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  • - Solo Roleplaying BRP Based Games
    af Peter Rudin-Burgess
    118,95 kr.

    Basic Solo Roleplaying SystemThis rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD.The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games.

  • af Peter Rudin-Burgess
    138,95 kr.

    When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre.I produced two books, one of which I wrote myself, and one was an adaption of No GM's Sky by Todd Zircher. Ironically, supers was supposed to be the first book. My roleplaying education started with D&D B/X and then moved through Champions, Traveller, Runequest, and Rolemaster, and the real eye-opener was when we started roleplaying Steve Jackson's Car Wars. That told me that any game that had a character could be roleplayed. All you needed were some rules for conflict resolution. If you are familiar with 3Deep, you may have noticed a healthy dose of the original Car Wars in those rules as well as some Champions and Traveller. Our early influences stay with us, or mine did.This book takes the core of 3Deep and introduces rule tweaks and suggestions to bend it to the Supers genre.

  • - EZD6 Compatible Solo Tools
    af Peter Rudin-Burgess
    113,95 kr.

    No Rabble RouserEZD6 Compatible Solo ToolsEZD6 is a simple d6 driven game with a very strong OSR feel, without having all the D&D baggage.The system is heavily skewed towards player success. Typically a 1 is an automotive fail, 2 is a failure (but you can spend meta currency to boost it, 3-5 is a success and 6 is an exploding roll and critical success.These solo rules use that same 1, 2, 3-5, and 6 spread for its oracle, and more of the familiar systems within EZD6 to run the solo tools.Because the game hovers between being a rules-light d6 game and a D&D-esque OSR game it has many different possibilities for the feel or play style. For that reason, I have introduced different Muses, four in total, so the player can find the one(s) that gel the best with the way you want to play the game.

  • af Peter Rudin-Burgess
    118,95 kr.

    These solo rules were requested by one of my patreons.FASERIP is a retro-clone of the Marvel Super Heroes game from the 1980s. It has a rather unique resolution mechanic that is very simple to use.FASERIP is very popular and well-supported. You can find the free rules here. https: //www.drivethrurpg.com/product/177913/Faserip?affiliate_id=730903These rules require just the booklet, the free rules above, and d100 to play.These rules are also compatible with FASERIPopedia by WHITEFRANK.FASERIPopedia is a trademark of Jonathan Nolan, all rights reserved 2023 used with permission.

  • - 36 d66 tables
    af Peter Rudin-Burgess
    148,95 kr.

    Grim Sci-fi36 d66 TablesThese tables are intended to replace or supplement the action/subject tables within Mythic GME, or to be used as add-on additional oracles/muses for any d6-based dark sci-fi game, such as Death in Space, Hostile, Bladerunner, and Alien.The tables are cross-referenced and they are both spread out through the book and condensed into a few pages for easy reference.

  • af Peter Rudin-Burgess
    118,95 kr.

    Cut Up SoloDr. Jekyll & Mr. HideCut Up Solo Dr. Jekyll & Mr. Hide takes the classic gothic novel by Robert Louis Stevenson and cuts it into snippets of text typically 4-6 words in length.This cut up book was created in November for a hallowe'en game but never releasedThis book contains instructions on cut up play, 2,000 snippets of text arranged in two d1000 (3d10) tables. You will also get a spreadsheet containing all the snippets in excel and ods formats.Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and then the cycle repeats. Cut up play is very different from more traditional oracle-driven solo play. If you struggle with interpreting word pairs or prompts, cut up could be for you.

  • - Solo Roleplaying Secrets & Lies
    af Peter Rudin-Burgess
    93,95 kr.

    Solo NoirSolo Roleplaying Secrets & LiesI am a huge fan of games that I can jump straight into without having to digest 500 pages of rules and options before making a 1st level character. Secrets & Lies by Daniel Bayn is just 33 pages, and PWYW. The book gives you three different settings, but it is the classic noir detective that spoke to me.The standout design feature is how Secrets & Lies is built on presumed success. Many games have characters that will frequently fail at even the most central of tasks. Thieves that cannot reliably pick locks and fighters that miss as often they hit with their swords. Secrets & Lies is not like that. You describe what you do, and if success is important you make down a 'hit' against your vitals and carry on. Then when you reach a crucial moment, that is when you go to the dice and all those hits can come back to bite you.This mechanic means that you can do whatever defines your character, you are competent and capable, but there is always a cost to pay in the end.

  • af Peter Rudin-Burgess
    73,95 kr.

