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Abigail is a 9 year old girl who is obsessed with outer space. She dreams of going to space just like her astronaut dad. Unfortunately, 9 year olds do not get to go to space. So, she spends her days at Power Prep Academy, taking boring classes and dealing with her jealous bully, Alicen. The highlight of her days are playing with Cameron and Izze exploring "space" in their imagination. Everything changes when a mysterious letter from a famous space agency arrives at her door. Even stranger are the adventures that follow. Do friends become enemies and enemies become friends? Does Abigail follow her dream? Or will following her dream lead to something completely unexpected?
The arrival of the Hero was worse than anyone could have imagined.To take her place as a full warrior of her tribe, Tani must travel across the vast grasslands of the Chorhan Expanse. But she has her sights set higher than a mere ritual journey: she wants to uncover a solution to the impending war that threatens her people. Her world has never been peaceful, torn between the many cultures that meet on the Chorhan Expanse, but the greatest threat is an expansionist army of monstrous non-humans who call themselves the mansthein.Legends tell of monsters who will attempt to conquer the world, but are the mansthein those monsters? Tani believes that peace may be possible, but there are others on both sides who believe in the legends with zealous devotion. All around her, warriors have their eyes on a glorious victory with no concern for the piles of bodies they'll create on the way.Tani will be joined by a killer pretending to be a healer, a mansthein commander struggling with his orders, a thief who pawned her heart of gold, and a strategist exiled from a foreign land. But none of them are the Hero. It doesn't matter how many shades of gray might exist, some people see only in black and white. And the terrifying truth is that the stories they tell might not be just legends.
Bloodwraith was a villain who hated adventurers until he found himself transferred into the body of one. Trapped without his magic, he discovered that alien beings were using his reality as a game... and he had just become a player. Teaming up with a glitched NPC and other adventurers, he has no choice but to learn the truth about himself and his world.The original adventurer may be defeated, but Bloodwraith and his allies have attracted the attention of the beings that control his world. They're coming in force, bringing both control of the system and bizarre alien powers. Bloodwraith will have no choice but to fight for his life while trying to understand the conflicts among the box gods. That battle will take him back to Cresthaven, to new cities entirely, through the most dangerous dungeon yet, and against opponents unlike any he's ever faced...
In the modern world, qi is money.The days of traveling martial artists and mountaintop masters are over. Power is controlled by corporations, modernized martial arts sects, and governments. Those at the bottom of society struggle as second class citizens in a world in which power is a commodity.Rick is a young fighter in this world. He doesn't dream of immortality or becoming the strongest, just of building a better life for himself and his sister, who suffers from a spiritual illness. Unfortunately, life isn't that easy...
Bloodwraith thought of himself as an effective villain, until a single adventurer destroyed his entire lair. With his last breath, he switched bodies with the adventurer and discovered that his world was built on lies. Alien beings from another dimension were using his world as a game... and now he was one of them.The problem is, Bloodwraith has no experience being an adventurer. He was a mage, but his new body is only good at hitting things. He relied on undead minions, but now he has no choice but to depend on other people. And worst of all, strange boxes are constantly appearing in his vision, describing the world in unfamiliar, nonsensical terms.Taking over the world is off the table, because the alien gods might be watching. To survive, Bloodwraith will need to learn the truth about himself and his world. And that means acting like an adventurer, at least for now.
Betrayed. Murdered. Reborn. One last chance, to make it right. Theo's adventure ended with his mentor's hands around his neck. The betrayal cost him his friends, allies and everything he had built... but not his life. Though broken and powerless, Theo has one last chance to enter the Nine Worlds, wielding the knowledge and expertise of his first life. This time, he needs more than just power, he needs to unravel the deception that killed him once... and is coming for him again. Theo is getting closer to ascending to Authority, but the consequences of his actions are nipping at his heels. Old rivalries return, other continents are threatening war, and the House of the Lost is working for mysterious purposes. Worst of all, the Asplundat Movement is finally marching to war. They've begun production of bloodcrete, their most dangerous sublime material, and no one is sure of the consequences...
Two families. Two species. One destiny.Anyinn and Canumon are old warriors long past the adventures of youth, but destiny is coming for them all the same. One seeks to protect her ancestral homeland, the other to enter it. As they each become the representative of their nation and species, the conflict will draw their families together in a way they never imagined. Can their friendship survive the tides of history?
In the modern world, qi is money.The days of traveling martial artists and mountaintop masters are over. Power is controlled by corporations, modernized martial arts sects, and governments. Those at the bottom of society struggle as second class citizens in a world in which power is a commodity.Rick may have survived the multi-tier tournament, but that doesn't mean his life will be easy. He finds the search for a better job is filled with traps and pitfalls, his sister is coming to terms with her dark power, and vendettas old and new plague them. This time, his journey will take him from the city to the wilderness...
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