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In the areas of image processing and computer vision, there is a particular need for software that can infer the three-dimensional shape of a scene. This book describes the analytical processes that go into designing such software. It also presents original algorithms.
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix.
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