    The RolemasterBlog is a fan run blog written by GMs and players of probably the best role playing game ever written, not that we are biased! This month brings more monsters in the form of the Aurochs, sprites, and the Kraken. We also have three adventures for you, Raging Bull, The Sprites of Amelie and Titanic. This month sees the first of our regular Shadow World sections and a complete reprint of Brian Hanson's Shadow World Encounter Tables.

  • - Fast and simple role playing
    af Peter Rudin-Burgess
    118,95 kr.

    3DEEP is a setting neutral roleplaying game built to allow you to game in any genre from Fantasy to SciFi. You will find rules for magic sitting alongside those for car chases. You can overcome aliens, dragons or the undead. Where ever your imagination takes you. About 3Deep 2nd Edition This is the new 2nd Edition. What you get is everything that was in the original core rules plus everything that was in the GM's Resource but now integrated seamlessly and more monsters, more magic and a bigger and better advanced Solo Engine! Fast 3Deep is very fast to play. There should be virtually no stopping for rules look ups. We try to keep everything you need on the character sheet. Simple We have used the same mechanic for almost everything, roll your 2d6, add any stat bonus, add any skill and take away any difficulty factors. If the result is 8+ then you succeed. We try and keep as much information on the character sheet as possible so you don't have to constantly refer to the rule book. All of Time and Space All weapons and armour are described in terms of their relative weights, materials and design. Where and when they are made doesn't really matter. A rapier is a light weapon so it is going to do 1d6 of damage, a blaster rifle is a bigger beast and does 2d6. A tripod mounted machine gun deals out 3d6. The same principles apply to armours, the idea of light through to heavy. The best high tech armour of course performs a lot better than medieval platemail even if they are both 'heavy'. With 3Deep you can just as easily play a space opera set following a homer-esque odyssey, a teenage scuby gang battling vampires or one of Arthur's knights searching for Morgana. The rules can handle all of these settings with equal easy. Episodic Episodic role play implies some kind of regular reset between adventures or sets of adventures. Wounds heal in hours and days, not weeks and months. 3Deep puts little emphasis on equipment lists. You rarely see characters in TV series carting huge backpacks full of equipment around with them. The plot tends to provide what is required whether it is a gadget from the bat cave or a closet full of crossbows and wooden stakes. 3Deep is also played in 'scenes' so it is perfectly acceptable to fast forward from one location to the next without having to role play 60 days at sea or taking the metro across town. If it adds nothing to the story then those scenes end up on the cutting room floor. Story Arc Roleplaying Adventures or episodes do not have to be totally discrete, there should be a thread that runs through them, the dastardly villains plot to take over the world or Morgana's attempts to subvert the kingdom of Camelot. Every character starts with a number of motivations as to why they are who they are and these get woven into the game. Over time they may resolve some or all of these story arcs and at the same time gain new ones. Play with a GM and Friends or Play Solo Nearly all role playing games are designed to be played with one person and the Game Master [GM] who creates the game world, creates the story hooks and plays all the other characters in the world. The other players control one character each and the game evolves through the interaction of the characters interacting with this imaginary world, the players describing their actions and saying what their character says and the GM describing the consequences of those actions and so the story moves along. 3Deep has another option built in. Solo play uses the dice to shape the story in ways you would never have have thought of. It can turn a fun game into a powerful creative writing tool, if you have ever wanted to ever write your own novella where even you do not know what will happen in the end!

  • af Peter Rudin-Burgess
    118,95 kr.

    Cut Up SoloAsgardian MythThis book takes the text from The Children Of Odin The Book Of Northern Myths by Padraic Colum and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and nearly 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time, or you can use the built-in Find All function to use the spreadsheet as a concordance.These cut ups suit a game set in a Viking genre such as Sagas of Midgard or GURPS Vikings.Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and then the cycle repeats. As all the snippets in this set all come from the book, it gives a sense of continuity.Cut up play is very different from more traditional oracle-driven solo play. If you struggle with how to interpret word pairs or prompts, cut up could be for you.The novel contains over 65,000 words of text, chopped into snippets of 4 or 5 words. You get over 14,000 snippets to mix and match in your solo games. The PDF contains two d1000 tables of snippets, and the spreadsheets contain the full set of snippets.

  • af Peter Rudin-Burgess
    73,95 kr.

    This is the fanzine for the RolemasterBlog, supporting the Rolemaster and HARP games by Iron Crown Enterprises. This is a fan written and compiled fanzine.

  • - Solo rules compatible with White Lies Roleplaying Game
    af Peter Rudin-Burgess
    118,95 kr.

