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Embark on an enchanted journey with The Three Wishes, where some of your biggest ideas come true (with mixed results). Your zany Aunt Louise gives you a special gold charm that has been in your family for more than 300 years. Each new owner of the charm gets to make three wishes. You get right to work after lunch. Will your wishes lead you to the Secret Cat Club or to a mermaid cove? Perhaps you become a stegosaurus? Or maybe learn to fly? Will you become a millionaire overnight by discovering a buried chest of old coins? Some of your choices lead you to, ahem, more than you bargained for. Be careful to choose wisely!
This 4-book boxed set of interactive, children's classics includes 4 gamebooks from the Choose Your Own Adventure series: The Case of the Silk King, Inca Gold, Search for the Mountain Gorillas, Search for the Black Rhino. Widely commended for its appeal to reluctant readers, Choose Your Own Adventure is the 4th bestselling gamebook series for children of all time. These books are different from other books you've read before. There are dangers, choices, adventures, and consequences ahead of you, and only YOU can decide what happens next. BEWARE...the wrong decision could end in disaster--even death. But don't despair, at any time YOU can go back to make another choice and change the path of your story. This action-packed boxed set takes YOU on over one hundred adventures: Travel to Asia to investigate the disappearance of an American intelligence agent, go on a treasure hunt adventure as you search Peru for the Lost City of Gold, use your photojournalist skills to help save the gorillas, and face the dangers of the African Jungle. At the bottom of every page, YOU must make a choice: If you go to the train station and try to take a boat to higher ground, turn to page 109.If you try to get across the flood plain on foot, turn to page 104.
"It's a full moon and that means YOU finally get to become a werewolf! Your parents are leaving you with your grandparents or as you like to call them, Gram-wolf and Gramp-wolf. Do you join Grandpa at the Werewolf School OR do you go with Grandma to look for the ancient tooth of the First Werewolf?"--
The reader, with Princess Caroline of Ludmilia, is asked to make choices which will determine what will happen when the ghost of Violet Grimm appears at the campground.
Meet Princess Peregrine Yvette (aka "Princess Dirt"), who has the manners of a gentle lady but the kneecaps of a troll. Her mother plans to send her off to princess camp on Princess Island for outdoor adventure and a bit of polishing up on the royal skills, but Princess Dirt's heart is in the wilds of nature. YOU can decide to behave like a royal or embrace the dirt within you.
Whats in store for YOU, Princess Perri, at your third summer on Princess Island? For starters: a unicorn on the island on DAY ONE. Will you save your fellow princesses from a mischievous ghost? Will you make a new friend or set off and discover lots of enchanted creatures, from talking trees to talking fish? This most magical Dragonlarks title is perfect for princesses who arent scared of solving a mystery and being a bother to cranky nannies.
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