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The cops have cracked down on illegal races, and now the only racing around is at the hottest casino on the strip. The casino owner is starting his own high-stakes, high-payoff drift team -- and there's little he wouldn't do to have Kennin Burnett, Sin City's best drifter. Kennin's under pressure to quit the scene and get his life back on track. But when he's offered five grand to fix his ride -- and the promise of enough cash to take care of ALL of his problems -- Kennin knows exactly what he has to do. No matter what the catch.
Drift it. Sling it. Slide it. Shred it . . . . Just don't get T-boned. Kennin is new to Sin City, running from a tragic past and anxious to start a life outside the gearhead crowd. But he can't resist the lure of all the hot, tricked-out cars in Las Vegas. When Kennin accidentally proves his drifting talent, he's pulled into a tsuiso battle against the toughest drivers around. The street drifting competition is cutthroat, and Kennin's outsider status only makes it worse. With ugly rivalries and vicious sabotage all around him, Kennin's ride will be gut-wrenchingly dangerous . . . and totally amping.
The first and original book in Todd's world-wide best-selling Help! I'm Trapped in... series. This hysterically funny book about the misadventures of Jake Sherman and his friends have sold more than five million copies worldwide and have been translated into numerous languages.
Kennin Burnett, 15, is a tall, broad-shouldered, intensely handsome young man of mixed Japanese and Caucasian ancestry. He and his sister Shinchou, 18, live in a seedy trailer park on the outskirts of Las Vegas where they can be near their father, Mason Burnett, a good-natured small-time crook currently serving time at the minimum security Nellis Federal Prison camp. Kennin and his friend Edwin Rivera work as car washers (an amenity for high rollers) at the Babylon Casino. Edwin is a gearhead and computer geek who is saving for a car. Kennin's aspirations are more immediate. He needs money so he and his sister can move to a better home and she can start a business. When Kennin discovers that he has a natural talent for drifting, and that he can make lots of fast cash in the world of illegal street racing, he and Edwin team up to buy a car. And as word of Kennin's talent spreads, every drifter west of the Mississippi wants a shot at him.
From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together-and then torn apart-by an afterschool club that plays a video game based on WW2.There's a new afterschool club at Ironville Middle School.Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see eachother...and how they see the world?
When Dan and his family go from middle class to homeless, issues of injustice rise to the forefront in this relatable, timely novel from Todd Strasser that VOYA calls “poignant,” “darkly humorous,” and “exceptionally thought-provoking.”It seems like Dan has it all. He’s a baseball star who is part of the popular crowd and dates the hottest girl in school. Then his family loses their home. Forced to move into the town’s Tent City, Dan feels his world shifting. His friends try to pretend that everything’s cool, but they’re not the ones living among the homeless. As Dan struggles to adjust to his new life, he gets involved with the people who are fighting for better conditions and services for the residents of Tent City. But someone wants Tent City gone, and will stop at nothing until it’s destroyed...
When an unthinkable nuclear attack occurs in an alternate-reality 1962, Scott is forced into his father's bomb shelter with his family and neighbors, where they rapidly consume limited supplies and fear the worst about the fate of the world outside.
"The Wave is based on a true incident that occured in a high school history class in Palo Alto, California, in 1969. The powerful forces of group pressure that pervaded many historic movements such as Nazism are recreated in the classroom when history teacher Burt Ross introduces a "new" system to his students. And before long "The Wave," with its rules of "strength through discipline, community, and action," sweeps from the classroom through the entire school. And as most of the students join the movement, Laurie Saunders and David Collins recognize the frightening momentum of "The Wave" and realize they must stop it before it's too late.
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