    Single Agent MissionsCompatible with White LiesThis is a solo rules supplement for White Lies by DwD Studios. The core game rules are derived from the OSR, but this game is so steeped in spies, espionage, James Bond etc that beyond the character creation is functionally a different game.My solo rules have been designed alongside the core rules, but you will need a regular pack of playing cards, in addition to your polyhedral dice.

  • - Compatible with Brindlewood Bay
    af Peter Rudin-Burgess
    118,95 kr.

    Cozy, Murder, SoloCompatible with Brindlewood BayThis solo supplement is intended to compliment Brindlewood Bay by Jason Cordova and The Gauntlet.What it adds to the game are tools for creating random mysteries, suspects, clues, and void clues.You also get an Oracle that works like any other move, with positive and negative outcomes replacing hits and misses.Alongside the core solo rules, you also get advice on solo playing the Murder Mavens, describing scenes and using all the individual tools.

  • - Solo Rules for Heroes & Hardships RPG
    af Peter Rudin-Burgess
    188,95 kr.

    Noted Solo RPG author Peter Rudin-Burgess brings solo roleplaying to Heroes & Hardships!Lone Hero discusses techniques to help players engage in solo roleplay, included are: Introduction to solo roleplay;Solo questions and answers for dynamic results;Improvisation techniques;Word & Image prompts;Solo scene setup instructions;Ways to build drama;Using "Fake AI";Structuring adventures;Solo advice;And dozens of icons and word lists for your solo prompts.Contact Earl of Fife Games for your free PDF copy here: https: //www.fifegames.com/contact8

  • - Solo Playing Sigil Based Games
    af Peter Rudin-Burgess
    98,95 kr.

    Solo SigilSolo Playing Sigil Based GamesThe Sigil System by Stormforge Productions is the game system that powers Z-Land amongst others. It also has an SRD document allowing you to build your own games using the system.These solo rules use the same Blackjack based d100 system as the core game for the oracle, in fact you only need a d100. Three different ope question tools are offered, you pick the one that works best for you, or mix and match as you play.I also discuss the different character creation options, skill array and lifepath, and awarding Sigils.Solo play is a great way of learning a new system and turns any rulebook into an effective quickstart, whether this is to learn the game before presenting it to your table or to play a game that only appeals to you.

  • - Compatible with QAGS second edition
    af Peter Rudin-Burgess
    118,95 kr.

    Quick Ass SoloCompatible with QAGS Second EditionThese rules, a d20, and a copy of QAGS Second Edition is all you need to get going with this super flexible RPG.Quick Ass Solo uses the same 'roll low, but not too low' system as the core rules to take the decision making out of your hands and under the control of the dice.These rules also introduce improv techniques selected to help you speed your games along.

  • af Peter Rudin-Burgess
    153,95 kr.

    Easier EncountersEncounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes and consequences for building encounters that build into adventures and into satisfying campaigns.

  • - Solo Roleplaying Realms of Peril
    af Peter Rudin-Burgess
    118,95 kr.

    Realms of SoloSolo Roleplaying Realms of PerilRealms of Peril by Spellsword is an interesting mix of Powered by the Apocalypse and d20. You get all the PbtA features you know and expect, player-facing rolls and moves for everything, but all scaled up to use a d20.The other cool thing about the core game is the wealth of random tables in the Game Master's Reference. There is nothing that makes solo play easier than having random tables for everything that is perfectly in tune with the game's feel, genre, and setting.Against this background the solo rules in this booklet use a d20 oracle based on the basic move, and d20 oracles for when you need something that is not covered by the GM Reference.On top of that you get my normal advice on improvisational play, soloing, and some of my hints and tips that have grown out of my experience.

  • - Issue 15
    af Peter Rudin-Burgess
    78,95 kr.

    MiniMaster (A microgame based on Role-Master and 2d4)A new way of looking at CriticalsGiants & Lyonesse, adventuring locations

  • - Monster Special
    af Peter Rudin-Burgess
    73,95 kr.

    The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! About the only thing that Rolemaster does not have is a community of small independent adventure writers. People who write and publish their own adventures for the rest of the Rolemaster fans to play and enjoy. The reason for that is that the monsters that you need to create those adventures are protected by copyright and without monsters it is nigh on impossible to create adventures for most campaigns. In this issue we have gone back to Rolemaster's roots and converted the original D&D monsters, this time from 5e, back to Rolemaster so anyone can use them. This first collection introduces 15 races from Ogres to Owlbears and Kobolds to two headed Ettins. You can use these monsters to surprise your players in a regular game or as something new and exciting for a new campaign.

