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Monuments collects three interactive fiction adventures - The Watchtower, Vents!, and Entombed. All you need to play is a pencil, two six-sided die and imagination! -- Simon Birks
Hex: a magic spell; a curse. Sometimes, things don't work out, and you wonder what exactly it is you've done to wind up in the trouble you're in. Sometimes, it feels like you're cursed. Here are four tales that could happen to anyone; your neighbours or your family, perhaps even your best friend, and you'd never know it was happening.
Abandoned as a child, Robyn sought solace in Sherwood forest, raising herself, learning to trust no-one, especially Tuck, the monk she steals for. Now, however, something is coming, and in order to defeat it, she must learn to play with others. -- Simon Birks
Four supernatural horror tales; a girl befriended by a creature of letters, a man who continually wakes up in a hotel bedroom full of guilt, a girl obsessed with beings of light and a family whose past transgressions may be finally catching up with them.
This morning, Hope Martinez woke up dead in a derelict apartment. Shocked and confused, she runs, but only as far as the mysterious limousine parked outside the building. Its chauffeur tells her the limo is now hers, but before she can find out anything else, the chauffeur opens the trunk and disappears in a blinding flash of light.
AssistA wakes on board a vessel that should be home to thousands of crew, but is, in fact, desolate. Confused and alone, AssistA sets off to find out where everyone has gone. But is AssistA as alone as it thinks it is?
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