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  • af Robert Ciesla
    351,95 kr.

    Primitive software chatbots emerged in the 1960s, evolving swiftly through the decades and becoming able to provide engaging human-to-computer interactions sometime in the 1990s. Today, conversational technology is ubiquitous in many homes. Paired with web-searching abilities and neural networking, modern chatbots are capable of many tasks and are a major driving force behind machine learning and the quest for strong artificial intelligence, also known as artificial general intelligence (AGI).Sophisticated artificial intelligence is changing the online world as advanced software chatbots can provide customer service, research duties, and assist in healthcare. Modern chatbots have indeed numerous applications ¿ including those of a malicious nature. They can write our essays, conduct autonomous scams, and potentially influence politics.The Book of Chatbots is both a retrospective and a review of current artificial intelligence-driven conversational solutions. It explores their appeal to businesses and individuals as well as their greater social aspects, including the impact on academia. The book explains all relevant concepts for readers with no previous knowledge in these topics. Unearthing the secrets of virtual assistants such as the (in)famous ChatGPT and many other exciting technologies, The Book of Chatbots is meant for anyone interested in the topic, laypeople and IT-enthusiasts alike.

  • af Robert Ciesla
    360,95 kr.

    Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.  What You Will Learn Understand the fundamentals of digital audio production in the context of video games Learn about audio integration with popular middleware solutions and APIs Leverage plugin effects software to sculpt your audio to professional levels Identify modern audio file formats and how and when to use them Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

  • - Getting Started with Java, C#, and Python
    af Robert Ciesla
    548,95 kr.

  • - Basics of Contemporary and Quantum Cryptography
    af Robert Ciesla
    605,95 kr.

    User level: Beginning-Intermediate

  • - Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
    af Robert Ciesla
    327,95 kr.

  • - New School Game Engines
    af Robert Ciesla
    482,95 kr.

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