  • af Peter Rudin-Burgess
    93,95 kr.

    Easier Solo Game JournalsThis book was requested by one of my patrons. It gathers together thoughts, ideas, and examples for different ways of recording your games and scenes. It covers analog, pen and paper methods, digital online and PC, and mobile methods of recording all those details you need to keep tabs on to keep your games on track and consistent.

  • af Peter Rudin-Burgess
    73,95 kr.

    Brian wrote recently that he had published nearly 200 documents for Shadow World on the Rolemaster Blog and the Rolemaster Forums. What I want to achieve here is bring these together into the first printed edition of Brian's Alternative Spell Law or BASiL as it has become known. It is my understanding that BASiL is a working document in that it is still evolving and new spell lists are being introduced all the time. What I will publish here will be the aggregated documents that Brian shared on the blog and the supporting articles.

  • - Solo Roleplaying Wicked Ones
    af Peter Rudin-Burgess
    118,95 kr.

    The original version of this rule booklet was sold by Bandit Camp briefly, before they withdrew it from sale.This version is updated and has 5 additional pages.The current Wicked Ones rules have a chapter on solo rules, but I found them to be excessively table-heavy, and kept me tied to the rulebook. My approach is more rules-light, and only use a pair of tables that can be easily printed off from the PDF.This booklet can be used as a replacement for the corer rules solo chapter, or to augment it.

  • - Solo Rules Supplement for MASKS
    af Peter Rudin-Burgess
    118,95 kr.

    Masked HeroSolo Rules Supplement for MASKSThese rules have been created to help play MASKS [Conway MASKS New Generation] solo. The solo game mechanics are set to look and feel like a standard Move as much as possible.I also pick out and use character Labels as part of the imagination prompts for answering questions.As the game mechanics for MASKS are so simple, much of this book is based around advice to support solo playing the game, rather than masses of tables or extra rules.

  • - Vampire Special
    af Peter Rudin-Burgess
    73,95 kr.

    The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This month brings more monsters, the Vampire and Vampire Spawn as well as three playable adventures. Stand By Me is a role players vampire story where saving the innocent surpasses the need to kill the monster. At the other end of the spectrum we have a vampires tomb to explore and a village over run by vampires. What more could a Rolemaster fan want for Christmas?

  • af Peter Rudin-Burgess
    118,95 kr.

    An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why dice are used is explained and how to refer to dice by the number of sides they have and the number you need to roll. 3Deep is designed to be a simple but flexible game for players of any experience level. This book provides that bit of extra support for the complete beginner. Get ready to have fun adventures in any setting from the beginning of human history to the far flung future. To make that happen we all need to start somewhere and this book is a great starting point.

  • - Solo Roleplaying Lowlife 2090
    af Peter Rudin-Burgess
    118,95 kr.

    Low 90 SoloThis supplements adds solo roleplaying options to Lowlife 2090 by Pickpocket Press.Lowlife 2090 is a cyberpunk game based on the 5e SRD. If you can play D&D, there is a very good chance you can pick up and play Lowlife 2090 with very little difficulty.From a solo perspective, the GM guide has a wealth of random tables to use, from different types of encounter, to loot, to checkpoints. All of these make solo play very easy.These solo rules use a d100 oracle, combined with d20 word prompts at their heart.The booklet contains many examples of the rules in use, and advice to help you get going with solo play.

  • - Solo Roleplaying Survive This!! Vigilante City
    af Peter Rudin-Burgess
    148,95 kr.

    Solo VigilanteSolo Roleplaying Survive This!! Vigilante CityThis solo rules supplement adds solo play to Survive This!! Vigilante City.They cover tweaks to character creation, provide a yes-no and two open question tools, one based on dice or cards and the other based on bookwalking, using the dice to select random pages within a book which you then skim for ideas, or words to answer your questions.The rest of the book is taken up with advice, guidance and examples for running a solo Vigilante City game.Solo rules are a great quickstart tool for GMs new to the game who want to play to learn the rules before presenting them to their table, or for playtesting adventures before using them with your group.

  • - Solo Roleplaying SCP - The Tabletop RPG
    af Peter Rudin-Burgess
    123,95 kr.

    Solo Roleplaying forSCP - The Tabletop RPGThese rules are intended to be used alongside the SCP - The Tabletop RPG by 26 Letter Publishing.Most of the emphasis is focused on creating missions and not revealing too much before your character would know it. Many of the ideas I use are present, such as oracles and drama dice, but this also has an extended section on improvisation techniques that dovetail into solo play and some SCP-specific rules tweaks to make the most of the game system.

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