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Addresses the question of what it might mean to be a Luddite-that is, to take a stand against technology. This book explains the history of the Luddites, British textile works who, from around 1811, proclaimed themselves followers of "Ned Ludd" and smashed machinery they saw as threatening their trade.
Explores the ways in which textual studies concepts - authorial intention, the paratext, publishing history and the social text - can shed light on video games as more than formal systems. This book treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.
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