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FATHOMLESS FORTRESSMira teams up with powerful members of the Isuzu Alliance to apprehend Chimera Clausen’s leader, which means heading into a hundred-level dungeon. There, Mira and her companions encounter a mysterious individual battling the Chimera on his own. Is he an enemy, an ally, or something else? Whatever he is, he may have important information to impart to Mira!
LOST AND FOUNDTraces of Soul Howl lead Mira to the missing Wise Man’s next destination: the Subterranean Metropolis, ancient ruins of a seven-leveled city. Mira takes her time marveling at the wondrous sights of the lost city as she flexes her game knowledge to unravel every trap in her way. But when she runs into a mythological monster of a foe, her sightseeing trip takes a dangerous turn. Will Mira’s summoning magic be enough to defeat this enemy—or has she finally met her match?
DIRE DEPARTURETo stop Chimera Clausen’s sinister plot, Solomon sends a letter inviting the Isuzu Alliance to join forces. Mira is tasked with delivering the letter and heads out for the Isuzu Alliance’s headquarters in the Forest of Seasons, and relishes the chance to try out her newly completed travel wagon! Even a relaxing trip can’t prepare her for what she’ll find when she finally arrives—or the important individual she’ll encounter!
END OF THE BATTLE, START OF THE WARSuspecting the oni princess who ruled over the defeated Chimera Clausen was the offspring of a high-level demon, Mira entrusts Kagura with the investigation. Meanwhile, the pint-sized summoner returns to Solomon to make her report…and get a little R&R with Mariana! But when the investigation reveals the demon mastermind is now after the Oni’s Sealed Casket, Mira, along with three other Wise Men, must rush to thwart the enemy’s schemes once again…
RESCUE MISSIONWhen an alchemist who holds the key to stopping the Chimera Clausen’s evil schemes is abducted, Mira and her allies set out to rescue him. As they close in on the kidnappers, the true identity of the enemy leader becomes clear—as does the location of the spirit hunters’ final base. In a push to stamp them out once and for all, Mira, Kagura, and their friends mobilize to take down the Chimera Clausen. The final battle approaches!
SUPERB SPELLCASTERHaving traveled all around the continent by train—and picking up a few new allies on the way—Mira heads back to the Kingdom of Alcait to deliver her findings to Solomon. At least, that’s the plan, which falls apart when Mira takes a side trip culminating in an unexpected encounter! What’s in store for Mira and her friends? And what of the Nine Wise Men?
TINY TRAVELERMira has received leads on the whereabouts of several of the Nine Wise Men. And what better way to track them down than by train? Silverhorn’s newly built railway system can take her all across the continent without the freezing discomfort that comes with flying at high altitudes. The world is about to get a whole lot bigger! But will that make finding the needle in the haystack even more difficult?
FOLLOW THE TRAILAccompanied by the Isuzu Alliance, Mira rushes to stop the Chimera Clausen from hunting down the King of Spirits. Allowing the criminal organization to succeed in their schemes spells calamity not just for the spirits, but for the world of Ark Earth Online. A string of clues leads Mira to the whereabouts of the enemy’s secret base…but to foil their plans, she’ll need to use her wits—and her most powerful summoning magic—to infiltrate their hideout!
ADORABLE ADVENTURERMira returns to the Linked Silver Towers to reveal her true identity to those closest to her, including Mariana, Danblf’s trusted attendant. Of course, this doesn’t seem to change anyone’s opinion that she’s still a small, cute girl! But there’s very little time for things to get awkward before Mira is swept up in another quest—one that takes her to a huge labyrinth that runs beneath Alcait!
PINT-SIZED POWERHOUSEMira makes for an ancient, spirit-inhabited forest in another attempt at locating one of the missing Wise Men, and finds a new group of allies to aid in the quest—and possibly a new adversary! Mira’s appearance gives her an advantage in battle, and she’s got a few new tricks up her sleeve she’s been dying to try out. Is anyone a match for the summoning genius?
MINIATURE MERLINAfter Mira’s success in crushing the zombie uprising, the city of Karanak throws her and her fellow adventurers a party. But during the celebration she meets Cyril, the captain of Écarlate Carillon and a former player, who reveals more of the truth about this game-world-turned-reality. A new adventure at the Alcait Academy begins!
ALL ABOARD!To trace Soul Howl’s trail to the Celestial Ruins, Mira must travel by transcontinental railroad. Although the three-story behemoth shocks her at first, she finds herself more and more excited to travel by train. During her journey, Mira watches the scenery speed by, enjoys station lunches, and relaxes in high-class hotels, meeting all sorts of people along the way. As Mira advertises for boutiques and mediates lovers’ quarrels, a suspicious black-clad man creeps ever closer…
MICRO MAGEAfter running into fellow summoner Hinata at Alcait Academy, Mira agreed to participate in the school’s spell symposium. Danblf’s disappearance thirty years ago destroyed summoning’s reputation, and it’s time for a comeback. Shortly after Mira charms the entire audience with her talents, the sorcery representative, Caerus, challenges her to single combat!
HUNTING HIGH AND LOWPursuing Soul Howl of the Nine Wise Men, Mira makes for the lush Primal Forest. Mysteriously, however, it’s crawling with insanely strong monsters! The hunters who rely on the woods can only await death, trapped in their hideout. As if that weren’t bad enough, the spirit-kidnapping Chimera Clausen and the Isuzu Alliance clash, with Mira caught in the middle! With all of these distractions, will Mira ever find Soul Howl?!
SPUNKY SUMMONERSeeking Soul Howl, the Elder of the Tower of Necromancy, Mira has ventured to the Ancient Temple Nebrapolis with her new companions, Tact and Emella. But in the deepest reaches of this dungeon, the trio discovered a demon long thought to be extinct! Will Mira survive long enough to unite her fellow Wise Men?
GROOVY GRAYBEARDMira might look like a girl, but in reality, she's an old man--and one of the world's most powerful summoners! On the orders of Solomon, king of Alcait, Mira journeys to the city of Requiem to find Soul Howl, the Wise Man of Necromancy. But not without making a few new friends along the way!
CUTIES VERSUS ZOMBIESDanblf, stuck in a girl’s body and claiming to be Danblf’s disciple Mira, has been sent on a journey to find the nine sages. But when she makes it to her first destination, she finds a horrifying surprise–a city overrun by zombies! Deducing that one of the sages–the necromancer Soul Howl–must be nearby, Mira leads her growing party into the depths of a mazelike ancient temple for an all-out assault!
The isekai fantasy tale of a young man sucked into another world, where he must roleplay an old man in a young woman’s body--which is now an anime from Funimation! (And don't miss the manga adaptation, also from Seven Seas!)Sakamori Kagami was one of the top players in the VRMMO Ark Earth Online as Danblf, a veteran summoner with the gravitas to match his elite status. When he falls asleep playing one day, he’s transported to a world where the game is reality—but instead of his all-powerful avatar, he’s stuck in the body of a cute young girl! He can’t let anyone know that this little cutie is really Danblf, so he takes the name “Mira” and claims to be Danblf’s disciple. If this gets out, he’ll never live it down!
The isekai fantasy tale of a young man sucked into another world, where he must roleplay an old man in a young woman's body--which is now an anime from Funimation! (And don't miss the original light novels, also from Seven Seas!)Sakamori Kagami has awakened in the world of Ark Earth Online, a game he plays religiously. The catch? Instead of his normal avatar–an old, bearded sorcerer–he finds himself in the body of a girl! Now he must convince the people of this world that he–she–is a pupil of the legendary wise man who vanished without a trace thirty years ago.
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