastery, you will get to master C# and how it is used in Unity for common game mechanics; you will also learn how to optimize your code and make it more maintainable over time.
Get Started with JavaScript FastGetting Started with JavaScript can sometimes be tedious and difficult if you don't have an approach that is both simple and detailed.In the past, I have seen how a simple yet detailed approach to teaching JavaScript can make a real difference to student's ability to write confidently and successfully in this scripting language. There is no magic bullet to achieve this, other than a clear understanding of students' needs and of what may impact significantly on their progress and confidence. So, everything has been included in this book to make the journey enjoyable and to guarantee your success: This book, unlike many other books on the topic, assumes that you will, as beginners, make mistakes, and it explains how to either avoid them or how to deal with them when they occur. Because this is what happens in real life, we all make mistakes and learn from them. This book also assumes that you can't be expected to learn everything at once; this is why all the skills will be built incrementally. This book makes sure that you keep motivated by providing you with the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualises the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself if you need to. You will have the opportunity to learn JavaScript at your own pace and to become comfortable with this scripting language, even if you have no previous programming knowledge. This is because every single new concept introduced will be explained.You will build your own code. Every step and all the code is explained in great details so that you never feel lost. The solutions to the code and challenges presented in the book are available so that you can compare/check your own code. All the concepts are introduced progressively so that you don't feel overwhelmed. All chapters include step-by-step instructions with code examples that you can use straight-awayA quiz is available at the end of each chapter (with solutions) so that you can test your knowledge.Optional challenges are added at the end of each chapter.So JavaScript from Zero to Proficiency (Beginner) should really help you learn JavaScript, and to also enjoy the journey. It includes three chapters that painlessly guide you through the necessary skills to code in JavaScript, and implement some very useful features that will add interaction to your page, and improve the user experience. In addition, many of the skills that you will learn in this book will be transferable to other languages. So, by investing in this book, you really invest in your (or your child's) programming career, by giving yourself access to a method that has already helped over 1000 students to become confident in coding. If you want to get started with JavaScript using a method that works: buy this book now!
In this book, the second in the "Beginner's Guide" series, you will create a simple 2D shooter game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score), user interface (menus and in-game information for 2D games), movement of the spaceship (e.g., left, right, up and down), missiles and explosions (i.e., fire missiles or create animated explosions upon collision), Artificial intelligence (e.g., moving independently or attacking the player) and improving your C# programing and Unity skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D shooter and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. The content of each chapter is as follows: Chapter 1, Creating a Simple Level, shows you how to create a simple level for a shooter game including a spaceship that you can move in all directions, missiles that you can fire, and meteorites that appear in random locations and that can be destroyed or avoided by the player. Chapter 2, Adding Special Effects, explains how it is possible to create simple, yet effective, visual effects to improve your game. Along the way, you will learn how to use sprite sheets and slice them to create your own animations. Chapter 3, Improving our Game, explains how you can add some interesting Artificial Intelligence to the NPCS (i.e., enemies) so that they can detect and shoot at the player; you will also learn how to keep track of the health of the player and the NPCs. Chapter 4, Polishing-up the game, shows and explains how to make the game even more challenging by progressively increasing the difficulty levels of the game, to add a temporary shield to the player, along with sound effects. Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D shooter games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!
Get Started with Java Programming FastGetting started with Java can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Java can make a real difference to a student's ability to code confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in learning Java. How this book is different With this book, you will not only learn about Java but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to get starte with Java an use its core features. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to Java development; it is also for hobbyist just getting started with Java, or aspiring java programmers game developers. What this book offers >- A book truly designed for beginners>- You will be kept motivated throughout the book>- You will never feel lost or overwhelmed>- You will learn by doing>What you will learn After completing this book, you will be able to: Understand how to code in Java fast.Use loops, conditional statements and variables.Create your own classes.Create quizzes by combining loops and arrays.Create a word guessing game using all the concepts that you have learned in the book. Still not sure? Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Java from Zero to Proficiency (Beginner)" will be a worthwhile investment. If you want to get started with Java today, then buy this book now
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