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The Unspeakable Oath is an award-winning quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 20 includes: The Dread Page of Azathoth This issue's foreword by editor-in-chief Shane Ivey. The Eye of Light and Darkness Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers. Reviewed in this issue: Musica Cthulhiana, Cthulhu's Dark Cults, Curse of the Yellow Sign Act 1, Machine Tractor Station Kharkov-37, Marble Hornets: The Complete First Season, The Watchers in the Sky, Cthulhu Invictus, Halloween Horror and Murder of Crows.The Plot ThickensA Tale of Terror by Adam Gauntlett.She Just Couldn't Stay AwayA Call of Cthulhu scenario by Jeffrey Moeller.The Arm in the Green BoxAn Arcane Artifact for Delta Green by Bret Kramer.The Monongahela Carver CipherA Mysterious Manuscript by Dan Harms.The Eye of DaolothAn Arcane Artifact by Dion Clark.The AssassinsA fascinating historical feature by Dave Hardy with Adam Scott Glancy.Directive from A-CellA Delta Green feature by Adam Scott Glancy.Let's Learn Aklo!A Call of Cthulhu scenario for Delta Green by James Haughton. (Winner of the annual Delta Green Mailing List Shotgun Scenario Competition.)SignsShort fiction by Greg Stolze.The Unspeakable Oath 20 features cover art by Todd Shearer, interior art by Toren Atkinson, Rob Mansperger Jr., and Bradley McDevitt, and page design by Jessica Hopkins. It's edited by Shane Ivey with Adam Crossingham, Dan Harms, Greg Stolze and John Scott Tynes.
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 19 includes: The Dread Page of AzathothThis issue's foreword by editor-in-chief Shane Ivey.The Eye of Light and DarknessReviews of games, books and movies that are of special interest to Cthulhu Mythos gamers.Cthulhu Saves the World, reviewed by Brian Sammons.Death in Luxor, reviewed by Matthew Pook.The Freeport Trilogy, reviewed by Matthew Pook.The H.P. Lovecraft Literary Podcast, reviewed by Brian Sammons.The Last Lovecraft: Relic of Cthulhu, reviewed by Brian Sammons.Lovecraftian Tales from the Table, reviewed by Matthew Pook.Monsters, reviewed by Brian Sammons.Shadows of Yog-Sothoth, reviewed by Matthew Pook.Tales of TerrorShort descriptions of disturbing situations, each with three possible ways the game moderator could have them unfold in play."Property Values," by Adam Gauntlett-when a house is not a home but a horror."Sawbucks," by Monte Cook-wealth that really is a burden.Arcane ArtifactsDeadly objects ready to be added to your games."Dollars of Dagon," by Bobby Derie-a numismatist's dream that can quickly turn nightmare.Mysterious ManuscriptsTomes of forbidden knowledge, ready for play."Henry Darger's Second Novel," by Pat Harrigan-long after his death, the famous recluse again redefines "outsider art.""Joy Shusterman's Basement," by Jeffrey Moeller-in which you can learn a lot from isolation."The Twelfth Book of Moses," by Adam Gauntlett-a New Age classic that would be better to stay underground.Feature Articles"Bernice Cartfield," by Greg Stolze-a modern-day occultist who's a perfect Friendly or foil for Delta Green."Cheating Madness," by Brennan Bishop-tips for livening up your trips to the mental ward."Paramour of Y'golonac," by Oscar Rios-a seductive new monster.Scenarios"The Brick Kiln," by Adam Gauntlett-a Trail of Cthulhu adventure set in rural 1930s England."Suited and Booted," by Adam Gauntlett-a Call of Cthulhu adventure set in the grimy side of 1920s London.Message in a BottleA short, self-contained vignette of Cthulhu Mythos horror."Dying Sunlight," by David Jacobs-a glimpse at the life of a photographer who took more than pictures.
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever.The Unspeakable Oath 18 includes: "The Branchly Numbers Edit," a Mysterious Manuscript by Pat Harrigan."The Chinaman's Screen," an Arcane Artifact by Adam Gauntlett."The Forgotten," an Arcane Artifact by Dan Harms."The Art Show," a Tale of Terror by Nick Grant."House of Hunger," a Tale of Terror by Monte Cook."Mr. Popatov," a Tale of Terror by John Scott Tynes."Slight Return," a Tale of Terror for Delta Green by Pat Harrigan."Tales of Nephren-Ka" by James Haughton."The Chapel of Contemplation" by Dan Harms."Black Sunday" by George Holochwost and C.A. Suleiman."Dog Will Hunt," a 1920s Call of Cthulhu scenario by Richard Becker."The Word," a short story by Shane Ivey
DO YOU WANT TO LIVE FOREVER?A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It's something far older, far stranger, and far more dangerous. Can the agents stop the spread of this terrifying threat? Or will they become just another vector for the disease?Gather your players. Horror, suspense, intrigue, death, and strange wonders await.Delta Green: Extremophilia is a scenario for Delta Green: The Role-Playing Game. It is playable with Delta Green: Need to Know or Delta Green: Agent's Handbook, available from Arc Dream Publishing.
THE UNIVERSE LIVES-AND HUNGERSIf we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine.Delta Green, a secret agency dedicated to investigating, stopping, and covering up deadly incursions of unnatural forces, had reason to suspect otherwise. It immediately pulled strings to launch an emergency inspection, sending the players' Agents to investigate under the cover of a team from the Department of Energy.The Agents have no idea what they'll find when they reach the Array. "Observer Effect" is a complete scenario for DELTA GREEN, the role-playing game of Lovecraftian horror and conspiracy. It is playable with the full rules in the AGENT'S HANDBOOK, or the quickstart rules in DELTA GREEN: NEED TO KNOW, available from Arc Dream Publishing. Learn more at DELTA-GREEN.COM.
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